mirror of
https://github.com/yairm210/Unciv.git
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1399 lines
37 KiB
JSON
1399 lines
37 KiB
JSON
[
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// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/
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/* Ancient Era */
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{
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"name": "Worker",
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"unitType": "Civilian",
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"movement": 2,
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"uniques": ["Can build [Land] improvements on tiles"],
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"cost": 70
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},
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{
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"name": "Settler",
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"unitType": "Civilian",
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"movement": 2,
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"cost": 106,
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"uniques": ["Founds a new city", "Excess Food converted to Production when under construction",
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"Requires at least [2] population"],
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"hurryCostModifier": 20
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},
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{
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"name": "Scout",
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"unitType": "Scout",
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"movement": 2,
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"strength": 5,
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"cost": 25,
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"obsoleteTech": "Scientific Theory",
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"uniques": ["May upgrade to [Archer] through ruins-like effects", "Never appears as a Barbarian unit"],
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"promotions": ["Ignore terrain cost"],
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"attackSound": "nonmetalhit"
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},
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{
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"name": "Warrior",
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"unitType": "Sword",
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"movement": 2,
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"strength": 8,
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"cost": 40,
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"obsoleteTech": "Metal Casting",
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"upgradesTo": "Swordsman",
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"uniques" : ["May upgrade to [Spearman] through ruins-like effects"],
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"attackSound": "nonmetalhit",
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"civilopediaText": [
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{"text": "This is your basic, club-swinging fighter."}
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]
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},
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{
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"name": "Maori Warrior",
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"unitType": "Sword",
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"uniqueTo": "Polynesia",
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"replaces": "Warrior",
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"movement": 2,
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"strength": 8,
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"cost": 40,
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"obsoleteTech": "Metal Casting",
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"promotions": ["Haka War Dance"],
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"upgradesTo": "Swordsman",
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"attackSound": "nonmetalhit"
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},
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{
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"name": "Jaguar",
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"unitType": "Sword",
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"uniqueTo": "Aztecs",
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"replaces": "Warrior",
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"movement": 2,
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"strength": 8,
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"cost": 40,
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"obsoleteTech": "Metal Casting",
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"uniques": ["[+33]% Strength <when fighting in [Forest] tiles>", "[+33]% Strength <when fighting in [Jungle] tiles>", "Heals [25] damage if it kills a unit"],
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"promotions": ["Woodsman"],
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"upgradesTo": "Swordsman",
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"attackSound": "nonmetalhit"
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},
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{
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"name": "Brute",
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"unitType": "Sword",
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"uniqueTo": "Barbarians",
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"replaces": "Warrior",
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"movement": 2,
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"strength": 8,
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"cost": 20,
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"obsoleteTech": "Metal Casting",
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"upgradesTo": "Swordsman",
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"attackSound": "nonmetalhit"
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},
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{
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"name": "Archer",
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"unitType": "Archery",
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"movement": 2,
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"strength": 5,
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"rangedStrength": 7,
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"cost": 40,
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"requiredTech": "Archery",
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"obsoleteTech": "Machinery",
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"upgradesTo": "Crossbowman",
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"attackSound": "arrow"
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},
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{
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"name": "Bowman",
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"unitType": "Archery",
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"movement": 2,
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"strength": 7,
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"rangedStrength": 9,
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"cost": 40,
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"requiredTech": "Archery",
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"obsoleteTech": "Machinery",
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"replaces": "Archer",
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"uniqueTo": "Babylon",
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"upgradesTo": "Crossbowman",
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"attackSound": "arrow"
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},
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{
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"name": "Slinger",
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"unitType": "Archery",
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"uniqueTo": "Inca",
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"replaces": "Archer",
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"movement": 2,
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"strength": 4,
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"rangedStrength": 7,
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"cost": 40,
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"requiredTech": "Archery",
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"obsoleteTech": "Machinery",
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"upgradesTo": "Crossbowman",
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"promotions": ["Slinger Withdraw"],
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"attackSound": "arrow"
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},
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{
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"name": "Skirmisher",
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"unitType": "Archery",
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"uniqueTo": "Barbarians",
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"replaces": "Archer",
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"movement": 2,
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"strength": 4,
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"rangedStrength": 7,
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"cost": 40,
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"requiredTech": "Archery",
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"obsoleteTech": "Machinery",
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"upgradesTo": "Crossbowman",
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"attackSound": "arrow"
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},
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{
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"name": "Work Boats",
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"unitType": "Civilian Water",
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"movement": 4,
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"cost": 30,
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"requiredTech": "Sailing",
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"uniques": ["Cannot enter ocean tiles <before discovering [Astronomy]>", "May create improvements on water resources", "Uncapturable"]
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},
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{
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"name": "Trireme",
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"unitType": "Melee Water",
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"movement": 4,
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"strength": 10,
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"cost": 45,
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"requiredTech": "Sailing",
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"uniques": ["Cannot enter ocean tiles", "Never appears as a Barbarian unit"],
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"upgradesTo": "Caravel",
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"obsoleteTech": "Astronomy",
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"attackSound": "nonmetalhit"
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},
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{
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"name": "Galley",
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"unitType": "Melee Water",
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"uniqueTo": "Barbarians",
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"movement": 3,
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"strength": 7,
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"cost": 40,
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"uniques": ["Cannot enter ocean tiles"],
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"upgradesTo": "Trireme",
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"obsoleteTech": "Astronomy",
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"attackSound": "nonmetalhit"
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//Barbarian unique naval unit, weaker and slower than Trireme.
