# Awesome iOS Developer
Feel free to fork this repository and pull requests!!
## π Content
- [Coding Convention](#Coding-convention)
- [Swift Lint](#Swift-lint)
- [Design Pattern](#Design-Pattern)
- [Delegation](#Delegation)
- [Singleton](#Singleton)
- [Observer](#Observer)
- [KVO](#KVO)
- [KVC](#KVC)
- [Code Structuring](#code-structuringarchitecture)
- [MVC](#MVC)
- [MVVM](#MVVM)
- [VIPER](#VIPER)
- [UIDesign](#UIDesign)
- [UIdesign Inspiration](#UIdesign-Inspiration)
- [Vector Graphic Editors](#Vector-Graphic-Editors)
- [Design Collaboration](#Design-Collaboration)
- [Design Tools](#Design-Tools)
- [Helper](#Helper)
- [Email, Message, Call](#email-message-call)
- [Network Layer](#Network-Layer)
- [Image Picker](#Image-Picker)
- [File Manager](#File-Manager)
- [Video Downloader](#Video-Downloader)
- [Image Downloader](#Image-Downloader)
- [Location Manager](#Location-Manager)
- [API](#API)
- [JSON](#JSON)
- [JSONDecoder](#JSONDecoder)
- [JSONSerialization](#JSONSerialization)
- [Notification Center](#Nofitication-Center)
- [UserDefaults](#UserDefaults)
- [How to find documentDirectory](#How-to-find-documentDirectory)
- [Store Object](#Store-Object)
- [Core Data](#Core-Data)
- [Set Up Core Data](#Set-Up-Core-Data)
- [Core Data Usage](#Core-Data-Usage)
- [Store Data](#Store-Data)
- [Load Data](#Load-Data)
- [Update Data](#Update-Data)
- [Delete Data](#Delete-Data)
- [Third Party Library](#Third-Party-Library)
- [Dependency/Package Manager](#Dependency/Package-Manager)
- [CocoaPods](#CocoaPods)
- [Carthage](#Carthage)
- [Swift Package Manager](#Swift-Package-Manager)
- [Recommend Library](#Recommend-Library)
- [GCD](#GCD)
- [DispatchQueue](#DispatchQueue)
- [DispatchGroup](#DispatchGroup)
- [DispatchWorkItem](#DispatchWorkItem)
- [Thread Sanitizer](#Thread-Sanitizer)
- [Testing](#Testing)
- [Code Coverage](#Code-Coverage)
- [Unit Test](#Unit-Test)
- [UI Test](#UI-Test)
- [In App Purchase(IAP)](#In-App-PurchaseIAP)
- [APNs](#APNS)
- [Set Up APNs](#Set-Up-APNs)
- [APNs Usage](#APNs-Usage)
- [FRP](#FRP)
- [Rxswift](#Rxswift)
- [Combine](#Combine)
- [Security](#Security)
- [Checklist For App Security](#Checklist-For-App-Security)
- [Keychain](#Keychain)
- [SSL Pinning](#SSL-Pinning)
- [Code Obfuscation](#Code-Obfuscation)
- [Cryptography](#Cryptography)
- [Biometric Access](#Biometric-Access)
- [Error Search](#Error-Search)
- [Useful Stuff](#Useful-Stuff)
- [How to submit your app to the AppStore](#how-to-submit-your-app-to-the-appstore)
- [Show Preview in UIKit(Build UI with Code Base)](#show-preview-in-uikitbuild-ui-with-code-base-----)
- [Compare Changes in Swift Version](#Compare-Changes-in-Swift-Version)
- [Managing Xcode Space](#Managing-Xcode-Space)
- [Write README.md](#write-readmemd)
- [Roadmap for iOS Developer](#Roadmap-for-iOS-Developer)
## Coding convention
set of guidelines for a specific programming language that recommend programming style
### Swift Style Guide
- [Swift Style Guide](https://github.com/linkedin/swift-style-guide)
### Swift Lint
The way of force you to adapt coding convention
>otherwise project build will **FAILED**
- [Swift Lint](https://github.com/realm/SwiftLint) apply for all project:+1:
```swift
if which swiftlint >/dev/null; then
swiftlint
else
echo "error: SwiftLint not installed, download from https://github.com/realm/SwiftLint"
exit 1
fi
```
put .yml file into root folder and apply following code in Build Phases
**You can modify(delete) SwiftLint Option with opening .yml file**
> Shift + Command + . will show the hidden file
## Design Pattern
Check [this](https://refactoring.guru/design-patterns/swift) website for design pattern in Swift
## Delegation
```swift
weak var delegate: SomeProtocol?
