mirror of
https://github.com/yairm210/Unciv.git
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531 lines
22 KiB
JSON
531 lines
22 KiB
JSON
[
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// Bonus resources
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{
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"name": "Cattle",
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"resourceType": "Bonus",
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"terrainsCanBeFoundOn": ["Grassland"],
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"food": 1,
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"improvement": "Pasture",
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"improvementStats": {"production": 1},
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"uniques": ["Generated on every [18] tiles <in [Featureless] [Grassland] tiles>",
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"Generated on every [22] tiles <in [Featureless] [Grassland] tiles> <in [Hill] Regions>"]
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},
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{
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"name": "Sheep",
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"resourceType": "Bonus",
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"terrainsCanBeFoundOn": ["Hill"],
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"food": 1,
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"improvement": "Pasture",
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"improvementStats": {"food": 1},
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"uniques": ["Generated on every [13] tiles <in [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>",
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"Generated on every [10] tiles <in [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]> <in tiles without [Fresh Water]> <in [Hill] Regions>"]
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},
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{
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"name": "Deer",
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"resourceType": "Bonus",
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"terrainsCanBeFoundOn": ["Forest","Tundra"], // Tundra only if lowland
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"food": 1,
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"improvement": "Camp",
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"improvementStats": {"production": 1},
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"uniques": ["Generated on every [8] tiles <in [Tundra] [Forest] tiles>",
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"Generated on every [12] tiles <in [Featureless] [Tundra] tiles>",
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"Generated on every [25] tiles <in [Plains] [Forest] tiles> <in tiles without [Hill]>",
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"Generated on every [25] tiles <in [Grassland] [Forest] tiles> <in tiles without [Hill]>",
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"Generated on every [16] tiles <in [Featureless] [Tundra] tiles> <in [Hill] Regions>",
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"Generated on every [28] tiles <in [Forest] tiles> <in [Hill] Regions>"]
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},
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{
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"name": "Bananas",
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"resourceType": "Bonus",
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"terrainsCanBeFoundOn": ["Jungle"],
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"food": 1,
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"improvement": "Plantation",
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"improvementStats": {"food": 2,"production": -1},
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"uniques": ["Generated on every [14] tiles <in [Jungle] tiles>",
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"Generated on every [16] tiles <in [Jungle] tiles> <in [Hill] Regions>"]
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},
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{
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"name": "Wheat",
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"resourceType": "Bonus",
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"terrainsCanBeFoundOn": ["Plains","Flood plains","Desert"], // Desert only if fresh water
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"food": 1,
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"improvement": "Farm",
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"improvementStats": {"food": 1},
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"uniques": ["Generated on every [27] tiles <in [Featureless] [Plains] tiles>",
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"Generated on every [10] tiles <in [Desert] [Fresh Water] tiles> <in tiles without [Hill]>",
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"Generated on every [20] tiles <in [Featureless] [Plains] tiles> <in [Hill] Regions>",
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"Generated on every [20] tiles <in [Fresh Water] [Desert] tiles> <in tiles without [Hill]> <in [Hill] Regions>"]
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},
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{
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"name": "Stone",
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"resourceType": "Bonus",
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"terrainsCanBeFoundOn": ["Grassland","Desert","Tundra"],
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"production": 1,
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"improvement": "Quarry",
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"improvementStats": {"production": 1},
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"uniques": ["Generated on every [20] tiles <in [Featureless] [Grassland] tiles> <in tiles without [Fresh Water]>",
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"Generated on every [15] tiles <in [Featureless] [Tundra] tiles>",
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"Generated on every [19] tiles <in [Featureless] [Desert] tiles>"]
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},
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{
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"name": "Fish",
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"resourceType": "Bonus",
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"terrainsCanBeFoundOn": ["Coast"],
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"food": 1,
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"improvement": "Fishing Boats",
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"improvementStats": {"food": 1},
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"uniques": ["Generated on every [10] tiles <in [Featureless] [Coast] tiles>"]
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},
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/*
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{
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"name": "Bison",
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"resourceType": "Bonus",
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"terrainsCanBeFoundOn": ["Plains","Grassland"],
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"food": 1,
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"improvement": "Camp",
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"improvementStats": {"food": 1}
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},
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*/
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// Strategic resources
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{
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"name": "Horses",
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"resourceType": "Strategic",
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"revealedBy": "Animal Husbandry",