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},
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{
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"name": "Chariot Archer",
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"unitType": "Archery",
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"movement": 4,
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"strength": 6,
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"rangedStrength": 10,
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"cost": 56,
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"requiredTech": "The Wheel",
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"requiredResource": "Horses",
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"upgradesTo": "Knight",
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"obsoleteTech": "Chivalry",
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"uniques": ["No defensive terrain bonus", "Rough terrain penalty", "Never appears as a Barbarian unit"],
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"attackSound": "arrow"
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},
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{
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"name": "War Chariot",
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"unitType": "Archery",
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"uniqueTo": "Egypt",
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"replaces": "Chariot Archer",
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"movement": 5,
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"strength": 6,
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"rangedStrength": 10,
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"cost": 56,
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"requiredTech": "The Wheel",
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"upgradesTo": "Knight",
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"obsoleteTech": "Chivalry",
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"uniques": ["No defensive terrain bonus", "Rough terrain penalty"],
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"attackSound": "arrow"
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},
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{
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"name": "War Elephant",
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"unitType": "Archery",
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"uniqueTo": "India",
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"replaces": "Chariot Archer",
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"movement": 3,
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"strength": 9,
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"rangedStrength": 11,
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"cost": 70,
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"requiredTech": "The Wheel",
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"upgradesTo": "Knight",
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"obsoleteTech": "Chivalry",
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"uniques": ["No defensive terrain bonus"],
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"attackSound": "elephant"
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},
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{
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"name": "Spearman",
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"unitType": "Sword",
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"movement": 2,
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"strength": 11,
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"cost": 56,
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"requiredTech": "Bronze Working",
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"obsoleteTech": "Civil Service",
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"upgradesTo": "Pikeman",
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"uniques": ["[+50]% Strength <vs [Mounted] units>"],
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"attackSound": "metalhit"
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},
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{
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"name": "Hoplite",
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"unitType": "Sword",
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"replaces": "Spearman",
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"uniqueTo": "Greece",
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"movement": 2,
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"strength": 13,
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"cost": 56,
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"requiredTech": "Bronze Working",
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"obsoleteTech": "Civil Service",
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"upgradesTo": "Pikeman",
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"uniques": ["[+50]% Strength <vs [Mounted] units>"],
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"attackSound": "metalhit"
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},
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{
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"name": "Persian Immortal",
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"unitType": "Sword",
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"replaces": "Spearman",
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"uniqueTo": "Persia",
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"movement": 2,
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"strength": 12,
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"cost": 56,
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"requiredTech": "Bronze Working",
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"obsoleteTech": "Civil Service",
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"upgradesTo": "Pikeman",
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"uniques": ["[+50]% Strength <vs [Mounted] units>", "[+10] HP when healing"],
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"attackSound": "metalhit"
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},
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{
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"name": "Marauder",
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"unitType": "Sword",
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"replaces": "Spearman",
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"uniqueTo": "Barbarians",
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"movement": 2,
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"strength": 10,
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"cost": 56,
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"requiredTech": "Bronze Working",
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"obsoleteTech": "Civil Service",
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"upgradesTo": "Pikeman",
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"uniques": ["[+50]% Strength <vs [Mounted] units>"],
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"attackSound": "metalhit"
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},
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/* Classical Era */
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{
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"name": "Horseman",
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"unitType": "Mounted",
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"movement": 4,
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"strength": 12,
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"cost": 75,
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"requiredTech": "Horseback Riding",
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"requiredResource": "Horses",
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"upgradesTo": "Knight",
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"obsoleteTech": "Chivalry",
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"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>" ],
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"hurryCostModifier": 20,
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"attackSound": "horse"