```
## Singleton
```swift
class SingletonPattern {
static let manager = SingletonPattern()
private init() {}
}
```
## Observer
Observer is a behavioral design pattern that allows some objects to notify other objects about changes in their state.
- Observer - An object that wishes to be notified when the state of another object changes.
- Subject (Observable) - An object that maintains a list of observers, and inform them of state changes usually by calling one of their methods. An observable slightly differs in this in that it is just a function that sets up an observation.
- Subscribe - An observer lets a subject know that it wants to be informed of changes through a process called subscribing.
Check following sites
- [swiftbysundell](https://www.swiftbysundell.com/articles/observers-in-swift-part-1/)
TBD
## KVO
For more info, go [Apple Developer Site](https://developer.apple.com/documentation/swift/cocoa_design_patterns/using_key-value_observing_in_swift)
## KVC
[KVO vs KVC](https://medium.com/hackernoon/kvo-kvc-in-swift-12f77300c387)
## Code Structuring(Architecture)
### MVC
MVC pattern stands for Model - View - Controller
- Model - Model take care of storing data.
- View - View renders the data for users
- Controller - Controller modifies the View, accepts user input and interacts directly with the Model. And take care of view logic and business logic.
### MVVM
MVVM patterns stand for Model - View - ViewModel
##### MVC vs MVVM
- Model β Which holds the application data
- View β It displays the data that is stored in model. These are visual elements through which a user interacts. These are subclasses of UIView
- View Model β Transform model information/data and it interacts with controller or view to display those informations.
- Controller class β It will be there but the responsibility of view business logic has been removed and give to view model
> You can check App example of using MVVM [here](https://github.com/jphong1111/Unsplash_Clone)
### VIPER
- View - Displays what it is told to by the Presenter and relays user input back to the Presenter.
- Interactor - Contains the business logic as specified by a use case.
- Presenter - contains view logic for preparing content for display (as received from the Interactor) and for reacting to user inputs (by requesting new data from the Interactor).
- Entity - contains basic model objects used by the Interactor.
- Routing - contains navigation logic for describing which screens are shown in which order.
> For more info, go [here](https://www.raywenderlich.com/8440907-getting-started-with-the-viper-architecture-pattern)
## UIDesign
### HIG(Human Interface Guidelines)
- [Apple UI Kit](https://developer.apple.com/documentation/uikit)
- [iOS Design Guide](https://ivomynttinen.com/blog/ios-design-guidelines)
### iOS icon
- [SF Symbols](https://developer.apple.com/sf-symbols/) Download SF Symbols2 for more icons!
- [icon8](https://icons8.com/) You can download icons imge for your **APP**
- [appicon](https://appicon.co/) generate the app icon size
### UIdesign Inspiration
- [Dribble](https://dribbble.com/)
- [Pinterest](https://pinterest.com/)
- [Behance](https://www.behance.net/)
- [Pttrns](https://pttrns.com/)
- [Awwwards](https://www.awwwards.com/)
- [Flickr](http://www.flickr.com/)
- [Mobbin](https://mobbin.design/)
### Vector Graphic Editors
- [Figma](https://www.figma.com/)
- [Sketch](https://www.sketch.com/)
- [Adobe XD](https://www.adobe.com/products/xd.html)
### Design Collaboration Tools
- [Sympli](https://sympli.io/)
- [Zepline](https://zeplin.io/)
### Design Tools
- [DetailsPro](https://detailspro.app) You can design with SwiftUI free π
Back to Content
## Helper
All files are resuable files and protocol oriented. **Just Copy and Paste inside your project and use it!!** π
**These helper files are not with Error Handling! careful at use**
## Email, Message, Call
You can check the file in the follow link
- [Email, Message, Call](https://github.com/jphong1111/Useful_Swift/blob/main/Helper/ConversationHandler/ConversationManager.swift)
### Usage
import MessageUI first
```swift
import MessageUI
```
Then use it
> Don't forget to extend the mail, message delegate to your ViewController!