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"terrainsCanBeFoundOn": ["Plains","Grassland","Hill"], // Hill only if plains or grassland
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"production": 1,
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"improvement": "Pasture",
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"improvementStats": {"production": 1},
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"uniques": ["Guaranteed with Strategic Balance resource option",
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"Generated with weight [100] <in [Featureless] [Grassland] tiles>",
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"Generated with weight [100] <in [Featureless] [Plains] tiles>",
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"Minor deposits generated with weight [10] <in [Grassland] [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>",
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"Minor deposits generated with weight [10] <in [Plains] [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>",
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"Minor deposits generated with weight [100] <in [Featureless] [Grassland] tiles> <in [Fresh Water] tiles>",
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"Minor deposits generated with weight [20] <in [Featureless] [Grassland] tiles> <in tiles without [Fresh Water]>",
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"Minor deposits generated with weight [30] <in [Featureless] [Plains] tiles>"],
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"majorDepositAmount": {"sparse": 4, "default": 4, "abundant": 6},
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"minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3}
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},
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{
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"name": "Iron",
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"resourceType": "Strategic",
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"revealedBy": "Iron Working",
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"terrainsCanBeFoundOn": ["Grassland","Plains","Desert","Tundra","Snow","Hill","Marsh"],
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"production": 1,
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"improvement": "Mine",
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"improvementStats": {"production": 1},
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"uniques": ["Guaranteed with Strategic Balance resource option",
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"Generated with weight [45] <in [Featureless] [Tundra] tiles>",
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"Generated with weight [25] <in [Featureless] [Snow] tiles>",
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"Generated with weight [35] <in [Featureless] [Desert] tiles>",
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"Generated with weight [26] <in [Hill] tiles>",
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"Minor deposits generated with weight [10] <in [Marsh] tiles> <in tiles without [Hill]>",
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"Minor deposits generated with weight [10] <in [Jungle] [Hill] tiles>",
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"Minor deposits generated with weight [20] <in [Forest] tiles>",
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"Minor deposits generated with weight [20] <in [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>",
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"Minor deposits generated with weight [30] <in [Featureless] [Grassland] tiles> <in tiles without [Fresh Water]>",
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"Minor deposits generated with weight [20] <in [Featureless] [Plains] tiles>",
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"Minor deposits generated with weight [10] <in [Featureless] [Desert] tiles>",
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"Minor deposits generated with weight [10] <in [Featureless] [Tundra] tiles>",
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"Minor deposits generated with weight [10] <in [Featureless] [Snow] tiles>"],
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"majorDepositAmount": {"sparse": 4, "default": 6, "abundant": 9},
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"minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3}
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},
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{
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"name": "Coal",
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"resourceType": "Strategic",
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"revealedBy": "Industrialization",
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"terrainsCanBeFoundOn": ["Grassland","Plains","Hill","Jungle","Forest","Marsh"],
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"production": 1,
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"improvement": "Mine",
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"improvementStats": {"production": 2},
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"uniques": ["Generated with weight [35] <in [Hill] tiles>",
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"Generated with weight [30] <in [Jungle] tiles> <in tiles without [Hill]>",
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"Generated with weight [30] <in [Forest] tiles> <in tiles without [Hill]>",
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"Minor deposits generated with weight [10] <in [Marsh] tiles> <in tiles without [Hill]>",
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"Minor deposits generated with weight [10] <in [Jungle] tiles>",
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"Minor deposits generated with weight [10] <in [Forest] tiles>",
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"Minor deposits generated with weight [20] <in [Grassland] [Hill] tiles>",
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"Minor deposits generated with weight [20] <in [Plains] [Hill] tiles>",
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"Minor deposits generated with weight [30] <in [Desert] [Hill] tiles>",
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"Minor deposits generated with weight [30] <in [Tundra] [Hill] tiles>",
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"Minor deposits generated with weight [30] <in [Snow] [Hill] tiles>"],
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"majorDepositAmount": {"sparse": 5, "default": 7, "abundant": 10},
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"minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3}
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},
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{
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"name": "Oil",
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"resourceType": "Strategic",
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"revealedBy": "Biology",
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"terrainsCanBeFoundOn": ["Desert","Coast","Tundra","Snow","Marsh","Jungle"],
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"production": 1,
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"improvement": "Oil well",
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"improvementStats": {"production": 3},
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"uniques": ["Deposits in [Coast] tiles always provide [4] resources",
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"Guaranteed with Strategic Balance resource option",
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"Generated with weight [65] <in [Marsh] tiles> <in tiles without [Hill]>",
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"Generated with weight [40] <in [Featureless] [Tundra] tiles>",
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"Generated with weight [60] <in [Featureless] [Snow] tiles>",
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"Generated with weight [65] <in [Featureless] [Desert] tiles>",
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"Generated with weight [100] <in [Featureless] [Coast] tiles>",
