Unciv/android/assets/jsons/Civ V - Vanilla
SpacedOutChicken f483f0a345
Destroy Arsenal when city is captured (#6031)
* Destroy Arsenal when city is captured

* Destroy Arsenal when city is captured
2022-01-24 10:34:32 +02:00
..
Buildings.json Destroy Arsenal when city is captured (#6031) 2022-01-24 10:34:32 +02:00
Difficulties.json Barbarian spawning and camp placements (#5354) 2021-10-03 11:45:02 +03:00
Eras.json Stop putting Wonders as start buildings (#5710) 2021-11-27 20:01:05 +02:00
GreatPeopleNames.json Prepping for multiple rulesets - current ruleset is now is Vanilla folder 2020-04-24 14:03:41 +03:00
ModOptions.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Nations.json More unit unique typing (#5952) 2022-01-14 10:43:13 +02:00
Policies.json Typified some building uniques (#6017) 2022-01-23 06:03:50 -08:00
Quests.json City state permutations normalized to "City-State" 2022-01-14 12:16:16 +02:00
Ruins.json Updated the natural wonders for vanilla (#5943) 2022-01-10 13:28:05 -08:00
Specialists.json Converted Specialist GPP to Counter 2021-07-23 16:15:31 +03:00
Techs.json Center Agriculture in Tech tree. (#5736) 2021-11-30 19:01:06 +02:00
Terrains.json Updated the natural wonders for vanilla (#5943) 2022-01-10 13:28:05 -08:00
TileImprovements.json Merged some uniques and added a new one for not allowing to build units (#5731) 2021-12-31 12:13:09 +02:00
TileResources.json Regions part 3 - resource placement, resource settings (#5690) 2021-12-07 07:25:16 +02:00
UnitPromotions.json Typed some uniques and fixed a policy not working (#5848) 2021-12-25 17:55:14 +02:00
Units.json Fix incorrect Archer obsolete (#5947) 2022-01-11 17:04:19 +02:00
UnitTypes.json Submarines are now visible to adjacent units, and once turned visible, can be attacked by all enemy units (#5001) 2021-08-27 17:00:12 +03:00