```swift
lazy var conversation = ConversationManager(presentingController: self, mailDelegate: self, messageDelegate: self, viewController: self)
@IBAction private func sendEmail(_ sender: UIButton) {
conversation.sendEmail(feedback: MailFeedback(recipients: ["abcd@google.com"], subject: "FeedBack", body: "Write feedback here"))
}
@IBAction private func sendMessage(_ sender: UIButton) {
conversation.sendMessage(feedback: MessageFeedBack(recipients: ["1111111111"], body: "Type here"))
}
@IBAction private func startCall(_ sender: UIButton) {
conversation.makeCall(number: "1111111111")
}
```
Good To GO πππ
> See Example [here](https://github.com/jphong1111/ImageMessageHandler_DemoApp)
## Network Layer
- [Network Layer](https://github.com/jphong1111/Useful_Swift/tree/main/Helper/Network%20Layer)
### Usage
First, set the base URL in **EndPointType file**
> Don't forget to put your API key in it!
```swift
var baseURL: URL {
guard let url = URL(string: "https://api.openweathermap.org/data/2.5/") else {
fatalError("baseURL could not be configured.")
}
return url
}
```
then make a instance of router.swift file in your code
```swift
private let router = Router()
```
for **YourAPI part**, simply create a new **enum** with cases about specific api URL
> It will make your router more dynamic!
> Don't forget extension to EndPointType!
```swift
enum YourAPI {
case first(country: String)
case second(time: Int)
case third(name: String)
}
extension YourAPI: EndPointType {
var path: String {
switch self {
case .first(let country):
return "\(country).json"
case .second(let time):
return "\(time).json"
case .third(let name):
return "\(name).json"
}
}
}
```
then, use it like this
```swift
router.request(.first(country: London)) { [weak self] (results: Result) in
guard let self = self else { return }
switch results {
case .success(let data):
// insert your modifications!
case .failure(let error):
// insert your modifications!
print(error)
}
}
```
> **CountryWeather should be a model with Decodable**
If you want to see how can I use Network Layer in Project, check [this](https://github.com/jphong1111/Unsplash_Clone/tree/main/Unsplah_Clone/ReusableComponent/NetworkLayer)
This reusable network layer files for referenced from [here](https://medium.com/flawless-app-stories/writing-network-layer-in-swift-protocol-oriented-approach-4fa40ef1f908)
> Also [Alamofire](https://github.com/Alamofire/Alamofire) will be a great option for Network Layer!
## Image Picker
- [Image Picker](https://github.com/jphong1111/Useful_Swift/blob/main/Helper/ImagePickerHandler/ImagePicker.swift)
### Usage
Copy and Paste in your project and then declare Image Picker object inside your project
```swift
lazy var imagePicker = ImagePicker(presentationController: self, delegate: self)
```
Then, extend ImagePickerDelegate to your viewController
```swift
extension ViewController: ImagePickerDelegate {
func didSelect(image: UIImage?) {
self.yourImageView.image = image
self.dismiss(animated: true, completion: nil)
}
}
```
Good To GO πππ
> See Example [here](https://github.com/jphong1111/ImageMessageHandler_DemoApp)
## File Manager
- [File Manager](https://github.com/jphong1111/awesome-ios-developer/blob/main/Helper/FileManageHandler/FileManager.swift)
### Usage
Copy and Paste in your project
```swift
let readData = FileManageHelper.manager.readFile(filename: fileNameTextField.text ?? "", type: extensionTextField.text ?? "")
resultTextField.text = readData
```
> File Manager are wrote with singleton pattern, therefore no need to declare in side your code!
Good To GO πππ
## Video Downloader
- [Video Downloader](https://github.com/jphong1111/awesome-ios-developer/blob/main/Helper/VideoDownloadHandler/VideoDownloadManager.swift)
## Usage
Make an object of VideoManager inside your code
```swift
let videoManager = VideoManager()
```
use downloadVideoLinkAndCreateAsset function to start download with entering URL
```swift
self.videoManager.downloadVideoLinkAndCreateAsset(text)
```
Good To GO πππ
## Image Downloader
There is no file for Image Downloader.
To download images into device, only thing is this
```swift
if let data = try? Data(contentsOf: urls),
let image = UIImage(data: data) {
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
}
```
Just **change urls into your image URL**
> UIImageWriteToSavedPhotosAlbum will take care it to download to device.
