Unciv/android/assets/jsons/Civ V - Gods & Kings/Units.json

1726 lines
46 KiB
JSON

[
// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/gods-and-kings/
/* Ancient Era */
{
"name": "Worker",
"unitType": "Civilian",
"movement": 2,
"uniques": ["Can build [Land] improvements on tiles", "Automation is a primary action"],
"cost": 70
},
{
"name": "Settler",
"unitType": "Civilian",
"movement": 2,
"cost": 106,
"uniques": ["Founds a new city <by consuming this unit>", "Excess Food converted to Production when under construction",
"Requires at least [2] population"],
"hurryCostModifier": 20
},
{
"name": "Scout",
"unitType": "Scout",
"movement": 2,
"strength": 5,
"cost": 25,
"obsoleteTech": "Scientific Theory",
"uniques": ["May upgrade to [Archer] through ruins-like effects", "Never appears as a Barbarian unit"],
"promotions": ["Ignore terrain cost"],
"attackSound": "nonmetalhit"
},
{
"name": "Warrior",
"unitType": "Sword",
"movement": 2,
"strength": 8,
"cost": 40,
"obsoleteTech": "Metal Casting",
"upgradesTo": "Swordsman",
"uniques" : ["May upgrade to [Spearman] through ruins-like effects"],
"attackSound": "nonmetalhit",
"civilopediaText": [
{"text": "This is your basic, club-swinging fighter."}
]
},
{
"name": "Maori Warrior",
"unitType": "Sword",
"uniqueTo": "Polynesia",
"replaces": "Warrior",
"movement": 2,
"strength": 8,
"cost": 40,
"obsoleteTech": "Metal Casting",
"promotions": ["Haka War Dance"],
"upgradesTo": "Swordsman",
"attackSound": "nonmetalhit"
},
{
"name": "Jaguar",
"unitType": "Sword",
"uniqueTo": "Aztecs",
"replaces": "Warrior",
"movement": 2,
"strength": 8,
"cost": 40,
"obsoleteTech": "Metal Casting",
"promotions": ["[Jaguar] ability","Woodsman"],
"upgradesTo": "Swordsman",
"attackSound": "nonmetalhit"
},
{
"name": "Brute",
"unitType": "Sword",
"uniqueTo": "Barbarians",
"replaces": "Warrior",
"movement": 2,
"strength": 8,
"cost": 20,
"obsoleteTech": "Metal Casting",
"upgradesTo": "Swordsman",
"attackSound": "nonmetalhit"
},
{
"name": "Archer",
"unitType": "Archery",
"movement": 2,
"strength": 5,
"rangedStrength": 7,
"cost": 40,
"requiredTech": "Archery",
"obsoleteTech": "Construction",
"upgradesTo": "Composite Bowman",
"attackSound": "arrow"
},
{
"name": "Bowman",
"unitType": "Archery",
"movement": 2,
"strength": 7,
"rangedStrength": 9,
"cost": 40,
"requiredTech": "Archery",
"obsoleteTech": "Construction",
"replaces": "Archer",
"uniqueTo": "Babylon",
"upgradesTo": "Composite Bowman",
"attackSound": "arrow"
},
{
"name": "Slinger",
"unitType": "Archery",
"uniqueTo": "Inca",
"replaces": "Archer",
"movement": 2,
"strength": 4,
"rangedStrength": 7,
"cost": 40,
"requiredTech": "Archery",
"obsoleteTech": "Construction",
"upgradesTo": "Composite Bowman",
"promotions": ["Slinger Withdraw"],
"attackSound": "arrow"
},
{
"name": "Atlatlist",
"unitType": "Archery",
"movement": 2,
"strength": 5,
"rangedStrength": 7,
"cost": 36,
"requiredTech": "Agriculture",
"obsoleteTech": "Construction",
"replaces": "Archer",
"uniqueTo": "The Maya",
"upgradesTo": "Composite Bowman",
"attackSound": "arrow"
},
{
"name": "Skirmisher",
"unitType": "Archery",
"uniqueTo": "Barbarians",
"replaces": "Archer",
"movement": 2,
"strength": 4,
"rangedStrength": 7,
"cost": 40,
"requiredTech": "Archery",
"obsoleteTech": "Machinery",
"upgradesTo": "Crossbowman",
"attackSound": "arrow"
},
{
"name": "Work Boats",
"unitType": "Civilian Water",
"movement": 4,
"cost": 30,
"requiredTech": "Sailing",
"uniques": ["Cannot enter ocean tiles <before discovering [Astronomy]>", "May create improvements on water resources",
"Uncapturable", "Automation is a primary action"]
},
{
"name": "Trireme",
"unitType": "Melee Water",
"movement": 4,
"strength": 10,
"cost": 45,
"requiredTech": "Sailing",
"uniques": ["Cannot enter ocean tiles", "Never appears as a Barbarian unit"],
"upgradesTo": "Caravel",
"obsoleteTech": "Astronomy",
"attackSound": "nonmetalhit"
},
{
"name": "Quinquereme",
"unitType": "Melee Water",
"uniqueTo": "Carthage",
"replaces": "Trireme",
"movement": 4,
"strength": 13,
"cost": 45,
"requiredTech": "Sailing",
"uniques": ["Cannot enter ocean tiles"],
"upgradesTo": "Caravel",
"obsoleteTech": "Astronomy",
"attackSound": "nonmetalhit"
},
{
"name": "Dromon",
"unitType": "Ranged Water",
"uniqueTo": "Byzantium",
"replaces": "Trireme",
"movement": 4,
"strength": 8,
"rangedStrength": 10,
"cost": 56,
"requiredTech": "Sailing",
"uniques": ["Cannot enter ocean tiles", "[+50]% Strength <vs [Water] units>"],
"upgradesTo": "Galleass",
"obsoleteTech": "Astronomy",
"attackSound": "arrow"
},
{
"name": "Galley",
"unitType": "Melee Water",
"uniqueTo": "Barbarians",
"movement": 3,
"strength": 7,
"cost": 40,
"uniques": ["Cannot enter ocean tiles"],
"upgradesTo": "Trireme",
"obsoleteTech": "Astronomy",
"attackSound": "nonmetalhit"
//Barbarian unique naval unit, weaker and slower than Trireme.