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},
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{
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"name": "Companion Cavalry",
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"unitType": "Mounted",
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"uniqueTo": "Greece",
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"replaces": "Horseman",
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"movement": 5,
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"strength": 14,
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"cost": 75,
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"requiredTech": "Horseback Riding",
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"upgradesTo": "Knight",
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"obsoleteTech": "Chivalry",
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"promotions": ["Great Generals I"],
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"requiredResource": "Horses",
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"uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength <vs cities>"],
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"hurryCostModifier": 20,
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"attackSound": "horse"
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},
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{
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"name": "Catapult",
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"unitType": "Siege",
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"movement": 2,
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"strength": 7,
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"rangedStrength": 8,
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"cost": 75,
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"requiredTech": "Mathematics",
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"requiredResource": "Iron",
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"obsoleteTech": "Physics",
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"upgradesTo": "Trebuchet",
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"uniques": ["[+200]% Strength <vs cities> <when attacking>", "No defensive terrain bonus",
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"Must set up to ranged attack", "[-1] Sight", "Never appears as a Barbarian unit"],
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"hurryCostModifier": 20,
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"attackSound": "throw"
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},
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{
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"name": "Ballista",
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"unitType": "Siege",
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"replaces": "Catapult",
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"uniqueTo": "Rome",
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"movement": 2,
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"strength": 8,
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"rangedStrength": 10,
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"cost": 75,
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"requiredResource": "Iron",
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"requiredTech": "Mathematics",
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"obsoleteTech": "Physics",
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"upgradesTo": "Trebuchet",
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"uniques": ["[+200]% Strength <vs cities> <when attacking>", "No defensive terrain bonus",
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"Must set up to ranged attack", "[-1] Sight"],
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"hurryCostModifier": 20,
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"attackSound": "throw"
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},
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{
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"name": "Swordsman",
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"unitType": "Sword",
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"movement": 2,
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"strength": 14,
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"cost": 75,
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"requiredTech": "Iron Working",
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"upgradesTo": "Longswordsman",
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"obsoleteTech": "Steel",
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"requiredResource": "Iron",
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"hurryCostModifier": 20,
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"attackSound": "metalhit"
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},
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{
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"name": "Legion",
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"unitType": "Sword",
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"uniqueTo": "Rome",
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"replaces": "Swordsman",
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"movement": 2,
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"strength": 17,
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"cost": 75,
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"requiredTech": "Iron Working",
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"upgradesTo": "Longswordsman",
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"obsoleteTech": "Gunpowder",
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"requiredResource": "Iron",
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"uniques": ["Can build [Road] improvements on tiles", "Can build [Fort] improvements on tiles"],
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"hurryCostModifier": 20,
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"attackSound": "metalhit"
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},
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{
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"name": "Mohawk Warrior",
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"unitType": "Sword",
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"uniqueTo": "Iroquois",
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"replaces": "Swordsman",
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"movement": 2,
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"strength": 14,
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"cost": 75,
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"requiredTech": "Iron Working",
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"upgradesTo": "Longswordsman",
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"obsoleteTech": "Gunpowder",
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"hurryCostModifier": 20,
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"uniques": ["[+33]% Strength <when fighting in [Forest] tiles>", "[+33]% Strength <when fighting in [Jungle] tiles>"],
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"attackSound": "metalhit"
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},
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/*
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{
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"name": "Swordsman",
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"unitType": "Sword",
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"movement": 2,
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"strength": 14,
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"cost": 75,
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"requiredTech": "Iron Working",
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"upgradesTo": "Longswordsman",
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"obsoleteTech": "Gunpowder",
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"requiredResource": "Iron",
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"hurryCostModifier": 20,
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"attackSound": "metalhit"
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// Barbarian unique Swordsman. Has same icon and name but slightly different 3d texture
