Unciv/android/assets/jsons/Civ V - Gods & Kings/Quests.json
2022-11-19 23:54:16 +02:00

189 lines
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JSON

[
{
"name": "Route",
"description": "Build a road to connect your capital to our city.",
"influence": 50,
"weightForCityStateType": {
"Friendly": 2,
"Hostile": 0.2,
"Maritime": 1.2,
"Mercantile": 1.5
}
},
{
"name": "Clear Barbarian Camp",
"description": "We feel threatened by a Barbarian Camp near our city. Please take care of it.",
"type": "Global",
"influence": 50,
"minimumCivs": 1,
"weightForCityStateType": {
"Cultured": 3,
"Maritime": 3,
"Mercantile": 3,
"Militaristic": 9,
"Religious": 3
}
},
{
"name": "Connect Resource",
"description": "In order to make our civilizations stronger, connect [tileResource] to your trade network.",
"weightForCityStateType": {
"Maritime": 2,
"Mercantile": 3
}
},
{
"name": "Construct Wonder",
"description": "We recommend you to start building [wonder] to show the whole world your civilization strength.",
"weightForCityStateType": {
"Cultured": 3
}
},
{
"name": "Acquire Great Person",
"description": "Great People can change the course of a Civilization! You will be rewarded for acquiring a new [greatPerson].",
"weightForCityStateType": {
"Cultured": 3
}
},
{
"name": "Conquer City State",
"description": "It's time to erase the City-State of [cityState] from the map. You will be greatly rewarded for conquering them!",
"influence": 80,
"weightForCityStateType": {
"Hostile": 2,
"Friendly": 0.2,
"Militaristic": 2
}
},
{
"name": "Find Player",
"description": "You have yet to discover where [civName] set up their cities. You will be rewarded for finding their territories.",
"influence": 35,
"weightForCityStateType": {
"Maritime": 3,
"Mercantile": 2
}
},
{
"name": "Find Natural Wonder",
"description": "Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [naturalWonder] yet.",
"weightForCityStateType": {
"Hostile": 0.3,
"Militaristic": 0.5
}
},
/* G&K */
{
"name": "Give Gold",
"description": "We are suffering great poverty after being robbed by [civName], and unless we receive a sum of Gold, it's only a matter of time before we collapse.",
"influence": 20,
"duration": 30,
"weightForCityStateType": {
"Cultured": 3,
"Maritime": 3,
"Mercantile": 3.5,
"Militaristic": 2,
"Religious": 3
}
},
{
"name": "Pledge to Protect",
"description": "We need your protection to stop the aggressions of [civName]. By signing a Pledge of Protection, you'll confirm the bond that ties us.",
"influence": 20,
"duration": 30,
"weightForCityStateType": {
"Cultured": 3.5,
"Maritime": 3,
"Mercantile": 3,
"Militaristic": 2,
"Religious": 3
}
},
{
"name": "Contest Culture",
"description": "The civilization with the largest Culture growth will gain a reward.",
"type": "Global",
"duration": 30,
"minimumCivs": 3,
"weightForCityStateType": {
"Cultured": 2,
"Maritime": 0.5,
"Mercantile": 0.5,
"Militaristic": 0.5,
"Religious": 0.5
}
},
{
"name": "Contest Faith",
"description": "The civilization with the largest Faith growth will gain a reward.",
"type": "Global",
"duration": 30,
"minimumCivs": 3,
"weightForCityStateType": {
"Cultured": 0.5,
"Maritime": 0.5,
"Mercantile": 0.5,
"Militaristic": 0.5,
"Religious": 2
}
},
{
"name": "Contest Technologies",
"description": "The civilization with the largest number of new Technologies researched will gain a reward.",
"type": "Global",
"duration": 30,
"minimumCivs": 3,
"weightForCityStateType": {
"Religious": 0.5
}
},
{
"name": "Invest",
"description": "Our people are rejoicing thanks to a tourism boom. For a certain amount of time, any Gold donation will yield [50]% extra Influence.",
"type": "Global",
"influence": 0,
"duration": 30,
"minimumCivs": 2,
"weightForCityStateType": {
"Mercantile": 1.5
}
},
{
"name": "Bully City State",
"description": "We are tired of the pretensions of [cityState]. If someone were to put them in their place by Demanding Tribute from them, they would be rewarded.",
"duration": 30,
"weightForCityStateType": {
"Hostile": 2,
"Irrational": 1.5,
"Friendly": 0.3
}
},
{
"name": "Denounce Civilization",
"description": "We have been forced to pay tribute to [civName]! We need you to tell the world of their ill deeds.",
"duration": 30,
"weightForCityStateType": {
"Cultured": 1.5,
"Maritime": 2,
"Mercantile": 1.5,
"Militaristic": 1.5,
"Religious": 2.5
}
},
{
"name": "Spread Religion",
"description": "We have heard the tenets of [religionName] and are most curious. Will you send missionaries to teach us about your religion?",
"weightForCityStateType": {
"Religious": 3
}
}
/* BNW */
/*
{
"name": "Trade Route",
"description": ""
}
*/
]