},
{
"name": "Chariot Archer",
"unitType": "Archery",
"movement": 4,
"strength": 6,
"rangedStrength": 10,
"cost": 56,
"requiredTech": "The Wheel",
"requiredResource": "Horses",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"uniques": ["No defensive terrain bonus", "Rough terrain penalty", "Never appears as a Barbarian unit"],
"attackSound": "arrow"
},
{
"name": "War Chariot",
"unitType": "Archery",
"uniqueTo": "Egypt",
"replaces": "Chariot Archer",
"movement": 5,
"strength": 6,
"rangedStrength": 10,
"cost": 56,
"requiredTech": "The Wheel",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"uniques": ["No defensive terrain bonus", "Rough terrain penalty"],
"attackSound": "arrow"
},
{
"name": "Horse Archer",
"unitType": "Archery",
"uniqueTo": "The Huns",
"replaces": "Chariot Archer",
"movement": 4,
"strength": 7,
"rangedStrength": 10,
"cost": 56,
"requiredTech": "The Wheel",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"uniques": ["No defensive terrain bonus"],
"promotions": ["Accuracy I"],
"attackSound": "arrow"
},
{
"name": "War Elephant",
"unitType": "Archery",
"uniqueTo": "India",
"replaces": "Chariot Archer",
"movement": 3,
"strength": 9,
"rangedStrength": 11,
"cost": 70,
"requiredTech": "The Wheel",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"uniques": ["No defensive terrain bonus"],
"attackSound": "elephant"
},
{
"name": "Spearman",
"unitType": "Sword",
"movement": 2,
"strength": 11,
"cost": 56,
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["[+50]% Strength <vs [Mounted] units>"],
"attackSound": "metalhit"
},
{
"name": "Hoplite",
"unitType": "Sword",
"replaces": "Spearman",
"uniqueTo": "Greece",
"movement": 2,
"strength": 13,
"cost": 56,
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["[+50]% Strength <vs [Mounted] units>"],
"attackSound": "metalhit"
},
{
"name": "Persian Immortal",
"unitType": "Sword",
"replaces": "Spearman",
"uniqueTo": "Persia",
"movement": 2,
"strength": 12,
"cost": 56,
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["[+50]% Strength <vs [Mounted] units>"],
"promotions":["[Persian Immortal] ability"],
"attackSound": "metalhit"
},
{
"name": "Battering Ram",
"unitType": "Sword", // You might expect this to be a siege unit, but apparently it is not
"replaces": "Spearman",
"uniqueTo": "The Huns",
"movement": 2,
"strength": 10,
"cost": 75,
"requiredTech": "Bronze Working",
"obsoleteTech": "Physics",
"upgradesTo": "Trebuchet",
"uniques": ["[+300]% Strength <vs cities> <when attacking>", "No defensive terrain bonus", "[-33]% Strength <when defending>",
"[-1] Sight", "Can only attack [City] units"],
"promotions": ["Cover I"],
"attackSound": "throw"
},
{
"name": "Pictish Warrior",
"unitType": "Sword",
"replaces": "Spearman",
"uniqueTo": "Celts",
"movement": 2,
"strength": 11,
"cost": 56,
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["Earn [50]% of killed [Military] unit's [Strength] as [Faith]"],
"promotions": ["Pictish Courage"],
"attackSound": "metalhit"
},
{
"name": "Marauder",
"unitType": "Sword",
"replaces": "Spearman",
"uniqueTo": "Barbarians",
"movement": 2,
"strength": 10,
"cost": 56,
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["[+50]% Strength <vs [Mounted] units>"],
"attackSound": "metalhit"
},
/* Classical Era */
{
"name": "Horseman",
"unitType": "Mounted",
"movement": 4,
"strength": 12,
"cost": 75,
"requiredTech": "Horseback Riding",
"requiredResource": "Horses",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>" ],
"hurryCostModifier": 20,
"attackSound": "horse"
},
{
"name": "Companion Cavalry",
"unitType": "Mounted",
"uniqueTo": "Greece",
"replaces": "Horseman",
"movement": 5,
"strength": 14,
"cost": 75,
"requiredTech": "Horseback Riding",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"promotions": ["Great Generals I"],
"requiredResource": "Horses",
"uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength <vs cities> <when attacking>"],
"hurryCostModifier": 20,
"attackSound": "horse"
},
{
"name": "African Forest Elephant",
"unitType": "Mounted",
"uniqueTo": "Carthage",
"replaces": "Horseman",
"movement": 3,
"strength": 14,
"cost": 100,
"requiredTech": "Horseback Riding",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"promotions": ["Great Generals II"],
"uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength <vs cities> <when attacking>",
"[-10]% Strength for enemy [Military] units in adjacent [All] tiles"],
"hurryCostModifier": 20,
"attackSound": "elephant"
},
{
"name": "Cataphract",
"unitType": "Mounted",
"uniqueTo": "Byzantium",
"replaces": "Horseman",
"movement": 3,
"strength": 15,
"cost": 75,
"requiredTech": "Horseback Riding",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"requiredResource": "Horses",
"uniques": ["Can move after attacking", "[-25]% Strength <vs cities> <when attacking>"],
"hurryCostModifier": 20,
"attackSound": "horse"
},
{
"name": "Catapult",
"unitType": "Siege",
"movement": 2,
"strength": 7,
"rangedStrength": 8,
"cost": 75,
"requiredTech": "Mathematics",
"obsoleteTech": "Physics",
"upgradesTo": "Trebuchet",
"uniques": ["[+200]% Strength <vs cities> <when attacking>", "No defensive terrain bonus",
"Must set up to ranged attack", "[-1] Sight", "Never appears as a Barbarian unit"],
"hurryCostModifier": 20,
"attackSound": "throw"
},
{
"name": "Ballista",
"unitType": "Siege",
"replaces": "Catapult",
"uniqueTo": "Rome",
"movement": 2,
"strength": 8,
"rangedStrength": 10,
"cost": 75,
"requiredTech": "Mathematics",
"obsoleteTech": "Physics",
"upgradesTo": "Trebuchet",
"uniques": ["[+200]% Strength <vs cities> <when attacking>", "No defensive terrain bonus",