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},
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*/
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// Medieval Era
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{
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"name": "Pikeman",
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"unitType": "Sword",
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"movement": 2,
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"strength": 16,
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"cost": 90,
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"requiredTech": "Civil Service",
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"uniques": ["[+50]% Strength <vs [Mounted] units>"],
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"upgradesTo": "Lancer",
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"obsoleteTech": "Gunpowder",
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"attackSound": "metalhit"
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},
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{
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"name": "Landsknecht",
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"unitType": "Sword",
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"replaces": "Pikeman",
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"uniqueTo": "Germany",
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"movement": 2,
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"strength": 16,
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"cost": 45,
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"requiredTech": "Civil Service",
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"uniques": ["[+50]% Strength <vs [Mounted] units>", "Can move immediately once bought" ],
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"upgradesTo": "Lancer",
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"obsoleteTech": "Gunpowder",
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"attackSound": "metalhit"
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//"Requires [Mercenary Army]" in BNW
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},
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{
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"name": "Knight",
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"unitType": "Mounted",
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"movement": 4,
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"strength": 20,
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"cost": 120,
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"requiredTech": "Chivalry",
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"obsoleteTech": "Military Science",
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"upgradesTo": "Cavalry",
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"requiredResource": "Horses",
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"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>", "Never appears as a Barbarian unit"],
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"attackSound": "horse"
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},
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{
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"name": "Camel Archer",
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"unitType": "Archery",
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"replaces": "Knight",
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"uniqueTo": "Arabia",
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"movement": 4,
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"strength": 17,
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"rangedStrength": 21,
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"cost": 120,
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"requiredTech": "Chivalry",
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"requiredResource": "Horses",
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"upgradesTo": "Cavalry",
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"obsoleteTech": "Military Science",
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"uniques": ["Can move after attacking","No defensive terrain bonus"],
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"attackSound": "arrow"
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//Camel Archer should have no penalty attacking cities
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},
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{
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"name": "Conquistador",
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"unitType": "Mounted",
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"replaces": "Knight",
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"uniqueTo": "Spain",
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"movement": 4,
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"strength": 20,
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"cost": 135,
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"requiredTech": "Chivalry",
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"requiredResource": "Horses",
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"upgradesTo": "Cavalry",
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"obsoleteTech": "Military Science",
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"uniques": ["Can move after attacking","No defensive terrain bonus", "Founds a new city <on foreign continents>", "[+2] Sight", "Defense bonus when embarked"],
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"attackSound": "horse"
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//Conquistador should have no penalty attacking cities
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//Ability to found new cities can only be used on a foreign continent that does not contain the Spanish capital.
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},
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{
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"name": "Naresuan's Elephant",
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"unitType": "Mounted",
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"replaces": "Knight",
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"uniqueTo": "Siam",
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"movement": 3,
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"strength": 25,
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"cost": 120,
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"requiredTech": "Chivalry",
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"obsoleteTech": "Military Science",
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"upgradesTo": "Cavalry",
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"uniques": ["Can move after attacking","No defensive terrain bonus","[+50]% Strength <vs [Mounted] units>","[-33]% Strength <vs cities>"],
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"attackSound": "elephant"
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},
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{
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"name": "Mandekalu Cavalry",
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"unitType": "Mounted",
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"replaces": "Knight",
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"uniqueTo": "Songhai",
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"movement": 4,
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"strength": 20,
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"cost": 110,
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"requiredTech": "Chivalry",
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"requiredResource": "Horses",
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"upgradesTo": "Cavalry",
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"obsoleteTech": "Military Science",
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"uniques": ["Can move after attacking","No defensive terrain bonus"],
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"attackSound": "horse"
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},
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{