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"Minor deposits generated with weight [20] <in [Marsh] tiles> <in tiles without [Hill]>",
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"Minor deposits generated with weight [10] <in [Jungle] tiles> <in tiles without [Hill]>",
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"Minor deposits generated with weight [10] <in [Featureless] [Desert] tiles>",
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"Minor deposits generated with weight [20] <in [Featureless] [Tundra] tiles>",
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"Minor deposits generated with weight [20] <in [Featureless] [Snow] tiles>"],
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"majorDepositAmount": {"sparse": 5, "default": 7, "abundant": 9},
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"minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3}
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},
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{
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"name": "Aluminum",
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"resourceType": "Strategic",
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"revealedBy": "Electricity",
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"terrainsCanBeFoundOn": ["Desert","Tundra","Hill","Snow","Jungle"],
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"production": 1,
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"improvement": "Mine",
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"improvementStats": {"production": 2},
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"uniques": ["Generated with weight [15] <in [Featureless] [Tundra] tiles>",
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"Generated with weight [15] <in [Featureless] [Snow] tiles>",
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"Generated with weight [39] <in [Hill] tiles>",
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"Minor deposits generated with weight [20] <in [Jungle] tiles>",
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"Minor deposits generated with weight [10] <in [Featureless] [Desert] tiles>"],
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"majorDepositAmount": {"sparse": 5, "default": 8, "abundant": 10},
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"minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3}
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},
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{
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"name": "Uranium",
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"resourceType": "Strategic",
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"revealedBy": "Atomic Theory",
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"terrainsCanBeFoundOn": ["Marsh","Jungle","Forest","Tundra","Snow"],
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"production": 1,
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"improvement": "Mine",
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"improvementStats": {"production": 2},
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"uniques": ["Generated with weight [35] <in [Marsh] tiles> <in tiles without [Hill]>",
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"Generated with weight [70] <in [Jungle] tiles> <in tiles without [Hill]>",
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"Generated with weight [70] <in [Forest] tiles> <in tiles without [Hill]>",
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"Minor deposits generated with weight [10] <in [Forest] tiles>",
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"Minor deposits generated with weight [10] <in [Featureless] [Tundra] tiles>",
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"Minor deposits generated with weight [10] <in [Featureless] [Snow] tiles>"],
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"majorDepositAmount": {"sparse": 2, "default": 4, "abundant": 4},
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"minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3}
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},
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// Luxury resources
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{
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"name": "Furs",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Forest","Tundra"],
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"gold": 2,
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"improvement": "Camp",
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"improvementStats": {"gold": 1},
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"uniques": ["Generated with weight [40] <in [Tundra] Regions>",
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"Generated with weight [10] <in [Forest] Regions>",
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"Generated near City States with weight [15]"]
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},
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{
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"name": "Cotton",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Grassland","Flood plains"],
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"gold": 2,
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"improvement": "Plantation",
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"improvementStats": {"gold": 1},
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"uniques": ["Generated with weight [15] <in [Desert] Regions>",
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"Generated with weight [30] <in [Grassland] Regions>",
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"Generated with weight [15] <in [Hybrid] Regions>",
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"Generated near City States with weight [10]",
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"Doesn't generate naturally <in [Hill] tiles>"]
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},
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{
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"name": "Dyes",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Jungle","Forest","Marsh"],
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"gold": 2,
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"improvement": "Plantation",
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"improvementStats": {"gold": 1},
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"uniques": ["Generated with weight [5] <in [Tundra] Regions>",
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"Generated with weight [5] <in [Jungle] Regions>",
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"Generated with weight [30] <in [Forest] Regions>",
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"Generated near City States with weight [10]",
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"Doesn't generate naturally <in [Hill] tiles>"]
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},
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{
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"name": "Gems",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Jungle","Forest","Hill"],
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"gold": 3,
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"improvement": "Mine",
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"improvementStats": {"production": 1},
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"uniques": ["Generated with weight [5] <in [Tundra] Regions>",
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"Generated with weight [20] <in [Jungle] Regions>",
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"Generated with weight [15] <in [Hill] Regions>",
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"Generated with weight [5] <in [Grassland] Regions>",
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"Generated with weight [5] <in [Hybrid] Regions>",
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"Generated near City States with weight [10]",
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"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]>"]
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},
