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* Reduced max motivationToAttack from relative combat strength * Refactored MotivationToAttackAutomation to use a float instead of an int * Added personality values to MotivationToAttackAutomation * Fixed minor build errors * Added DiplomacyAutomation personality modifiers * Improved ConstructionAutomation personality values * Added some more personality implementations * Tweaked trainSettler * Fixed civilizations asking for help against city-states * Adjusted DiplomacyAutomation to account for war mongering * Fixed typo