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"name": "Keshik",
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"unitType": "Archery",
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"replaces": "Knight",
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"uniqueTo": "Mongolia",
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"range": 2,
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"movement": 5,
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"strength": 15,
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"rangedStrength": 16,
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"cost": 120,
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"requiredTech": "Chivalry",
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"requiredResource": "Horses",
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|
"upgradesTo": "Cavalry",
|
|
"obsoleteTech": "Military Science",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
|
"promotions": ["Great Generals I", "Quick Study"],
|
|
"attackSound": "arrow"
|
|
// Keshik should have no penalty attacking cities
|
|
},
|
|
{
|
|
"name": "Crossbowman",
|
|
"unitType": "Archery",
|
|
"movement": 2,
|
|
"strength": 13,
|
|
"rangedStrength": 18,
|
|
"cost": 120,
|
|
"requiredTech": "Machinery",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"attackSound": "arrow"
|
|
},
|
|
{
|
|
"name": "Chu-Ko-Nu",
|
|
"unitType": "Archery",
|
|
"uniqueTo": "China",
|
|
"movement": 2,
|
|
"strength": 13,
|
|
"rangedStrength": 14,
|
|
"replaces": "Crossbowman",
|
|
"cost": 120,
|
|
"requiredTech": "Machinery",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"promotions": ["Logistics"],
|
|
"attackSound": "arrow"
|
|
},
|
|
{
|
|
"name": "Longbowman",
|
|
"unitType": "Archery",
|
|
"range": 2,
|
|
"movement": 2,
|
|
"strength": 13,
|
|
"rangedStrength": 18,
|
|
"replaces": "Crossbowman",
|
|
"uniqueTo": "England",
|
|
"cost": 120,
|
|
"requiredTech": "Machinery",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"promotions": ["Extended Range"],
|
|
"attackSound": "arrow"
|
|
},
|
|
{
|
|
"name": "Trebuchet",
|
|
"unitType": "Siege",
|
|
"movement": 2,
|
|
"strength": 12,
|
|
"rangedStrength": 14,
|
|
"cost": 120,
|
|
"requiredTech": "Physics",
|
|
"requiredResource": "Iron",
|
|
"obsoleteTech": "Chemistry",
|
|
"upgradesTo": "Cannon",
|
|
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus","Must set up to ranged attack","[-1] Sight","Never appears as a Barbarian unit"],
|
|
"attackSound": "throw"
|
|
},
|
|
{
|
|
"name": "Hwach'a",
|
|
"unitType": "Siege",
|
|
"replaces": "Trebuchet",
|
|
"uniqueTo": "Korea",
|
|
"movement": 2,
|
|
"strength": 11,
|
|
"rangedStrength": 26,
|
|
"cost": 120,
|
|
"requiredTech": "Physics",
|
|
"obsoleteTech": "Chemistry",
|
|
"upgradesTo": "Cannon",
|
|
"uniques": ["No defensive terrain bonus","Must set up to ranged attack"],
|
|
"attackSound": "throw"
|
|
},
|
|
{
|
|
"name": "Longswordsman",
|
|
"unitType": "Sword",
|
|
"movement": 2,
|
|
"strength": 21,
|
|
"cost": 120,
|
|
"requiredTech": "Steel",
|
|
"upgradesTo": "Musketman",
|
|
"obsoleteTech": "Gunpowder",
|
|
"requiredResource": "Iron",
|
|
"attackSound": "metalhit"
|
|
},
|
|
{
|
|
"name": "Samurai",
|
|
"unitType": "Sword",
|
|
"replaces": "Longswordsman",
|
|
"uniqueTo": "Japan",
|
|
"movement": 2,
|
|
"strength": 21,
|
|
"cost": 120,
|
|
"requiredTech": "Steel",
|
|
"upgradesTo": "Musketman",
|
|
"obsoleteTech": "Gunpowder",
|
|
"requiredResource": "Iron",
|
|
"promotions": ["Shock I", "Great Generals II"],
|
|
"attackSound": "metalhit"
|
|
//Samurai should also create Fishing Boats (not now, surely)
|
|
},
|
|
{
|
|
"name": "Berserker",
|
|
"unitType": "Sword",
|
|
"replaces": "Longswordsman",
|
|
"uniqueTo": "Denmark",
|
|
"movement": 3,
|
|
"strength": 21,
|
|
"cost": 120,
|
|
"requiredTech": "Metal Casting",
|
|
"upgradesTo": "Musketman",
|
|
"obsoleteTech": "Metallurgy",
|
|
"requiredResource": "Iron",
|
|
"promotions": ["Amphibious"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "metalhit"
|
|
//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
|
|
},
|
|
|
|
// Rennaisance Era
|
|
|
|
{
|
|
"name": "Caravel",
|
|
"unitType": "Melee Water",
|
|
"movement": 4,
|
|
"strength": 20,
|
|
"cost": 120,
|
|
"requiredTech": "Astronomy",
|
|
"upgradesTo": "Ironclad",
|
|
"obsoleteTech": "Combustion",
|
|
"uniques": ["[+1] Sight", "May withdraw before melee ([80]%)"],
|
|
"hurryCostModifier": 30,
|
|
"attackSound": "cannon"
|
|
},
|
|
{
|
|
"name": "Turtle Ship",
|
|
"unitType": "Melee Water",
|
|
"replaces": "Caravel",
|
|
"uniqueTo": "Korea",
|
|
"movement": 4,
|
|
"strength": 36,
|
|
"cost": 120,
|
|
"requiredTech": "Astronomy",
|
|
"upgradesTo": "Ironclad",
|
|
"obsoleteTech": "Combustion",
|
|
"uniques": ["Cannot enter ocean tiles"],
|
|
"hurryCostModifier": 30,
|
|
"attackSound": "cannon"
|
|
},
|
|
{
|
|
"name": "Musketman",
|
|
"unitType": "Gunpowder",
|
|
"movement": 2,
|
|
"strength": 24,
|
|
"cost": 150,
|
|
"requiredTech": "Gunpowder",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Musketeer",
|
|
"unitType": "Gunpowder",
|
|
"replaces": "Musketman",
|
|
"uniqueTo": "France",
|
|
"movement": 2,
|
|
"strength": 28,
|
|
"cost": 150,
|
|
"requiredTech": "Gunpowder",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Janissary",
|
|
"unitType": "Gunpowder",
|
|
"replaces": "Musketman",
|
|
"uniqueTo": "The Ottomans",
|
|
"movement": 2,
|
|
"strength": 24,
|
|
"cost": 150,
|
|
"requiredTech": "Gunpowder",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"uniques": ["Heals [50] damage if it kills a unit", "[+25]% Strength <when attacking>"],
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Minuteman",
|
|
"unitType": "Gunpowder",
|
|
"replaces": "Musketman",
|
|
"uniqueTo": "America",
|
|
"movement": 2,
|
|
"strength": 24,
|
|
"cost": 150,
|
|
"requiredTech": "Gunpowder",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"uniques": ["Ignores terrain cost"],
|
|
"promotions": ["Drill I"],
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Tercio",
|
|
"unitType": "Gunpowder",
|
|
"replaces": "Musketman",
|
|
"uniqueTo": "Spain",
|
|
"movement": 2,
|
|
"strength": 26,
|
|
"cost": 160,
|
|
"requiredTech": "Gunpowder",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"uniques": ["[+50]% Strength <vs [Mounted] units>"],
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Frigate",
|
|
"unitType": "Ranged Water",
|
|
"movement": 5,
|
|
"strength": 25,
|
|
"rangedStrength": 28,
|
|
"cost": 185,
|
|
"requiredResource": "Iron",
|
|
"requiredTech": "Navigation",
|
|
"obsoleteTech": "Electronics",
|
|
"upgradesTo": "Battleship",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "cannon"
|
|
},
|
|
{
|
|
"name": "Ship of the Line",
|
|
"unitType": "Ranged Water",
|
|
"replaces": "Frigate",
|
|
"uniqueTo": "England",
|
|
"movement": 5,
|
|
"strength": 30,
|
|
"rangedStrength": 35,
|
|
"cost": 185,
|
|
"requiredResource": "Iron",
|
|
"uniques": ["[+1] Sight"],
|
|
"requiredTech": "Navigation",
|
|
"obsoleteTech": "Electronics",
|
|
"upgradesTo": "Battleship",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "cannon"
|
|
},
|
|
{
|
|
"name": "Lancer",
|
|
"unitType": "Mounted",
|
|
"movement": 4,
|
|
"strength": 25,
|
|
"cost": 185,
|
|
"requiredTech": "Metallurgy",
|
|
"requiredResource": "Horses",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>","Never appears as a Barbarian unit"],
|
|
"promotions": ["Formation I"],
|
|
"upgradesTo": "Anti-Tank Gun",
|
|
"obsoleteTech": "Combustion",
|
|
"attackSound": "horse"
|
|
},
|
|
{
|
|
"name": "Sipahi",
|
|
"unitType": "Mounted",
|
|
"replaces": "Lancer",
|
|
"uniqueTo": "The Ottomans",
|
|
"movement": 5,
|
|
"strength": 25,
|
|
"cost": 185,
|
|
"requiredTech": "Metallurgy",
|
|
"requiredResource": "Horses",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>",
|
|
"[+1] Sight", "No movement cost to pillage"],
|
|
"promotions": ["Formation I"],
|
|
"upgradesTo": "Anti-Tank Gun",
|
|
"obsoleteTech": "Combustion",
|
|
"attackSound": "horse"
|
|
},
|
|
{
|
|
"name": "Cannon",
|
|
"unitType": "Siege",
|
|
"movement": 2,
|
|
"strength": 14,
|
|
"rangedStrength": 20,
|
|
"cost": 185,
|
|
"requiredTech": "Chemistry",
|
|
"upgradesTo": "Artillery",
|
|
"obsoleteTech": "Dynamite",
|
|
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus","Must set up to ranged attack","[-1] Sight","Never appears as a Barbarian unit"],
|
|
"attackSound": "cannon"
|
|
},
|
|
|
|
// Industrial Era
|
|
|
|
{
|
|
"name": "Rifleman",
|
|
"unitType": "Gunpowder",
