Unciv/docs
Oskar Niesen ef9965e218
Espionage Uniques, Buildings and Policy (#11401)
* Added OneTimeSpiesLevelUp, OneTimeGainSpy, SpyEffectiveness, EnemySpyEffectiveness and HiddenWithoutEspionage Uniques

* Spy effectiveness affects stealing tech and rigging elections

* Fixed HiddenWithoutEspionage

* Added Constabulary and Police Station

* Added cityFilter to SpyEffectiveness

* Added national Intelligence agency

* Added Great Firewall

* Fixed great firewall having a float value

* EspionageManager addSpy now returns Spy instead of name

* Added some simple espionage tests

* Fixed OneTimeSpiesLevelUp still wanting parameter

* Spy efficiency occurs after skill modifier

* Added another test

* Added Police State spy efficiency reduction unique

* Fixed "Hidden when espionage is disabled" wording

* Fixed "effectiveness" wording

* Changed "enemy spy effectiveness" unique to use negative matters

* Spy effectiveness only affect tech steal rate

* Changed "Gain an extra spy" and "Promotes all spies" uniques

* Removed Police State comment that is no longer accurate

* Changed spy effectiveness to be multiplicative
2024-04-09 23:12:21 +03:00
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assets
Developers docs: Info regarding triggerable uniques 2024-04-08 08:55:12 +03:00
Modders Espionage Uniques, Buildings and Policy (#11401) 2024-04-09 23:12:21 +03:00
Other
Credits.md New notifications bell icon with actual count (#11205) 2024-02-26 22:20:40 +02:00
Guiding-Principles.md Added "crash early crash often" to guiding principles 2024-04-04 23:53:54 +03:00
index.md Clean up wiki main page - #8665 2024-03-26 23:13:40 +02:00
Privacy-Policy.md Added "Guiding Principles" page 2024-03-18 22:29:21 +02:00