> For more info go [here](https://www.hackingwithswift.com/example-code/media/uiimagewritetosavedphotosalbum-how-to-write-to-the-ios-photo-album)
Good To GO πππ
## Location Manager
- ~~[Location Manager](https://github.com/jphong1111/Useful_Swift/tree/main/Helper/LocationHandler/LocationManager.swift)~~
Currently Working
Back to Content
## API
API(Application Programming Interface) is an interface that defines interactions between multiple software applications or mixed hardware-software intermediaries. It defines the kinds of calls or requests that can be made, how to make them, the data formats that should be used, the conventions to follow, etc.
### Various API Site
- [rapidAPI](https://www.rapidapi.com)
- [AnyAPI](https://any-api.com/)
- [Programmableweb](https://www.programmableweb.com/)
## JSON
JSON is a language-independent data format
> Which is relative with **KEY - VALUE** pair
```json
{
"main": [
{
"title": "example1",
"body": "body1"
},
{
"title": "example2",
"body: "body2"
}
]
}
```
### JSON parser extension for Chrome
This extension makes JSON more structable
[JSON parser pro](https://chrome.google.com/webstore/detail/json-viewer-pro/eifflpmocdbdmepbjaopkkhbfmdgijcc) **FREE** :+1:
## JSONDecoder
To use JSONDecoder in swift, you have to define the model to be Codable or Decodable
```swift
public typealias Codable = Decodable & Encodable
```
> Decodable can only decode the json data. Can't encoded json file!!
```swift
struct User: Codable {
var firstName: String
var lastName: String
var country: String
enum CodingKeys: String, CodingKey {
case firstName = "first_name"
case lastName = "last_name"
case country
}
}
```
> To avoid snake_case in swift, use CodingKeys or JSONDecoder.KeyDecodingStrategy
To use JSONDecoding, declare JSONDecoder and use decode() function
```swift
do {
let data = try JSONDecoder().decode(T.self, from: unwrappedData)
completionOnMain(.success(data))
} catch {
print(error)
completionOnMain(.failure(.parseError))
}
```
T.self -> Model(Struct) of the data that you want to decode
> data will decoded to form of T
unwrappedData -> Input actual data from file or server
> This should be a Data Type!!
## JSONSerialization
JSONSerialization is a old way of decode the JSON file.
> Apple populated Codable since Swift 4
### Example
Example of number.json data
```json
{
"number": [
{
"name": "Dennis",
"number": "111-222-3333"
},
{
"name": "Jenny",
"number": "444-555-6666"
},
{
"name": "Ben",
"number": "777-888-9999"
}
]
}
```
Here is a example of JSONSerialization with actaul JSON file in project folder
> Otherwise you can use URL!
```swift
private func populateDataFromJson() {
if let path = Bundle.main.path(forResource: "NumberData", ofType: "json") {
do {
let dataJson = try Data(contentsOf: URL(fileURLWithPath: path))
let jsonDict = try JSONSerialization.jsonObject(with: dataJson, options: .mutableContainers)
if let jsonResults = jsonDict as? [String: Any],
let results = jsonResults["number"] as? [[String: Any]] {
results.forEach { dict in
// simply appended to list(array)
self.phoneNumberList.append(PhoneNumber(name: dict["name"] as? String ?? "", number: (dict["number"] as? String ?? "")))
self.phoneNumberListClone.append(PhoneNumber(name: dict["name"] as? String ?? "", number: (dict["number"] as? String ?? "")))
}
}
} catch {
print(error.localizedDescription)
}
}
}
```
> .mutableContainers allows to working like a array and dictionary type
### JSON Parser Library
This library provide JSON parsing
- [SwifyJSON](https://github.com/SwiftyJSON/SwiftyJSON)
## Notification Center
## UserDefaults
The UserDefaults class provides a programmatic interface for interacting with the defaults system. Check [Apple Document](https://developer.apple.com/documentation/foundation/userdefaults) for more info
> UserDefaults has to have **key-value** pair
### When do we use UserDafaults
- User information, like name, email address, age, occupation
- App settings, like user interface language, app color theme or βdetailed vs. simple UIβ
- Flags, more on this later
- If store data is small
## How to find documentDirectory
Put this line of code inside of your project
```swift
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
print(NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).last ?? "")
return true
}
```
simply move into that path and you can find the documentDirectory of your Application
> if Library is not shown up, just do **Shift + Command + .** to show hidden files in your folder
## Usage
As you can see in the below, intArray will stored inside the device through UserDefaults(), so that if device is shut down, changed value wil be stored in device.