|
|
"movement": 2,
|
|
"strength": 34,
|
|
"cost": 225,
|
|
"requiredTech": "Rifling",
|
|
"obsoleteTech": "Replaceable Parts",
|
|
"upgradesTo": "Infantry",
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Norwegian Ski Infantry",
|
|
"unitType": "Gunpowder",
|
|
"replaces": "Rifleman",
|
|
"uniqueTo": "Denmark",
|
|
"movement": 2,
|
|
"strength": 34,
|
|
"cost": 225,
|
|
"requiredTech": "Rifling",
|
|
"obsoleteTech": "Replaceable Parts",
|
|
"upgradesTo": "Infantry",
|
|
"uniques": ["[+25]% Strength <when fighting in [Snow] tiles>",
|
|
"[+25]% Strength <when fighting in [Tundra] tiles>",
|
|
"[+25]% Strength <when fighting in [Hill] tiles>",
|
|
"Double movement in [Snow]",
|
|
"Double movement in [Tundra]",
|
|
"Double movement in [Hill]"],
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Cavalry",
|
|
"unitType": "Mounted",
|
|
"movement": 4,
|
|
"strength": 34,
|
|
"cost": 225,
|
|
"requiredTech": "Military Science",
|
|
"obsoleteTech": "Combustion",
|
|
"requiredResource": "Horses",
|
|
"upgradesTo": "Tank",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>", "Never appears as a Barbarian unit"],
|
|
"attackSound": "horse"
|
|
},
|
|
{
|
|
"name": "Cossack",
|
|
"unitType": "Mounted",
|
|
"replaces": "Cavalry",
|
|
"uniqueTo": "Russia",
|
|
"movement": 4,
|
|
"strength": 34,
|
|
"cost": 225,
|
|
"requiredTech": "Military Science",
|
|
"obsoleteTech": "Combustion",
|
|
"requiredResource": "Horses",
|
|
"upgradesTo": "Tank",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus",
|
|
"[-33]% Strength <vs cities>", "[+50]% Strength <vs [Wounded] units>"],
|
|
"attackSound": "horse"
|
|
},
|
|
{
|
|
"name": "Ironclad",
|
|
"unitType": "Melee Water",
|
|
"movement": 3,
|
|
"strength": 45,
|
|
"cost": 250,
|
|
"requiredTech": "Steam Power",
|
|
"requiredResource": "Coal",
|
|
"upgradesTo": "Destroyer",
|
|
"obsoleteTech": "Combustion",
|
|
"uniques": ["[+33]% Strength <vs cities>","Double movement in [Coast]", "Never appears as a Barbarian unit"],
|
|
"attackSound": "shipguns"
|
|
},
|
|
{
|
|
"name": "Artillery",
|
|
"unitType": "Siege",
|
|
"movement": 2,
|
|
"strength": 21,
|
|
"rangedStrength": 28,
|
|
"range": 3,
|
|
"cost": 320,
|
|
"requiredTech": "Dynamite",
|
|
"upgradesTo": "Rocket Artillery",
|
|
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
|
|
"Must set up to ranged attack","[-1] Sight", "Never appears as a Barbarian unit"],
|
|
"promotions": ["Indirect Fire"],
|
|
"attackSound": "artillery"
|
|
},
|
|
|
|
// Modern era
|
|
|
|
{
|
|
"name": "Submarine",
|
|
"unitType": "Submarine",
|
|
"movement": 5,
|
|
"strength": 35,
|
|
"rangedStrength": 60,
|
|
"cost": 325,
|
|
"requiredTech": "Refrigeration",
|
|
"upgradesTo": "Nuclear Submarine",
|
|
"uniques": ["[+75]% Strength <when attacking>", "Can only attack [Water] tiles", "Never appears as a Barbarian unit"],
|
|
"attackSound": "torpedo"
|
|
},
|
|
{
|
|
"name": "Foreign Legion",
|
|
"unitType": "Gunpowder",
|
|
"replaces": "Rifleman",
|
|
"uniqueTo": "France",
|
|
"movement": 2,
|
|
"strength": 50,
|
|
"cost": 320,
|
|
"requiredTech": "Rifling",
|
|
"upgradesTo": "Infantry",
|
|
"obsoleteTech": "Plastics",
|
|
"uniques": ["[+20]% Strength <when fighting in [Foreign Land] tiles>"],
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Infantry",
|
|
"unitType": "Gunpowder",
|
|
"movement": 2,
|
|
"strength": 70,
|
|
"cost": 375,
|
|
"requiredTech": "Replaceable Parts",
|
|
"upgradesTo": "Mechanized Infantry",
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Fighter",
|
|
"unitType": "Fighter",
|
|
"movement": 1,
|
|
"strength": 45,
|
|
"rangedStrength": 45,
|
|
"range": 8,
|
|
"interceptRange": 8,
|
|
"cost": 375,
|
|
"requiredTech": "Flight",
|
|
"requiredResource": "Oil",
|
|
"upgradesTo": "Jet Fighter",
|
|
"uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength <vs [Bomber] units>", "[+150]% Strength <vs [Helicopter] units>"],
|
|
"attackSound": "machinegun"
|
|
},
|
|
{
|
|
"name": "Carrier",
|
|
"unitType": "Aircraft Carrier",
|
|
"movement": 5,
|
|
"strength": 40,
|
|
"cost": 375,
|
|
"requiredTech": "Flight",
|
|
"uniques": ["Cannot attack", "Can carry [2] [Aircraft] units"]
|
|
},
|
|
{
|
|
"name": "Battleship",
|
|
"unitType": "Ranged Water",
|
|
"movement": 5,
|
|
"strength": 55,
|
|
"rangedStrength": 55,
|
|
"range": 3,
|
|
"cost": 375,
|
|
"requiredResource": "Oil",
|
|
"requiredTech": "Telegraph",
|
|
"uniques": ["Never appears as a Barbarian unit"],
|
|
"promotions": ["Indirect Fire"],
|
|
"attackSound": "shipguns"
|
|
// Does not actually upgrade to Missile Cruisers
|
|
},
|
|
{
|
|
"name": "Anti-Aircraft Gun",
|
|
"unitType": "Gunpowder",
|
|
"movement": 2,
|
|
"interceptRange": 2,
|
|
"strength": 50,
|
|
"cost": 375,
|
|
"requiredTech": "Radio",
|
|
"upgradesTo": "Mobile SAM",
|
|
"uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength <vs [Air] units>", "[+150]% Strength <vs [Helicopter] units>", "Never appears as a Barbarian unit"],
|
|
"attackSound": "machinegun"
|
|
},
|
|
{
|
|
"name": "Destroyer",
|
|
"unitType": "Melee Water",
|
|
"movement": 6,
|
|
"strength": 55,
|
|
"interceptRange": 2,
|
|
"cost": 375,
|
|
"requiredTech": "Combustion",
|
|
"uniques": ["Can see invisible [Submarine] units", "[40]% chance to intercept air attacks",
|
|
"May withdraw before melee ([80]%)", "[+100]% Strength <vs [Submarine] units>"],
|
|
"attackSound": "shipguns"
|
|
},
|
|
|
|
// Atomic Era
|
|
|
|
{
|
|
"name": "Zero",
|
|
"unitType": "Fighter",
|
|
"replaces": "Fighter",
|
|
"uniqueTo": "Japan",
|
|
"movement": 1,
|
|
"strength": 45,
|
|
"rangedStrength": 45,
|
|
"range": 8,
|
|
"interceptRange": 8,
|
|
"cost": 375,
|
|
"requiredTech": "Radar",
|
|
"upgradesTo": "Jet Fighter",
|
|
"uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength <vs [Bomber] units>", "[+150]% Strength <vs [Helicopter] units>",
|
|
"[+33]% Strength <vs [Fighter] units>"],
|
|
"attackSound": "machinegun"
|
|
},
|
|
{
|
|
"name": "Bomber",
|
|
"unitType": "Bomber",
|
|
"movement": 1,
|
|
"strength": 65,
|
|
"rangedStrength": 65,
|
|
"range": 10,
|
|
"cost": 375,
|
|
"requiredTech": "Radar",
|
|
"requiredResource": "Oil",
|
|
"upgradesTo": "Stealth Bomber",
|
|
"attackSound": "bombing"
|
|
},
|
|
{
|
|
"name": "B17",
|
|
"unitType": "Bomber",
|
|
"replaces": "Bomber",
|
|
"uniqueTo": "America",
|
|
"movement": 1,
|
|
"strength": 70,
|
|
"rangedStrength": 70,
|
|
"range": 10,
|
|
"cost": 375,
|
|
"requiredTech": "Radar",
|
|
"requiredResource": "Oil",
|
|
"promotions": ["Evasion", "Siege I"],
|
|
"upgradesTo": "Stealth Bomber",
|
|
"attackSound": "bombing"
|
|
},
|
|
{
|
|
"name": "Paratrooper",
|
|
"unitType": "Gunpowder",
|
|
"movement": 2,
|
|
"strength": 65,
|
|
"cost": 375,
|
|
"requiredTech": "Radar",
|
|
"uniques": ["May Paradrop up to [5] tiles from inside friendly territory", "Never appears as a Barbarian unit"],
|
|
"attackSound": "shot"
|
|
// upgradesTo "XCOM Squad", "No Movement Cost to Pillage" in BNW
|
|
},
|
|
{
|
|
"name": "Tank",
|
|
"unitType": "Armored",
|
|
"movement": 5,
|
|
"strength": 70,
|
|
"cost": 375,
|
|
"requiredTech": "Combustion",
|
|
"requiredResource": "Oil",
|
|
"upgradesTo": "Modern Armor",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus", "Never appears as a Barbarian unit"],
|
|
"attackSound": "tankshot"
|
|
},
|
|
{
|
|
"name": "Panzer",
|
|
"unitType": "Armored",
|
|
"uniqueTo": "Germany",
|
|
"replaces": "Tank",
|
|
"movement": 6,
|
|
"strength": 80,
|
|
"cost": 375,
|
|
"requiredTech": "Combustion",
|
|
"requiredResource": "Oil",
|
|
"upgradesTo": "Modern Armor",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
|
"attackSound": "tankshot"
|
|
//German unique unit, stronger than Tank
|
|
},
|
|
{
|
|
"name": "Anti-Tank Gun",
|
|
"unitType": "Gunpowder",
|
|
"movement": 2,
|
|
"strength": 50,
|
|
"cost": 300,
|
|
"requiredTech": "Replaceable Parts",
|
|
"upgradesTo": "Helicopter Gunship",
|
|
"uniques": ["[+100]% Strength <vs [Armored] units>", "Never appears as a Barbarian unit"],
|
|
"attackSound": "machinegun"
|
|
},
|
|
{
|
|
"name": "Atomic Bomb",
|
|
"unitType": "Atomic Bomber",
|
|
"movement": 1,
|
|
"strength": 150,
|
|
"rangedStrength": 150,
|
|
"range": 10,
|
|
"cost": 600,
|
|
"requiredTech": "Nuclear Fission",
|
|
"requiredResource": "Uranium",
|
|
"promotions" : ["Evasion"],
|
|
"uniques": ["Nuclear weapon of Strength [1]", "Requires [Manhattan Project]", "Self-destructs when attacking",
|
|
"Blast radius [2]"],
|
|
"attackSound": "nuke"
|
|
// Plane rather than a missile - can be based in city or Carrier only.
