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fc40da11d9
* Added tests to ensure that resources from buildings behave as expected * More tests suggested by @SeventhM * Caught an edge case - if you pillage your own tile improvement, your resources would not have updated! * Actually every time an improvement changes you could have a resource change * Update resources eon every improvement change because they could be providing resources via uniques |
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src/com/unciv | ||
build.gradle.kts |