"Must set up to ranged attack", "[-1] Sight"],
"hurryCostModifier": 20,
"attackSound": "throw"
},
{
"name": "Composite Bowman",
"unitType": "Archery",
"movement": 2,
"strength": 7,
"rangedStrength": 11,
"cost": 75,
"requiredTech": "Construction",
"obsoleteTech": "Machinery",
"upgradesTo": "Crossbowman",
"attackSound": "arrow"
},
{
"name": "Swordsman",
"unitType": "Sword",
"movement": 2,
"strength": 14,
"cost": 75,
"requiredTech": "Iron Working",
"upgradesTo": "Longswordsman",
"obsoleteTech": "Steel",
"requiredResource": "Iron",
"hurryCostModifier": 20,
"attackSound": "metalhit"
},
{
"name": "Legion",
"unitType": "Sword",
"uniqueTo": "Rome",
"replaces": "Swordsman",
"movement": 2,
"strength": 17,
"cost": 75,
"requiredTech": "Iron Working",
"upgradesTo": "Longswordsman",
"obsoleteTech": "Gunpowder",
"requiredResource": "Iron",
"uniques": ["Can build [Road] improvements on tiles", "Can build [Fort] improvements on tiles"],
"hurryCostModifier": 20,
"attackSound": "metalhit"
},
{
"name": "Mohawk Warrior",
"unitType": "Sword",
"uniqueTo": "Iroquois",
"replaces": "Swordsman",
"movement": 2,
"strength": 14,
"cost": 75,
"requiredTech": "Iron Working",
"upgradesTo": "Longswordsman",
"obsoleteTech": "Gunpowder",
"hurryCostModifier": 20,
"promotions": ["[Mohawk Warrior] ability"],
"attackSound": "metalhit"
},
// Medieval Era
{
"name": "Pikeman",
"unitType": "Sword",
"movement": 2,
"strength": 16,
"cost": 90,
"requiredTech": "Civil Service",
"uniques": ["[+50]% Strength <vs [Mounted] units>"],
"upgradesTo": "Lancer",
"obsoleteTech": "Metallurgy",
"attackSound": "metalhit"
},
{
"name": "Landsknecht",
"unitType": "Sword",
"replaces": "Pikeman",
"uniqueTo": "Germany",
"movement": 2,
"strength": 16,
"cost": 45,
"requiredTech": "Civil Service",
"uniques": ["[+50]% Strength <vs [Mounted] units>", "Can move immediately once bought" ],
"upgradesTo": "Lancer",
"obsoleteTech": "Metallurgy",
"attackSound": "metalhit"
//"Requires [Mercenary Army]" in BNW
},
{
"name": "Galleass",
"unitType": "Ranged Water",
"movement": 3,
"strength": 16,
"rangedStrength": 17,
"cost": 100,
"requiredTech": "Compass",
"obsoleteTech": "Navigation",
"upgradesTo": "Frigate",
"uniques": ["Cannot enter ocean tiles"],
"attackSound": "arrow"
},
{
"name": "Knight",
"unitType": "Mounted",
"movement": 4,
"strength": 20,
"cost": 120,
"requiredTech": "Chivalry",
"obsoleteTech": "Military Science",
"upgradesTo": "Cavalry",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>", "Never appears as a Barbarian unit"],
"attackSound": "horse"
},
{
"name": "Camel Archer",
"unitType": "Archery",
"replaces": "Knight",
"uniqueTo": "Arabia",
"movement": 4,
"strength": 17,
"rangedStrength": 21,
"cost": 120,
"requiredTech": "Chivalry",
"requiredResource": "Horses",
"upgradesTo": "Cavalry",
"obsoleteTech": "Military Science",
"uniques": ["Can move after attacking","No defensive terrain bonus"],
"attackSound": "arrow"
//Camel Archer should have no penalty attacking cities
},
{
"name": "Conquistador",
"unitType": "Mounted",
"replaces": "Knight",
"uniqueTo": "Spain",
"movement": 4,
"strength": 20,
"cost": 135,
"requiredTech": "Chivalry",
"requiredResource": "Horses",
"upgradesTo": "Cavalry",
"obsoleteTech": "Military Science",
"uniques": ["Can move after attacking","No defensive terrain bonus", "Founds a new city <on foreign continents>", "[+2] Sight"],
"promotions": ["[Conquistador] ability"],
"attackSound": "horse"
//Conquistador should have no penalty attacking cities
//Ability to found new cities can only be used on a foreign continent that does not contain the Spanish capital.
},
{
"name": "Naresuan's Elephant",
"unitType": "Mounted",
"replaces": "Knight",
"uniqueTo": "Siam",
"movement": 3,
"strength": 25,
"cost": 120,
"requiredTech": "Chivalry",
"obsoleteTech": "Military Science",
"upgradesTo": "Cavalry",
"uniques": ["Can move after attacking","No defensive terrain bonus","[+50]% Strength <vs [Mounted] units>","[-33]% Strength <vs cities> <when attacking>"],
"attackSound": "elephant"
},
{
"name": "Mandekalu Cavalry",
"unitType": "Mounted",
"replaces": "Knight",
"uniqueTo": "Songhai",
"movement": 4,
"strength": 20,
"cost": 110,
"requiredTech": "Chivalry",
"requiredResource": "Horses",
"upgradesTo": "Cavalry",
"obsoleteTech": "Military Science",
"uniques": ["Can move after attacking","No defensive terrain bonus"],
"attackSound": "horse"
},
{
"name": "Keshik",
"unitType": "Archery",
"replaces": "Knight",
"uniqueTo": "Mongolia",
"range": 2,
"movement": 5,
"strength": 15,
"rangedStrength": 16,
"cost": 120,
"requiredTech": "Chivalry",
"requiredResource": "Horses",
"upgradesTo": "Cavalry",
"obsoleteTech": "Military Science",
"uniques": ["Can move after attacking","No defensive terrain bonus"],
"promotions": ["Great Generals I", "Quick Study"],
"attackSound": "arrow"
// Keshik should have no penalty attacking cities
},
{
"name": "Crossbowman",
"unitType": "Archery",
"movement": 2,
"strength": 13,
"rangedStrength": 18,
"cost": 120,
"requiredTech": "Machinery",
"upgradesTo": "Gatling Gun",
"obsoleteTech": "Industrialization",
"attackSound": "crossbow"
},
{
"name": "Chu-Ko-Nu",
"unitType": "Archery",
"uniqueTo": "China",
"movement": 2,
"strength": 13,
"rangedStrength": 14,
"replaces": "Crossbowman",
"cost": 120,
"requiredTech": "Machinery",
"upgradesTo": "Gatling Gun",
"obsoleteTech": "Industrialization",
"promotions": ["[Chu-Ko-Nu] ability"],
"attackSound": "crossbow"
},
{
"name": "Longbowman",
"unitType": "Archery",
"range": 2,
"movement": 2,
"strength": 13,
"rangedStrength": 18,
"replaces": "Crossbowman",
"uniqueTo": "England",