|
|
// Can be intercepted, but must die for it not to take effect.
|
|
},
|
|
{
|
|
"name": "Rocket Artillery",
|
|
"unitType": "Siege",
|
|
"movement": 2,
|
|
"strength": 45,
|
|
"rangedStrength": 60,
|
|
"range": 3,
|
|
"cost": 425,
|
|
"requiredTech": "Rocketry",
|
|
"requiredResource": "Aluminum",
|
|
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
|
|
"[-1] Sight", "Never appears as a Barbarian unit"],
|
|
"promotions": ["Indirect Fire"],
|
|
"attackSound": "artillery"
|
|
},
|
|
{
|
|
"name": "Mobile SAM",
|
|
"unitType": "Gunpowder",
|
|
"movement": 3,
|
|
"interceptRange": 2,
|
|
"strength": 65,
|
|
"cost": 425,
|
|
"requiredTech": "Computers",
|
|
"uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength <vs [Air] units>",
|
|
"[+150]% Strength <vs [Helicopter] units>", "Never appears as a Barbarian unit"],
|
|
"attackSound": "missile"
|
|
},
|
|
{
|
|
"name": "Guided Missile",
|
|
"unitType": "Missile",
|
|
"movement": 1,
|
|
"strength": 60,
|
|
"rangedStrength": 60,
|
|
"range": 8,
|
|
"cost": 150,
|
|
"requiredTech": "Satellites",
|
|
"uniques": ["[-100]% maintenance costs"],
|
|
"attackSound": "missile"
|
|
},
|
|
{
|
|
"name": "Nuclear Missile",
|
|
"unitType": "Missile",
|
|
"movement": 1,
|
|
"strength": 300,
|
|
"rangedStrength": 300,
|
|
"range": 12,
|
|
"cost": 1000,
|
|
"requiredTech": "Advanced Ballistics",
|
|
"uniques": ["Nuclear weapon of Strength [2]", "Requires [Manhattan Project]",
|
|
"Blast radius [2]", "Consumes [2] [Uranium]"],
|
|
"attackSound": "nuke"
|
|
},
|
|
{
|
|
// "Hovering unit" unique gives ability to get into impassable tiles - and only that (no vision bonus or flying over ocean)
|
|
// Unit embarks like any other ground unit and has penalty for attacking over river or from embarked state
|
|
"name": "Helicopter Gunship",
|
|
"unitType": "Helicopter",
|
|
"movement": 6,
|
|
"strength": 60,
|
|
"cost": 425,
|
|
"requiredTech": "Rocketry",
|
|
"requiredResource": "Aluminum",
|
|
"uniques": ["[+100]% Strength <vs [Armored] units>", "No defensive terrain bonus", "Can move after attacking",
|
|
"All tiles cost 1 movement", "Ignores Zone of Control", "Unable to capture cities", "Never appears as a Barbarian unit"],
|
|
"attackSound": "machinegun"
|
|
},
|
|
|
|
// Information Era
|
|
{
|
|
"name": "Nuclear Submarine",
|
|
"unitType": "Submarine",
|
|
"movement": 6,
|
|
"strength": 50,
|
|
"range": 3,
|
|
"rangedStrength": 85,
|
|
"cost": 425,
|
|
"requiredTech": "Computers",
|
|
"uniques": ["[+75]% Strength <when attacking>", "Can only attack [Water] tiles", "[+1] Sight", "Can carry [2] [Missile] units", "Never appears as a Barbarian unit"],
|
|
"attackSound": "torpedo"
|
|
},
|
|
{
|
|
"name": "Mechanized Infantry",
|
|
"unitType": "Gunpowder",
|
|
"movement": 3,
|
|
"strength": 90,
|
|
"cost": 375,
|
|
"requiredTech": "Electronics",
|
|
"uniques": ["Never appears as a Barbarian unit"],
|
|
"attackSound": "tankshot"
|
|
},
|
|
{
|
|
"name": "Missile Cruiser",
|
|
"unitType": "Ranged Water",
|
|
"movement": 7,
|
|
"strength": 80,
|
|
"rangedStrength": 100,
|
|
"range": 3,
|
|
"interceptRange": 2,
|
|
"cost": 425,
|
|
"requiredTech": "Robotics",
|
|
"uniques": ["[100]% chance to intercept air attacks", "Can see invisible [Submarine] units",
|
|
"Can carry [3] [Missile] units", "[+100]% Strength <vs [Submarine] units>", "Never appears as a Barbarian unit"],
|
|
"promotions": ["Indirect Fire"],
|
|
"attackSound": "shipguns"
|
|
},
|
|
{
|
|
"name": "Modern Armor",
|
|
"unitType": "Armored",
|
|
"movement": 5,
|
|
"strength": 100,
|
|
"cost": 425,
|
|
"requiredTech": "Lasers",
|
|
"requiredResource": "Aluminum",
|
|
"upgradesTo": "Giant Death Robot",
|
|
"uniques": ["Can move after attacking", "No defensive terrain bonus", "Never appears as a Barbarian unit"],
|
|
"attackSound": "tankshot"
|
|
},
|
|
{
|
|
"name": "Jet Fighter",
|
|
"unitType": "Fighter",
|
|
"movement": 1,
|
|
"strength": 75,
|
|
"rangedStrength": 75,
|
|
"range": 10,
|
|
"interceptRange": 10,
|
|
"cost": 425,
|
|
"requiredTech": "Lasers",
|
|
"requiredResource": "Aluminum",
|
|
"uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength <vs [Bomber] units>", "[+150]% Strength <vs [Helicopter] units>"],
|
|
"attackSound": "jetgun"
|
|
},
|
|
{
|
|
"name": "Giant Death Robot",
|
|
"unitType": "Armored",
|
|
"movement": 5,
|
|
"strength": 150,
|
|
"cost": 425,
|
|
"requiredTech": "Nuclear Fusion",
|
|
"requiredResource": "Uranium",
|
|
"uniques": ["Can move after attacking", "No defensive terrain bonus", "Never appears as a Barbarian unit"],
|
|
"attackSound": "gdrAttack"
|
|
},
|
|
{
|
|
"name": "Stealth Bomber",
|
|
"unitType": "Bomber",
|
|
"movement": 2,
|
|
"strength": 85,
|
|