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{
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"name": "Gold Ore", // Not called "Gold" in order to not conflict with siege type units for translations
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Desert","Hill","Forest","Jungle"],
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"gold": 2,
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"improvement": "Mine",
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"improvementStats": {"production": 1},
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"uniques": ["Generated with weight [25] <in [Desert] Regions>",
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"Generated with weight [30] <in [Hill] Regions>",
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"Generated with weight [5] <in [Plains] Regions>",
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"Generated with weight [5] <in [Hybrid] Regions>",
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"Generated near City States with weight [10]",
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"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]>",
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"Doesn't generate naturally <in [Jungle] tiles> <in tiles without [Hill]>"]
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},
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{
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"name": "Silver",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Hill","Forest","Jungle","Tundra","Grassland"],
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"gold": 2,
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"improvement": "Mine",
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"improvementStats": {"production": 1},
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"uniques": ["Generated with weight [25] <in [Tundra] Regions>",
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"Generated with weight [30] <in [Hill] Regions>",
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"Generated with weight [20] <in [Grassland] Regions>",
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"Generated with weight [10] <in [Hybrid] Regions>",
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"Generated near City States with weight [10]",
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"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]>",
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"Doesn't generate naturally <in [Jungle] tiles> <in tiles without [Hill]>",
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"Doesn't generate naturally <in [Tundra] [Hill] tiles>",
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"Doesn't generate naturally <in [Grassland] [Fresh Water] tiles>",
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"Doesn't generate naturally <in [Grassland] [Hill] tiles>"
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]
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},
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{
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"name": "Incense",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Plains","Desert","Flood plains"],
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"gold": 2,
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"improvement": "Plantation",
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"improvementStats": {"gold": 1},
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"uniques": ["Generated with weight [35] <in [Desert] Regions>",
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"Generated with weight [10] <in [Plains] Regions>",
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"Generated with weight [5] <in [Hybrid] Regions>",
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"Generated near City States with weight [15]"]
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},
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{
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"name": "Ivory",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Plains","Grassland"],
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"gold": 2,
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"improvement": "Camp",
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"improvementStats": {"gold": 1},
|
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"uniques": ["Generated with weight [35] <in [Plains] Regions>",
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"Generated with weight [15] <in [Hybrid] Regions>",
|
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"Generated near City States with weight [10]",
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"Doesn't generate naturally <in [Grassland] [Fresh Water] tiles>"]
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},
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{
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"name": "Silk",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Forest","Jungle"],
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"gold": 2,
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"improvement": "Plantation",
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"improvementStats": {"gold": 1},
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"uniques": ["Generated with weight [5] <in [Jungle] Regions>",
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"Generated with weight [30] <in [Forest] Regions>",
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"Generated with weight [5] <in [Hybrid] Regions>",
|
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"Generated near City States with weight [15]",
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"Doesn't generate naturally <in [Hill] tiles>"]
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},
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{
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"name": "Spices",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Jungle","Forest","Marsh"],
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"gold": 2,
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"improvement": "Plantation",
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"improvementStats": {"gold": 1},
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"uniques": ["Generated with weight [30] <in [Jungle] Regions>",
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"Generated with weight [10] <in [Forest] Regions>",
|
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"Generated with weight [5] <in [Plains] Regions>",
|
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"Generated with weight [5] <in [Grassland] Regions>",
|
|
"Generated with weight [5] <in [Hybrid] Regions>",
|
|
"Generated near City States with weight [15]",
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"Doesn't generate naturally <in [Hill] tiles>",
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"Doesn't generate naturally <in [Tundra] [Forest] tiles>"]
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},
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{
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"name": "Wine",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Grassland","Plains"],
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"gold": 2,
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"improvement": "Plantation",
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|
"improvementStats": {"gold": 1},
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|
"uniques": ["Generated with weight [35] <in [Plains] Regions>",
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"Generated with weight [15] <in [Hybrid] Regions>",
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"Generated near City States with weight [10]"]
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},
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{
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"name": "Sugar",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Flood plains","Grassland","Marsh"],
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// Technically sugar can also be placed on lowland jungles which then *turn* into marsh.