"cost": 120,
"requiredTech": "Machinery",
"upgradesTo": "Gatling Gun",
"obsoleteTech": "Industrialization",
"promotions": ["Extended Range"],
"attackSound": "arrow"
},
{
"name": "Trebuchet",
"unitType": "Siege",
"movement": 2,
"strength": 12,
"rangedStrength": 14,
"cost": 120,
"requiredTech": "Physics",
"obsoleteTech": "Chemistry",
"upgradesTo": "Cannon",
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus","Must set up to ranged attack","[-1] Sight","Never appears as a Barbarian unit"],
"attackSound": "throw"
},
{
"name": "Hwach'a",
"unitType": "Siege",
"replaces": "Trebuchet",
"uniqueTo": "Korea",
"movement": 2,
"strength": 11,
"rangedStrength": 26,
"cost": 120,
"requiredTech": "Physics",
"obsoleteTech": "Chemistry",
"upgradesTo": "Cannon",
"uniques": ["No defensive terrain bonus","Must set up to ranged attack"],
"attackSound": "throw"
},
{
"name": "Longswordsman",
"unitType": "Sword",
"movement": 2,
"strength": 21,
"cost": 120,
"requiredTech": "Steel",
"upgradesTo": "Musketman",
"obsoleteTech": "Gunpowder",
"requiredResource": "Iron",
"attackSound": "metalhit"
},
{
"name": "Samurai",
"unitType": "Sword",
"replaces": "Longswordsman",
"uniqueTo": "Japan",
"movement": 2,
"strength": 21,
"cost": 120,
"requiredTech": "Steel",
"upgradesTo": "Musketman",
"obsoleteTech": "Gunpowder",
"requiredResource": "Iron",
"promotions": ["Shock I", "Great Generals II"],
"attackSound": "metalhit"
//Samurai should also create Fishing Boats (not now, surely)
},
{
"name": "Berserker",
"unitType": "Sword",
"replaces": "Longswordsman",
"uniqueTo": "Denmark",
"movement": 3,
"strength": 21,
"cost": 120,
"requiredTech": "Metal Casting",
"upgradesTo": "Musketman",
"obsoleteTech": "Metallurgy",
"requiredResource": "Iron",
"promotions": ["Amphibious"],
"hurryCostModifier": 20,
"attackSound": "metalhit"
//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
},
// Rennaisance Era
{
"name": "Caravel",
"unitType": "Melee Water",
"movement": 4,
"strength": 20,
"cost": 120,
"requiredTech": "Astronomy",
"upgradesTo": "Ironclad",
"obsoleteTech": "Combustion",
"uniques": ["[+1] Sight", "Withdraws before melee combat <with [80]% chance>"],
"hurryCostModifier": 30,
"attackSound": "cannon"
},
{
"name": "Turtle Ship",
"unitType": "Melee Water",
"replaces": "Caravel",
"uniqueTo": "Korea",
"movement": 4,
"strength": 36,
"cost": 120,
"requiredTech": "Astronomy",
"upgradesTo": "Ironclad",
"obsoleteTech": "Combustion",
"uniques": ["Cannot enter ocean tiles"],
"hurryCostModifier": 30,
"attackSound": "cannon"
},
{
"name": "Musketman",
"unitType": "Gunpowder",
"movement": 2,
"strength": 24,
"cost": 150,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"attackSound": "shot"
},
{
"name": "Musketeer",
"unitType": "Gunpowder",
"replaces": "Musketman",
"uniqueTo": "France",
"movement": 2,
"strength": 28,
"cost": 150,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"attackSound": "shot"
},
{
"name": "Janissary",
"unitType": "Gunpowder",
"replaces": "Musketman",
"uniqueTo": "The Ottomans",
"movement": 2,
"strength": 24,
"cost": 150,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"promotions": ["[Janissary] ability"],
"attackSound": "shot"
},
{
"name": "Minuteman",
"unitType": "Gunpowder",
"replaces": "Musketman",
"uniqueTo": "America",
"movement": 2,
"strength": 24,
"cost": 150,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"uniques": ["Ignores terrain cost"],
"promotions": ["Drill I"],
"attackSound": "shot"
},
{
"name": "Tercio",
"unitType": "Gunpowder",
"replaces": "Musketman",
"uniqueTo": "Spain",
"movement": 2,
"strength": 26,
"cost": 160,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"uniques": ["[+50]% Strength <vs [Mounted] units>"],
"attackSound": "shot"
},
{
"name": "Privateer",
"unitType": "Melee Water",
"movement": 5,
"strength": 25,
"cost": 150,
"requiredTech": "Navigation",
"upgradesTo": "Destroyer",
"promotions": ["Coastal Raider I", "[Privateer] ability"],
"attackSound": "cannon"
},
{
"name": "Sea Beggar",
"unitType": "Melee Water",
"replaces": "Privateer",
"uniqueTo": "The Netherlands",
"movement": 5,
"strength": 25,
"cost": 150,
"requiredTech": "Navigation",
"upgradesTo": "Destroyer",
"promotions": ["Coastal Raider I", "Coastal Raider II", "Supply", "[Privateer] ability"],
"attackSound": "cannon"
},
{
"name": "Frigate",
"unitType": "Ranged Water",
"movement": 5,
"strength": 25,
"rangedStrength": 28,
"cost": 185,
"requiredResource": "Iron",
"requiredTech": "Navigation",
"obsoleteTech": "Electronics",
"upgradesTo": "Battleship",
"hurryCostModifier": 20,
"attackSound": "shipCannonVolley"
},
{
"name": "Ship of the Line",
"unitType": "Ranged Water",
"replaces": "Frigate",
"uniqueTo": "England",
"movement": 5,
"strength": 30,
"rangedStrength": 35,
"cost": 185,
"requiredResource": "Iron",
"uniques": ["[+1] Sight"],
"requiredTech": "Navigation",
"obsoleteTech": "Electronics",
"upgradesTo": "Battleship",
"hurryCostModifier": 20,
"attackSound": "shipCannonVolley"
},
{
"name": "Lancer",
"unitType": "Mounted",
"movement": 4,
"strength": 25,
"cost": 185,
"requiredTech": "Metallurgy",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>","Never appears as a Barbarian unit"],
"promotions": ["Formation I"],
"upgradesTo": "Anti-Tank Gun",
"obsoleteTech": "Combined Arms",
"attackSound": "horse"
},
{
"name": "Sipahi",
"unitType": "Mounted",
"replaces": "Lancer",
"uniqueTo": "The Ottomans",
"movement": 5,
"strength": 25,
"cost": 185,
"requiredTech": "Metallurgy",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>",
"[+1] Sight"],
"promotions": ["[Sipahi] ability","Formation I"],