"rangedStrength": 85,
|
|
"range": 20,
|
|
"cost": 425,
|
|
"requiredTech": "Stealth",
|
|
"requiredResource": "Aluminum",
|
|
"uniques": ["Damage taken from interception reduced by [100]%", "Cannot be carried by [Carrier] units", "6 tiles in every direction always visible"],
|
|
"attackSound": "bombing"
|
|
},
|
|
|
|
/* Great people */
|
|
|
|
{
|
|
"name": "Great Artist",
|
|
"unitType": "Civilian",
|
|
"uniques": ["Can start an [8]-turn golden age", "Can construct [Landmark]", "Great Person - [Culture]", "Unbuildable", "Uncapturable"],
|
|
"movement": 2
|
|
},
|
|
{
|
|
"name": "Great Scientist",
|
|
"unitType": "Civilian",
|
|
"uniques": ["Can hurry technology research", "Can construct [Academy]", "Great Person - [Science]", "Unbuildable", "Uncapturable"],
|
|
"movement": 2
|
|
},
|
|
{
|
|
"name": "Great Merchant",
|
|
"unitType": "Civilian",
|
|
"uniques": ["Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence",
|
|
"Can construct [Customs house]", "Great Person - [Gold]", "Unbuildable", "Uncapturable"],
|
|
"movement": 2
|
|
},
|
|
{
|
|
"name": "Great Engineer",
|
|
"unitType": "Civilian",
|
|
"uniques": ["Can speed up construction of a building", "Can construct [Manufactory]", "Great Person - [Production]", "Unbuildable", "Uncapturable"],
|
|
"movement": 2
|
|
},
|
|
{
|
|
"name": "Great Prophet",
|
|
"unitType": "Civilian",
|
|
"uniques": ["Can construct [Holy site] if it hasn't used other actions yet", "Can [Spread Religion] [4] times",
|
|
"Removes other religions when spreading religion", "May found a religion", "May enhance a religion",
|
|
"May enter foreign tiles without open borders", "[-1] Sight", "Great Person - [Faith]",
|
|
"Unbuildable", "Religious Unit", "Hidden when religion is disabled",
|
|
"Takes your religion over the one in their birth city"],
|
|
"movement": 2,
|
|
"religiousStrength": 1000
|
|
},
|
|
{
|
|
"name": "Great General",
|
|
"unitType": "Civilian",
|
|
"uniques": ["Can start an [8]-turn golden age", "Bonus for units in 2 tile radius 15%", "Can construct [Citadel]",
|
|
"Great Person - [War]", "Unbuildable", "Uncapturable"],
|
|
"movement": 2
|
|
},
|
|
{
|
|
"name": "Khan",
|
|
"unitType": "Civilian",
|
|
"uniqueTo": "Mongolia",
|
|
"replaces": "Great General",
|
|
"uniques": ["Can start an [8]-turn golden age","Bonus for units in 2 tile radius 15%",
|
|
"All adjacent units heal [+15] HP when healing", "[+15] HP when healing", "Can construct [Citadel]", "Great Person - [War]", "Unbuildable", "Uncapturable"],
|
|
"movement": 5
|
|
},
|
|
|
|
/* Religious units */
|
|
|
|
{
|
|
"name": "Missionary",
|
|
"unitType": "Civilian",
|
|
"uniques": ["Can [Spread Religion] [2] times", "May enter foreign tiles without open borders, but loses [250] religious strength each turn it ends there",
|
|
"Can be purchased with [Faith] [in all cities in which the majority religion is a major religion]",
|
|
"[-1] Sight", "Unbuildable", "Religious Unit", "Hidden when religion is disabled"],
|
|
"movement": 4,
|
|
"religiousStrength": 1000
|
|
},
|
|
{
|
|
"name": "Inquisitor",
|
|
"unitType": "Civilian",
|
|
"uniques": ["Prevents spreading of religion to the city it is next to",
|
|
"Can [Remove Foreign religions from your own cities] [1] times",
|
|
"Can be purchased with [Faith] [in all cities in which the majority religion is an enhanced religion]",
|
|
"[+1] Sight", "Hidden when religion is disabled", "Unbuildable", "Religious Unit"
|
|
],
|
|
"movement": 3
|
|
}
|
|
|
|
/* Spaceship Parts */
|
|
/*
|
|
// Must be transported to the Capital for launch.
|
|
// Can be destroyed by any hostile military unit walking in their tile.
|
|
{
|
|
"name": "SS Booster",
|
|
"unitType": "Civilian",
|
|
"movement": 2,
|
|
"cost": 500,
|
|
"requiredTech": "Robotics",
|
|
"requiredResource": "Aluminum",
|
|
"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
|
|
// costs 750 in G&K, 1500 in BNW
|
|
},
|
|
{
|
|
"name": "SS Cockpit",
|
|
"unitType": "Civilian",
|
|
"movement": 2,
|
|
"cost": 750,
|
|
"requiredTech": "Satellites",
|
|
"requiredResource": "Aluminum",
|
|
"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
|
|
// costs 1500 in BNW
|
|
},
|
|
{
|
|
"name": "SS Engine",
|
|
"unitType": "Civilian",
|
|
"movement": 2,
|
|
"cost": 750,
|
|
"requiredTech": "Particle Physics",
|
|
"requiredResource": "Aluminum",
|
|
"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
|
|
// costs 1500 in BNW
|
|
},
|
|
{
|
|
"name": "SS Stasis Chamber",
|
|
"unitType": "Civilian",
|
|
"movement": 2,
|
|
"cost": 750,
|
|
"requiredTech": "Nanotechnology",
|
|
"requiredResource": "Aluminum",
|
|
"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
|
|
// costs 1500 in BNW
|
|
}
|
|
*/
|
|
]
|