```swift
class ViewController: UIViewController {
var intArray = [1,2,3,4,5]
let defaults = UserDefaults()
override func viewDidLoad() {
super.viewDidLoad()
intArray = defaults.array(forKey: "IntArray") as! [Int]
}
@IBOutlet weak var textField: UILabel!
@IBAction private func isClicked(_ sender: UIButton) {
intArray.append(6)
defaults.set(intArray, forKey: "IntArray")
textField.text = "\(intArray)"
}
}
```
You can your plist file like this!
Declare Userdefault like this!
```swift
let defaults = UserDefaults.standard
```
> **standard** allows to access from anywhere inside device
**With using set function, you can set userdefaults**
**Also these function will allow to get a data from plist**
## Store Object
[Store Object](https://stackoverflow.com/questions/29986957/save-custom-objects-into-nsuserdefaults)
**You are GOOD TO GO** πππ
Back to Content
## Core Data
Use Core Data to save your applicationβs permanent data for offline use, to cache temporary data, and to add undo functionality to your app on a single device.
**Core Data in Swift is using SQLite as DEFAULT**
> Image From London App Brewery
### Set Up Core Data
Simply Click Core Data check box when you create a new project
If you want to attach Core Data in exsiting project
Create **Data Model** file first
Then import CoreData inside your **AppDelegate.swift** file
```swift
import CoreData
```
And Copy and Paste this lines of code inside your **AppDelegate.swift** file
```swift
// MARK: - Core Data stack
lazy var persistentContainer: NSPersistentContainer = {
/*
The persistent container for the application. This implementation
creates and returns a container, having loaded the store for the
application to it. This property is optional since there are legitimate
error conditions that could cause the creation of the store to fail.
*/
let container = NSPersistentContainer(name: "Your DataModel file name")
container.loadPersistentStores(completionHandler: { (storeDescription, error) in
if let error = error as NSError? {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
/*
Typical reasons for an error here include:
* The parent directory does not exist, cannot be created, or disallows writing.
* The persistent store is not accessible, due to permissions or data protection when the device is locked.
* The device is out of space.
* The store could not be migrated to the current model version.
Check the error message to determine what the actual problem was.
*/
fatalError("Unresolved error \(error), \(error.userInfo)")
}
})
return container
}()
// MARK: - Core Data Saving support
func saveContext () {
let context = persistentContainer.viewContext
if context.hasChanges {
do {
try context.save()
} catch {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
let nserror = error as NSError
fatalError("Unresolved error \(nserror), \(nserror.userInfo)")
}
}
}
```
Don't forget to change it
```swift
let container = NSPersistentContainer(name: "Your DataModel file name")
```
And goto **SceneDelegate.swift** file, copy below lines of code and replace yours
```swift
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
// Save changes in the application's managed object context when the application transitions to the background.
(UIApplication.shared.delegate as? AppDelegate)?.saveContext()
}
```
If your target is **below iOS13**, put this line of code in side your **applicationWillTerminate** of **AppDelegate.swift** file
```swift
self.saveContext()
```
## Core Data Usage
Once you create your DataModel file, you can simply create a **Entity(Class)** and **Attributes(Properties)**
And then, change the type of attributes in inspector like this
Once you create your own Entities & Attributes, go to Inspector and change Module to **CurrentProductModule**
> If you didn't set it, thats fine, but if you are working in big project, then you need to set it. Otherwise this can occurs some error.