"upgradesTo": "Anti-Tank Gun",
"obsoleteTech": "Combined Arms",
"attackSound": "horse"
},
{
"name": "Hakkapeliitta",
"unitType": "Mounted",
"replaces": "Lancer",
"uniqueTo": "Sweden",
"movement": 4,
"strength": 25,
"cost": 185,
"requiredTech": "Metallurgy",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>"],
"promotions": ["[Hakkapeliitta] ability","Formation I"],
"upgradesTo": "Anti-Tank Gun",
"obsoleteTech": "Combined Arms",
"attackSound": "horse"
},
{
"name": "Cannon",
"unitType": "Siege",
"movement": 2,
"strength": 14,
"rangedStrength": 20,
"cost": 185,
"requiredTech": "Chemistry",
"upgradesTo": "Artillery",
"obsoleteTech": "Dynamite",
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus","Must set up to ranged attack","[-1] Sight","Never appears as a Barbarian unit"],
"attackSound": "cannon"
},
// Industrial Era
{
"name": "Gatling Gun",
"unitType": "Ranged Gunpowder",
"range": 1,
"movement": 2,
"strength": 30,
"rangedStrength": 30,
"cost": 225,
"requiredTech": "Industrialization",
"upgradesTo": "Machine Gun",
"obsoleteTech": "Ballistics",
"attackSound": "machinegun"
},
{
"name": "Rifleman",
"unitType": "Gunpowder",
"movement": 2,
"strength": 34,
"cost": 225,
"requiredTech": "Rifling",
"obsoleteTech": "Replaceable Parts",
"upgradesTo": "Great War Infantry",
"attackSound": "shot"
},
{
"name": "Norwegian Ski Infantry",
"unitType": "Gunpowder",
"replaces": "Rifleman",
"uniqueTo": "Denmark",
"movement": 2,
"strength": 34,
"cost": 225,
"requiredTech": "Rifling",
"obsoleteTech": "Replaceable Parts",
"upgradesTo": "Great War Infantry",
"promotions": ["[Norwegian Ski Infantry] ability"],
"attackSound": "shot"
},
{
"name": "Carolean",
"unitType": "Gunpowder",
"replaces": "Rifleman",
"uniqueTo": "Sweden",
"movement": 2,
"strength": 34,
"cost": 225,
"requiredTech": "Rifling",
"obsoleteTech": "Replaceable Parts",
"upgradesTo": "Great War Infantry",
"promotions": ["March"],
"attackSound": "shot"
},
{
"name": "Mehal Sefari",
"unitType": "Gunpowder",
"replaces": "Rifleman",
"uniqueTo": "Ethiopia",
"movement": 2,
"strength": 34,
"cost": 200,
"requiredTech": "Rifling",
"obsoleteTech": "Replaceable Parts",
"upgradesTo": "Great War Infantry",
"promotions": ["Drill I","Home Sweet Home"],
"attackSound": "shot"
},
{
"name": "Cavalry",
"unitType": "Mounted",
"movement": 4,
"strength": 34,
"cost": 225,
"requiredTech": "Military Science",
"obsoleteTech": "Combustion",
"requiredResource": "Horses",
"upgradesTo": "Landship",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>", "Never appears as a Barbarian unit"],
"attackSound": "horse"
},
{
"name": "Cossack",
"unitType": "Mounted",
"replaces": "Cavalry",
"uniqueTo": "Russia",
"movement": 4,
"strength": 34,
"cost": 225,
"requiredTech": "Military Science",
"obsoleteTech": "Combustion",
"requiredResource": "Horses",
"upgradesTo": "Landship",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>"],
"promotions": ["[Cossack] ability"],
"attackSound": "horse"
},
{
"name": "Hussar",
"unitType": "Mounted",
"replaces": "Cavalry",
"uniqueTo": "Austria",
"movement": 5,
"strength": 34,
"cost": 225,
"requiredTech": "Military Science",
"obsoleteTech": "Combustion",
"requiredResource": "Horses",
"upgradesTo": "Landship",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>",
"[+1] Sight"],
"promotions": ["[Hussar] ability"],
"attackSound": "horse"
},
{
"name": "Ironclad",
"unitType": "Melee Water",
"movement": 3,
"strength": 45,
"cost": 250,
"requiredTech": "Steam Power",
"requiredResource": "Coal",
"upgradesTo": "Destroyer",
"obsoleteTech": "Combustion",
"uniques": ["[+33]% Strength <vs cities>","Double movement in [Coast]", "Never appears as a Barbarian unit"],
"attackSound": "shipguns"
},
{
"name": "Artillery",
"unitType": "Siege",
"movement": 2,
"strength": 21,
"rangedStrength": 28,
"range": 3,
"cost": 320,
"requiredTech": "Dynamite",
"upgradesTo": "Rocket Artillery",
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
"Must set up to ranged attack","[-1] Sight", "Never appears as a Barbarian unit"],
"promotions": ["Indirect Fire"],
"attackSound": "artillery"
},
// Modern era
{
"name": "Submarine",
"unitType": "Submarine",
"movement": 5,
"strength": 35,
"rangedStrength": 60,
"cost": 325,
"requiredTech": "Refrigeration",
"upgradesTo": "Nuclear Submarine",
"uniques": ["[+75]% Strength <when attacking>", "Can only attack [Water] tiles", "Never appears as a Barbarian unit"],
"attackSound": "torpedo"
},
{
"name": "Great War Infantry",
"unitType": "Gunpowder",
"movement": 2,
"strength": 50,
"cost": 320,
"requiredTech": "Replaceable Parts",
"upgradesTo": "Infantry",
"obsoleteTech": "Plastics",
"attackSound": "shot"
},
{
"name": "Foreign Legion",
"unitType": "Gunpowder",
"replaces": "Great War Infantry",
"uniqueTo": "France",
"movement": 2,
"strength": 50,
"cost": 320,
"requiredTech": "Replaceable Parts",
"upgradesTo": "Infantry",
"obsoleteTech": "Plastics",
"uniques": ["[+20]% Strength <when fighting in [Foreign Land] tiles>"],
"attackSound": "shot"
},
{
"name": "Triplane",
"unitType": "Fighter",
"movement": 1,
"strength": 35,
"rangedStrength": 35,
"range": 5,
"interceptRange": 5,
"cost": 325,
"requiredTech": "Flight",
"requiredResource": "Oil",
"upgradesTo": "Fighter",
"obsoleteTech": "Radar",
"uniques": ["[50]% chance to intercept air attacks", "[+150]% Strength <vs [Bomber] units>", "[+150]% Strength <vs [Helicopter] units>"],
"attackSound": "machinegun"
},
{
"name": "Great War Bomber",
"unitType": "Bomber",
"movement": 1,
"strength": 50,
"rangedStrength": 50,
"range": 6,
"cost": 325,
"requiredTech": "Flight",
"requiredResource": "Oil",
"upgradesTo": "Bomber",
