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Open-source Android/Desktop remake of Civ V
eac8afef75
When finding shortest path, we no longer check intermediary tiles for the next step, since they will always have a longer path than the edge tiles (since from there, we need to pass through an edge tile anyway) |
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android | ||
core | ||
desktop | ||
gradle/wrapper | ||
ios | ||
.gitignore | ||
.travis.yml | ||
build.gradle | ||
gradlew | ||
gradlew.bat | ||
keystore.jks | ||
LICENSE | ||
README.md | ||
settings.gradle |
UnCiv
A Civ-like game for Android
Made with LibGDX on Android Studio
What is this?
An Android port of Civ V
What's been implemented?
- Map tiles, resources and improvements
- Units and movement
- Cities, production and buildings
- Population and Specialists
- Policies and Golden Ages
- Combat and barbarians
- Other civilizations (No diplomacy)
What's next?
- Expanding combat - available units, combat modifiers, and promotions
- UI+UX improvements
- Diplomacy options
So, does it work?
Everything that's been implemented so far, works.
You can start and finish a game by winning a Science victory - by building the Apollo Program and then all the required spaceship parts.
You can also (technically) win a culture victory, although it is unfeasable at this point
I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!