mirror of
https://github.com/yairm210/Unciv.git
synced 2025-02-04 07:58:18 +07:00
ea03b97639
* Handle subclassing of Events properly Previously, you could only listen to the exact class * Add relevant parent classes for the multiplayer events * Refactor: use the old name as the main name in MultiplayerGameNameChanged event * Add being able to stop listening to events in the EventBus * Add tests for EventBus * Refactor: Extract GameList into standalone file * Refactor: safeUpdateIf to more generic throttle function * Refactor: Extract multiplayer UI helper functions into separate file * Refactor: Extract load/download multiplayer game into logic class from UI * Make loading a multiplayer game automatically update the in-memory game in OnlineMultiplayer * Refactor: Extract multiplayer settings into separate object * Add multiplayer status display * Fix error with multiplayer games not correctly being cleaned up after successful update * Prevent loadLatestMultiplayerState() while next turn update is running * Show "Working..." while waiting for next turn calculations instead of "Waiting for [civ]..." * Fix race condition while updating online game state |
||
---|---|---|
.. | ||
assets | ||
Images | ||
Images.Construction | ||
Images.Flags/FlagIcons | ||
Images.NationIcons/NationIcons | ||
Images.PolicyIcons/PolicyIcons | ||
Images.ReligionIcons/ReligionIcons | ||
Images.Skin | ||
Images.Tech/TechIcons | ||
Images.UnitPromotionIcons/UnitPromotionIcons | ||
ImagesToNotAddToGame | ||
res | ||
src/com/unciv/app | ||
AndroidManifest.xml | ||
build.gradle.kts | ||
ic_launcher-web.png | ||
proguard-rules.pro | ||
project.properties | ||
uncivicon-playstore.png |