"obsoleteTech": "Radar",
"attackSound": "bombing"
},
{
"name": "Infantry",
"unitType": "Gunpowder",
"movement": 2,
"strength": 70,
"cost": 375,
"requiredTech": "Plastics",
"upgradesTo": "Mechanized Infantry",
"obsoleteTech": "Mobile Tactics",
"attackSound": "shot"
},
{
"name": "Carrier",
"unitType": "Aircraft Carrier",
"movement": 5,
"strength": 40,
"cost": 375,
"requiredTech": "Electronics",
"uniques": ["Cannot attack", "Can carry [2] [Aircraft] units"]
},
{
"name": "Battleship",
"unitType": "Ranged Water",
"movement": 5,
"strength": 55,
"rangedStrength": 55,
"range": 3,
"cost": 375,
"requiredResource": "Oil",
"requiredTech": "Electronics",
"uniques": ["Never appears as a Barbarian unit"],
"promotions": ["Indirect Fire"],
"attackSound": "shipguns"
// Does not actually upgrade to Missile Cruisers
},
{
"name": "Machine Gun",
"unitType": "Ranged Gunpowder",
"range": 1,
"movement": 2,
"strength": 60,
"rangedStrength": 60,
"cost": 350,
"requiredTech": "Ballistics",
"upgradesTo": "Mechanized Infantry",
"attackSound": "machinegun"
// Upgrades to Bazooka in BNW
},
{
"name": "Anti-Aircraft Gun",
"unitType": "Gunpowder",
"movement": 2,
"interceptRange": 2,
"strength": 50,
"cost": 375,
"requiredTech": "Ballistics",
"upgradesTo": "Mobile SAM",
"obsoleteTech": "Rocketry",
"uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength <vs [Air] units>", "[+150]% Strength <vs [Helicopter] units>", "Never appears as a Barbarian unit"],
"attackSound": "machinegun"
},
{
"name": "Landship",
"unitType": "Armored",
"movement": 4,
"strength": 60,
"cost": 350,
"requiredTech": "Combustion",
"requiredResource": "Oil",
"upgradesTo": "Tank",
"obsoleteTech": "Combined Arms",
"uniques": ["Can move after attacking","No defensive terrain bonus", "Never appears as a Barbarian unit"],
"attackSound": "tankshot"
},
{
"name": "Destroyer",
"unitType": "Melee Water",
"movement": 6,
"strength": 55,
"interceptRange": 2,
"cost": 375,
"requiredTech": "Combustion",
"uniques": ["Can see invisible [Submarine] units", "[40]% chance to intercept air attacks",
"Withdraws before melee combat <with [80]% chance>", "[+100]% Strength <vs [Submarine] units>"],
"attackSound": "shipguns"
},
// Atomic Era
{
"name": "Marine",
"unitType": "Gunpowder",
"movement": 2,
"strength": 65,
"cost": 400,
"requiredTech": "Pharmaceuticals",
"promotions": ["Amphibious"],
"uniques": ["[+1] Sight <when [Embarked]>", "Defense bonus when embarked"],
"attackSound": "shot"
},
{
"name": "Fighter",
"unitType": "Fighter",
"movement": 1,
"strength": 45,
"rangedStrength": 45,
"range": 8,
"interceptRange": 8,
"cost": 375,
"requiredTech": "Radar",
"requiredResource": "Oil",
"upgradesTo": "Jet Fighter",
"uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength <vs [Bomber] units>", "[+150]% Strength <vs [Helicopter] units>"],
"attackSound": "machinegun"
},
{
"name": "Zero",
"unitType": "Fighter",
"replaces": "Fighter",
"uniqueTo": "Japan",
"movement": 1,
"strength": 45,
"rangedStrength": 45,
"range": 8,
"interceptRange": 8,
"cost": 375,
"requiredTech": "Radar",
"upgradesTo": "Jet Fighter",
"uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength <vs [Bomber] units>", "[+150]% Strength <vs [Helicopter] units>"],
"promotions": ["[Zero] ability"],
"attackSound": "machinegun"
},
{
"name": "Bomber",
"unitType": "Bomber",
"movement": 1,
"strength": 65,
"rangedStrength": 65,
"range": 10,
"cost": 375,
"requiredTech": "Radar",
"requiredResource": "Oil",
"upgradesTo": "Stealth Bomber",
"attackSound": "bombing"
},
{
"name": "B17",
"unitType": "Bomber",
"replaces": "Bomber",
"uniqueTo": "America",
"movement": 1,
"strength": 70,
"rangedStrength": 70,
"range": 10,
"cost": 375,
"requiredTech": "Radar",
"requiredResource": "Oil",
"promotions": ["Evasion", "Siege I"],
"upgradesTo": "Stealth Bomber",
"attackSound": "bombing"
},
{
"name": "Paratrooper",
"unitType": "Gunpowder",
"movement": 2,
"strength": 65,
"cost": 375,
"requiredTech": "Radar",
"uniques": ["May Paradrop up to [5] tiles from inside friendly territory", "Never appears as a Barbarian unit"],
"attackSound": "shot"
// upgradesTo "XCOM Squad", "No Movement Cost to Pillage" in BNW
},
{
"name": "Tank",
"unitType": "Armored",
"movement": 5,
"strength": 70,
"cost": 375,
"requiredTech": "Combined Arms",
"requiredResource": "Oil",
"upgradesTo": "Modern Armor",
"uniques": ["Can move after attacking","No defensive terrain bonus", "Never appears as a Barbarian unit"],
"attackSound": "tankshot"
},
{
"name": "Panzer",
"unitType": "Armored",
"uniqueTo": "Germany",
"replaces": "Tank",
"movement": 6,
"strength": 80,
"cost": 375,
"requiredTech": "Combined Arms",
"requiredResource": "Oil",
"upgradesTo": "Modern Armor",
"uniques": ["Can move after attacking","No defensive terrain bonus"],
"attackSound": "tankshot"
//German unique unit, stronger than Tank
},
{
"name": "Anti-Tank Gun",
"unitType": "Gunpowder",
"movement": 2,
"strength": 50,
"cost": 300,
"requiredTech": "Combined Arms",
"upgradesTo": "Helicopter Gunship",
"uniques": ["[+100]% Strength <vs [Armored] units>", "Never appears as a Barbarian unit"],
"attackSound": "machinegun"
},
{
"name": "Atomic Bomb",
"unitType": "Atomic Bomber",
"movement": 1,
"strength": 150,
"rangedStrength": 150,
"range": 10,
"cost": 600,
"requiredTech": "Nuclear Fission",
"requiredResource": "Uranium",
"promotions" : ["Evasion"],
"uniques": ["Nuclear weapon of Strength [1]", "Only available <if [Manhattan Project] is constructed>", "Self-destructs when attacking",
"Blast radius [2]"],
"attackSound": "nuke"
// Plane rather than a missile - can be based in city or Carrier only.