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"gold": 2,
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"improvement": "Plantation",
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"improvementStats": {"gold": 1},
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"uniques": ["Generated with weight [20] <in [Jungle] Regions>",
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"Generated with weight [15] <in [Desert] Regions>",
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"Generated with weight [20] <in [Grassland] Regions>",
|
|
"Generated with weight [5] <in [Hybrid] Regions>",
|
|
"Generated near City States with weight [10]",
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"Doesn't generate naturally <in [Grassland] tiles> <in tiles without [Fresh Water]>"]
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},
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{
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"name": "Marble",
|
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Desert","Plains","Hill","Grassland"],
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"gold": 2,
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"improvement": "Quarry",
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"improvementStats": {"production": 1},
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"uniques": ["[+15]% Production when constructing [All] wonders [in all cities]",
|
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"Special placement during map generation",
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"Doesn't generate naturally <in [Grassland] [Fresh Water] tiles>"]
|
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},
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{
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|
"name": "Whales",
|
|
"resourceType": "Luxury",
|
|
"terrainsCanBeFoundOn": ["Coast"],
|
|
"food": 1,
|
|
"gold": 1,
|
|
"improvement": "Fishing Boats",
|
|
"improvementStats": {"food": 1},
|
|
"uniques": ["Generated with weight [35] <in [Tundra] Regions>",
|
|
"Generated with weight [10] <in [Forest] Regions>",
|
|
"Generated with weight [10] <in [Hill] Regions>",
|
|
"Generated with weight [5] <in [Plains] Regions>",
|
|
"Generated with weight [10] <in [Grassland] Regions>",
|
|
"Generated with weight [20] <in [Hybrid] Regions>",
|
|
"Generated near City States with weight [10]"]
|
|
},
|
|
{
|
|
"name": "Pearls",
|
|
"resourceType": "Luxury",
|
|
"terrainsCanBeFoundOn": ["Coast"],
|
|
"gold": 2,
|
|
"improvement": "Fishing Boats",
|
|
"improvementStats": {"food": 1},
|
|
"uniques": ["Generated with weight [20] <in [Jungle] Regions>",
|
|
"Generated with weight [10] <in [Forest] Regions>",
|
|
"Generated with weight [5] <in [Desert] Regions>",
|
|
"Generated with weight [15] <in [Hill] Regions>",
|
|
"Generated with weight [5] <in [Plains] Regions>",
|
|
"Generated with weight [10] <in [Grassland] Regions>",
|
|
"Generated with weight [20] <in [Hybrid] Regions>",
|
|
"Generated near City States with weight [15]"]
|
|
},
|
|
{
|
|
"name": "Jewelry",
|
|
"resourceType": "Luxury",
|
|
"gold": 2,
|
|
"uniques": ["Can only be created by Mercantile City-States"]
|
|
},
|
|
{
|
|
"name": "Porcelain",
|
|
"resourceType": "Luxury",
|
|
"gold": 2,
|
|
"uniques": ["Can only be created by Mercantile City-States"]
|
|
},
|
|
{
|
|
"name": "Citrus",
|
|
"resourceType": "Luxury",
|
|
"terrainsCanBeFoundOn": ["Jungle","Forest","Flood plains"],
|
|
"food": 1,
|
|
"gold": 1,
|
|
"improvement": "Plantation",
|
|
"improvementStats": {"gold": 1},