### Codegen
As you can see in above, there are three options
- Manual/None - Swift didn't generate CoreDataClass, CoreDataProperties files so that you have to create yourself **(full control)**
- Class Definition - Swift will generate CoreDataClass, CoreDataProperties files. **(No control)**
- Category/Extension - Swift will generate only Extension file **(Some Control)**
CoreDataClass, CoreDataProperties are located in below
> /Users/dennis/Library/Developer/Xcode/DerivedData/CoreDataUserDefaultPractice-hisefjfyuvglrjekndpftwazftug/Build/Intermediates.noindex/CoreDataUserDefaultPractice.build/Debug-iphonesimulator/CoreDataUserDefaultPractice.build/DerivedSources/CoreDataGenerated/CoreDataUserDefaultPractice
And CoreDataClass, CoreDataProperties are looking like this,
> If your code can run it but didn't get your Entities, **Rebuild it or Restart your Xcode**
## Store Data
Declare context as a global variable
```swift
let context = (UIApplication.shared.delegate as! AppDelegate).persistentContainer.viewContext
```
> Get viewContext that we defined in AppDelegate.swift file
Simply you can use this code to save your data to CoreData
```swift
func saveItem() {
do {
try context.save()
} catch {
print("Error Saving Context: \(error.localizedDescription)")
}
}
```
> Use it wherever you want
Data can be find if you print the path
```swift
print(FileManager.default.urls(for: .documentDirectory, in: .userDomainMask))
```
> You can check Entities, Properties inside that file
## Load Data
Refer this code and apply it to your code wherever you want to reload it
```swift
func loadItem() {
let request: NSFetchRequest- = Item.fetchRequest()
do {
itemArray = try context.fetch(request)
} catch {
print("Load Item Error: \(error.localizedDescription)")
}
}
```
> Item will be your Entity, itemArray will be your Entity object
> Don't forget to import **CoreData**
## Update Data
Simply use setValue function so that you can update your value in DB
```swift
itemArray[0].setValue(<#T##value: Any?##Any?#>, forKey: <#T##String#>)
```
> if you are using TableView or CollectionView, change 0 to indexPath.row
## Delete Data
Simply use delete function in context
```swift
context.delete(itemArray[0])
```
> change number for dynamic!
**You are GOOD TO GO** πππ
Back to Content
## Third Party Library
Third Party Library saves you time as you do not need to develop the functionality that the library provides.
[SHOULD DEVELOPERS USE THIRD-PARTY LIBRARIES?](https://www.scalablepath.com/blog/third-party-libraries/)
> Relying on library(abused) is not a good idea
- [awesome ios github](https://github.com/vsouza/awesome-ios) Contains all the popular libraries in Swift:+1:
- [awesome swift site](https://swift.libhunt.com/) You can broswe popular libraries related to iOS
## Dependency/Package Manager
A package manager is a tool that simplifies the process of working with code from multiple sources.
- Centralised hosting of packages and source code with public server with access to developers or contributors
- Download the source code at the run time, so that we donβt need to include it in the repository
- Link the source code to our working repository by including source files
[More Info](https://medium.com/xcblog/swift-dependency-management-for-ios-3bcfc4771ec0)
## CocoaPods
Download cocoapods
```bash
$ sudo gem install cocoapods
```
After finish download cocoapods, go to your root folder of your project and make pod file
```bash
$ pod init
```
Click into your pod file and edit
Image
After finish editing, update your pod file
```bash
$ pod install
```
**You are GOOD TO GO** πππ
## Carthage
```bash
$ brew install carthage
```
```bash
$ carthage update
```
**You are GOOD TO GO** πππ
## Swift Package Manager
### Recommend Library
- SDWebImage - Downloading and caching images from the web
- Kingfisher - Downloading and caching images from the web
- Hero - Various kind of animation with using Segue
- Alamofire - Network Layer tool
- Moya - Network abstraction layer written in Swift
- RxSwift - Reactive Programming in Swift
- SwiftyJSON - JSON parsar Helper
- IQKeyboardManager - Easy to manage Keyboard settings
- SnapKit - Swift Auto Layout DSL for iOS
- Charts - Make Beutiful Charts in your App
- etc...
## GCD
GCD(Grand Central Dispatch) is a low-level API for managing concurrent operations. It can help you improve your appβs responsiveness by deferring computationally expensive tasks to the background.
## DispatchQueue
An object that manages the execution of tasks serially or concurrently on your app's main thread or on a background thread.
#### main
We can say main is a serial queue
#### global()
We can say global is a concurrent queue
## DispatchGroup
## DispatchWorkItem
## Thread Sanitizer
Thread Sanitizer is a tool to identifies the potential thread-related corruption issues. And it is a good way to find the [Readers and Writers problem](https://en.wikipedia.org/wiki/Readers%E2%80%93writers_problem) in your application.
### How to Use Address Sanitizer
Go to this Option and Click **EDIT SCHEME...** π
And then go to **RUN** and check **THREAD SANITIZER** π
## Testing
## Code Coverage
Before start your Testing, add coverage will be a good option to show the result of test
First, check code coverage
Then, go to **EDIT SHEME**, check like this
## Unit Test
## UI Test
## In App Purchase(IAP)
**Requirement**
- Full Apple Developoment Program($99)
- Physical IPhone Device to test IAP
> **Simulator can not test IAP!!**
## Paywall
Paywall is a way to restrict access to their information so that only paying users can use it.