// Can be intercepted, but must die for it not to take effect.
},
{
"name": "Rocket Artillery",
"unitType": "Siege",
"movement": 2,
"strength": 45,
"rangedStrength": 60,
"range": 3,
"cost": 425,
"requiredTech": "Rocketry",
"requiredResource": "Aluminum",
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
"[-1] Sight", "Never appears as a Barbarian unit"],
"promotions": ["Indirect Fire"],
"attackSound": "artillery"
},
{
"name": "Mobile SAM",
"unitType": "Gunpowder",
"movement": 3,
"interceptRange": 2,
"strength": 65,
"cost": 425,
"requiredTech": "Rocketry",
"uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength <vs [Air] units>",
"[+150]% Strength <vs [Helicopter] units>", "Never appears as a Barbarian unit"],
"attackSound": "missile"
},
{
"name": "Guided Missile",
"unitType": "Missile",
"movement": 1,
"strength": 60,
"rangedStrength": 60,
"range": 8,
"cost": 150,
"requiredTech": "Advanced Ballistics",
"uniques": ["[-100]% maintenance costs"],
"attackSound": "missile"
},
{
"name": "Nuclear Missile",
"unitType": "Missile",
"movement": 1,
"strength": 300,
"rangedStrength": 300,
"range": 12,
"cost": 1000,
"requiredTech": "Advanced Ballistics",
"uniques": ["Nuclear weapon of Strength [2]", "Only available <if [Manhattan Project] is constructed>",
"Blast radius [2]", "Consumes [2] [Uranium]"],
"attackSound": "nuke"
},
{
// "Hovering unit" unique gives ability to get into impassable tiles - and only that (no vision bonus or flying over ocean)
// Unit embarks like any other ground unit and has penalty for attacking over river or from embarked state
"name": "Helicopter Gunship",
"unitType": "Helicopter",
"movement": 6,
"strength": 60,
"cost": 425,
"requiredTech": "Computers",
"requiredResource": "Aluminum",
"uniques": ["[+100]% Strength <vs [Armored] units>", "No defensive terrain bonus", "Can move after attacking",
"All tiles cost 1 movement", "Ignores Zone of Control", "Unable to capture cities", "Never appears as a Barbarian unit"],
"attackSound": "machinegun"
},
// Information Era
{
"name": "Nuclear Submarine",
"unitType": "Submarine",
"movement": 6,
"strength": 50,
"range": 3,
"rangedStrength": 85,
"cost": 425,
"requiredTech": "Telecommunications",
"uniques": ["[+75]% Strength <when attacking>", "Can only attack [Water] tiles", "[+1] Sight", "Can carry [2] [Missile] units", "Never appears as a Barbarian unit"],
"attackSound": "torpedo"
},
{
"name": "Mechanized Infantry",
"unitType": "Gunpowder",
"movement": 3,
"strength": 90,
"cost": 375,
"requiredTech": "Mobile Tactics",
"uniques": ["Never appears as a Barbarian unit"],
"attackSound": "tankshot"
},
{
"name": "Missile Cruiser",
"unitType": "Ranged Water",
"movement": 7,
"strength": 80,
"rangedStrength": 100,
"range": 3,
"interceptRange": 2,
"cost": 425,
"requiredTech": "Robotics",
"uniques": ["[100]% chance to intercept air attacks", "Can see invisible [Submarine] units",
"Can carry [3] [Missile] units", "[+100]% Strength <vs [Submarine] units>", "Never appears as a Barbarian unit"],
"promotions": ["Indirect Fire"],
"attackSound": "shipguns"
},
{
"name": "Modern Armor",
"unitType": "Armored",
"movement": 5,
"strength": 100,
"cost": 425,
"requiredTech": "Lasers",
"requiredResource": "Aluminum",
"upgradesTo": "Giant Death Robot",
"uniques": ["Can move after attacking", "No defensive terrain bonus", "Never appears as a Barbarian unit"],
"attackSound": "tankshot"
},
{
"name": "Jet Fighter",
"unitType": "Fighter",
"movement": 1,
"strength": 75,
"rangedStrength": 75,
"range": 10,
"interceptRange": 10,
"cost": 425,
"requiredTech": "Lasers",
"requiredResource": "Aluminum",
"uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength <vs [Bomber] units>", "[+150]% Strength <vs [Helicopter] units>"],
"attackSound": "jetgun"
},
{
"name": "Giant Death Robot",
"unitType": "Armored",
"movement": 5,
"strength": 150,
"cost": 425,
"requiredTech": "Nuclear Fusion",
"requiredResource": "Uranium",
"uniques": ["Can move after attacking", "No defensive terrain bonus", "Never appears as a Barbarian unit"],
"attackSound": "gdrAttack"
},
{
"name": "Stealth Bomber",
"unitType": "Bomber",
"movement": 2,
"strength": 85,
"rangedStrength": 85,
"range": 20,
"cost": 425,
"requiredTech": "Stealth",
"requiredResource": "Aluminum",
"uniques": ["Damage taken from interception reduced by [100]%", "Cannot be carried by [Carrier] units", "[+4] Sight", "Can see over obstacles"],
"attackSound": "bombing"
},
/* Great people */
{
"name": "Great Artist",
"unitType": "Civilian",
"uniques": [
"Empire enters a [8]-turn Golden Age <by consuming this unit>",
"Can instantly construct a [Landmark] improvement <by consuming this unit>",
"Great Person - [Culture]", "Unbuildable", "Uncapturable"],
"movement": 2
},
{
"name": "Great Scientist",
"unitType": "Civilian",
"uniques": [
"Can hurry technology research",
"Can instantly construct a [Academy] improvement <by consuming this unit>",