|
|
"uniques": ["Generated with weight [35] <in [Jungle] Regions>",
|
|
"Generated with weight [5] <in [Forest] Regions>",
|
|
"Generated with weight [5] <in [Desert] Regions>",
|
|
"Generated with weight [5] <in [Hybrid] Regions>",
|
|
"Generated near City States with weight [15]",
|
|
"Doesn't generate naturally <in [Tundra] tiles>"]
|
|
},
|
|
{
|
|
"name": "Copper",
|
|
"resourceType": "Luxury",
|
|
"terrainsCanBeFoundOn": ["Hill","Forest","Jungle","Grassland","Tundra"],
|
|
"gold": 2,
|
|
"improvement": "Mine",
|
|
"improvementStats": {"production": 2},
|
|
"uniques": ["Generated with weight [15] <in [Tundra] Regions>",
|
|
"Generated with weight [5] <in [Jungle] Regions>",
|
|
"Generated with weight [5] <in [Forest] Regions>",
|
|
"Generated with weight [10] <in [Desert] Regions>",
|
|
"Generated with weight [30] <in [Hill] Regions>",
|
|
"Generated with weight [20] <in [Grassland] Regions>",
|
|
"Generated with weight [20] <in [Hybrid] Regions>",
|
|
"Generated near City States with weight [10]",
|
|
"Doesn't generate naturally <in [Grassland] [Fresh Water] tiles>",
|
|
"Doesn't generate naturally <in [Jungle] tiles> <in tiles without [Hill]>",
|
|
"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]> <in tiles without [Tundra]>"]
|
|
},
|
|
/*
|
|
{
|
|
"name": "Cocoa",
|
|
"resourceType": "Luxury",
|
|
"terrainsCanBeFoundOn": ["Jungle","Forest"], // Forest only if flat, non-tundra
|
|
"food": 1,
|
|
"gold": 1,
|
|
"improvement": "Plantation",
|
|
"improvementStats": {"food": 1,"gold": 1}
|
|
},
|
|
*/
|
|
{
|
|
"name": "Crab",
|
|
"resourceType": "Luxury",
|
|
"terrainsCanBeFoundOn": ["Coast"],
|
|
"food": 1,
|
|
"gold": 1,
|
|
"improvement": "Fishing Boats",
|
|
"improvementStats": {"food": 1},
|
|
"uniques": ["Generated with weight [30] <in [Tundra] Regions>",
|
|
"Generated with weight [5] <in [Jungle] Regions>",
|
|
"Generated with weight [10] <in [Forest] Regions>",
|
|
"Generated with weight [10] <in [Hill] Regions>",
|
|
"Generated with weight [5] <in [Plains] Regions>",
|
|
"Generated with weight [20] <in [Grassland] Regions>",
|
|
"Generated with weight [20] <in [Hybrid] Regions>",
|
|
"Generated near City States with weight [15]"]
|
|
},
|
|
{
|
|
"name": "Salt",
|
|
"resourceType": "Luxury",
|
|
"terrainsCanBeFoundOn": ["Desert","Tundra","Plains","Forest"],
|
|
"gold": 1,
|
|
"food": 1,
|
|
"improvement": "Mine",
|
|
"improvementStats": {"food": 1,"production":1},
|
|
"uniques": ["Generated with weight [15] <in [Tundra] Regions>",
|
|
"Generated with weight [5] <in [Forest] Regions>",
|
|
"Generated with weight [15] <in [Desert] Regions>",
|
|
"Generated with weight [10] <in [Hill] Regions>",
|
|
"Generated with weight [25] <in [Plains] Regions>",
|
|
"Generated with weight [15] <in [Hybrid] Regions>",
|
|
"Generated near City States with weight [10]",
|
|
"Doesn't generate naturally <in [Forest] [Hill] tiles>"]
|
|
},
|
|
{
|
|
"name": "Truffles",
|
|
"resourceType": "Luxury",
|
|
"terrainsCanBeFoundOn": ["Forest","Marsh","Jungle"],
|
|
"gold": 2,
|
|
"improvement": "Camp",
|
|
"improvementStats": {"gold": 1},
|
|
"uniques": ["Generated with weight [5] <in [Jungle] Regions>",
|
|
"Generated with weight [30] <in [Forest] Regions>",
|
|
"Generated with weight [5] <in [Plains] Regions>",
|
|
"Generated with weight [5] <in [Grassland] Regions>",
|
|
"Generated with weight [10] <in [Hybrid] Regions>",
|
|
"Generated near City States with weight [15]",
|
|
"Doesn't generate naturally <in [Forest] [Hill] tiles>",
|
|
"Doesn't generate naturally <in [Tundra] [Forest] tiles>"]
|
|
}
|
|
]
|