"Great Person - [Science]", "Unbuildable", "Uncapturable"],
"movement": 2
},
{
"name": "Great Merchant",
"unitType": "Civilian",
"uniques": ["Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence",
"Can instantly construct a [Customs house] improvement <by consuming this unit>",
"Great Person - [Gold]", "Unbuildable", "Uncapturable"],
"movement": 2
},
{
"name": "Great Engineer",
"unitType": "Civilian",
"uniques": ["Can speed up construction of a building",
"Can instantly construct a [Manufactory] improvement <by consuming this unit>",
"Great Person - [Production]", "Unbuildable", "Uncapturable"],
"movement": 2
},
{
"name": "Great Prophet",
"unitType": "Civilian",
"uniques": [
"Can instantly construct a [Holy site] improvement <by consuming this unit> <if it hasn't used other actions yet>",
"Can Spread Religion <for [2] movement> <[4] times> <after which this unit is consumed>",
"Removes other religions when spreading religion",
"May found a religion <by consuming this unit> <if it hasn't used other actions yet>",
"May enhance a religion <by consuming this unit> <if it hasn't used other actions yet>",
"May enter foreign tiles without open borders", "[-1] Sight", "Great Person - [Faith]",
"Unbuildable", "Religious Unit", "Hidden when religion is disabled",
"Takes your religion over the one in their birth city"],
"movement": 2,
"religiousStrength": 1000
},
{
"name": "Great General",
"unitType": "Civilian",
"uniques": [
"Empire enters a [8]-turn Golden Age <by consuming this unit>",
"[+15]% Strength bonus for [Military] units within [2] tiles",
"Can instantly construct a [Citadel] improvement <by consuming this unit>",
"Can be earned through combat",
"Great Person - [War]", "Unbuildable", "Uncapturable"],
"movement": 2
},
{
"name": "Khan",
"unitType": "Civilian",
"uniqueTo": "Mongolia",
"replaces": "Great General",
"uniques": [
"Empire enters a [8]-turn Golden Age <by consuming this unit>",
"[+15]% Strength bonus for [Military] units within [2] tiles",
"All adjacent units heal [+15] HP when healing", "[+15] HP when healing",
"Can instantly construct a [Citadel] improvement <by consuming this unit>",
"Can be earned through combat",
"Great Person - [War]", "Unbuildable", "Uncapturable"],
"movement": 5
},
/* Religious units */
{
"name": "Missionary",
"unitType": "Civilian",
"uniques": [
"Can Spread Religion <for [4] movement> <[2] times> <after which this unit is consumed>",
"May enter foreign tiles without open borders, but loses [250] religious strength each turn it ends there",
"Can be purchased with [Faith] [in all cities in which the majority religion is a major religion]",
"[-1] Sight", "Unbuildable", "Religious Unit", "Hidden when religion is disabled"],
"movement": 4,
"religiousStrength": 1000
},
{
"name": "Inquisitor",
"unitType": "Civilian",
"uniques": ["Prevents spreading of religion to the city it is next to",
"Can remove other religions from cities <in [Friendly] tiles> <once> <after which this unit is consumed>",
"Can be purchased with [Faith] [in all cities in which the majority religion is a major religion]",
"[+1] Sight", "Hidden when religion is disabled", "Unbuildable", "Religious Unit"
],
"movement": 3
},
/* Spaceship Parts */
// Must be transported to the Capital for launch.
// Can be destroyed by any hostile military unit walking in their tile.
{
"name": "SS Booster",
"unitType": "Civilian",
"movement": 2,
"cost": 750,
"requiredTech": "Advanced Ballistics",
"requiredResource": "Aluminum",
"uniques": ["Spaceship part", "Cannot be purchased", "Only available <if [Apollo Program] is constructed>", "Uncapturable", "Can be added to [The Spaceship] in the Capital", "Limited to [3] per Civilization"]
// costs 1500 in BNW
},
{
"name": "SS Cockpit",
"unitType": "Civilian",
"movement": 2,
"cost": 750,
"requiredTech": "Satellites",
"requiredResource": "Aluminum",
"uniques": ["Spaceship part", "Cannot be purchased", "Only available <if [Apollo Program] is constructed>", "Uncapturable", "Can be added to [The Spaceship] in the Capital", "Limited to [1] per Civilization"]
// costs 1500 in BNW
},
{
"name": "SS Engine",
"unitType": "Civilian",
"movement": 2,
"cost": 750,
"requiredTech": "Particle Physics",
"requiredResource": "Aluminum",
"uniques": ["Spaceship part", "Cannot be purchased", "Only available <if [Apollo Program] is constructed>", "Uncapturable", "Can be added to [The Spaceship] in the Capital", "Limited to [1] per Civilization"]
// costs 1500 in BNW
},
{
"name": "SS Stasis Chamber",
"unitType": "Civilian",
"movement": 2,
"cost": 750,
"requiredTech": "Nanotechnology",
"requiredResource": "Aluminum",
"uniques": ["Spaceship part", "Cannot be purchased", "Only available <if [Apollo Program] is constructed>", "Uncapturable", "Can be added to [The Spaceship] in the Capital", "Limited to [1] per Civilization"]
// costs 1500 in BNW
}
]