Lots of developer recommend 80% - (Paywall) - 20%
## Set Up
TBD
For more info about getting start of IAP, go [here](https://www.raywenderlich.com/5456-in-app-purchase-tutorial-getting-started) π
## APNs
APNS stands for **Apple Push Notification service**
## APNs Usage
For more info go [here](https://www.raywenderlich.com/11395893-push-notifications-tutorial-getting-started)
## FRP
Functional Reactive Programming
## Rxswift
[RxSwift raywenderlich](https://www.raywenderlich.com/books/rxswift-reactive-programming-with-swift/v4.0)
[RxSwift](https://github.com/ReactiveX/RxSwift) - Github Repository
[RxSwift](http://reactivex.io/intro.html) - Website
Back to Content
## Combine
Combine released on iOS13 from Apple for Functional Reactive Programming.
[Swiftbysundell](https://www.swiftbysundell.com/basics/combine/)
## Security
Security secure the data your app manages, and control access to your app.
Check below for more detail about iOS Security as well as Application security
- [Introduction to Apple platform security](https://support.apple.com/ko-kr/guide/security/seccd5016d31/web)
- [iOS Security](https://www.cse.wustl.edu/~jain/cse571-14/ftp/ios_security/index.html)
- [Apple Developer Doc about Security](https://developer.apple.com/documentation/security)
- [iOS App Security: Best Practices](https://quickbirdstudios.com/blog/ios-app-security-best-practices/)
Back to Content
## Checklist For App Security
- [ ] Keychain For Sensitive Data Storage
- [ ] Application Transport Security Layer(TSL)
- [ ] SSL Pinning
- [ ] Jailbroken Device Check
- [ ] Disable Debug Logs
- [ ] Third-Party Library Usage Check
- [ ] Code Obfuscation
- [ ] Cryptography
- [ ] Biometric Access
## Keychain
[Keychain raywenderlich](https://www.raywenderlich.com/9240-keychain-services-api-tutorial-for-passwords-in-swift)
## SSL Pinning
When a mobile app communicates with a server, it uses SSL(Secure Socket Layer) pinning technique for protecting the transmitted data against tampering and eavesdropping.
- [Preventing Man-in-the-Middle Attacks in iOS with SSL Pinning](https://www.raywenderlich.com/1484288-preventing-man-in-the-middle-attacks-in-ios-with-ssl-pinning)
- [How to Perform SSL Pinning in iOS Apps](https://appinventiv.com/blog/ssl-pinning-in-ios-app/)
## How SSL Works
1. A browser attempts to connect with a website which is secured with a SSL. The browser then requests the web server to identify itself.
2. Web server then sends the browser its SSL certificate copy.
3. The browser checks if the SSL certificate must be trusted. If it can be, a message is sent to the web server.
4. Web server then sends back an acknowledgement to begin the SSL encrypted session.
5. The encrypted data is then finally shared between the browser and web server.
## SSL pinning methods
- Pin the certificate β you can download the serverβs certificate and bundle them in the app. At the runtime, the app compares the server certificate to ones that you have embedded.
- Pin the public key β you can retrieve the public key of certificate in the code as string. At the runtime, the application compared the certificateβs public key to one which is hard-coded in the code.
## Using URLSession
```swift
func urlSession(_ session: URLSession, didReceive challenge: URLAuthenticationChallenge, completionHandler: @escaping (URLSession.AuthChallengeDisposition, URLCredential?) -> Void) {
if (challenge.protectionSpace.authenticationMethod == NSURLAuthenticationMethodServerTrust) {
if let serverTrust = challenge.protectionSpace.serverTrust {
var secresult = SecTrustResultType.invalid
let status = SecTrustEvaluate(serverTrust, &secresult)
if (errSecSuccess == status) {
if let serverCertificate = SecTrustGetCertificateAtIndex(serverTrust, 0) {
let serverCertificateData = SecCertificateCopyData(serverCertificate)
let data = CFDataGetBytePtr(serverCertificateData);
let size = CFDataGetLength(serverCertificateData);
let cert1 = NSData(bytes: data, length: size)
let file_der = Bundle.main.path(forResource: "name-of-cert-file", ofType: "cer")
if let file = file_der {
if let cert2 = NSData(contentsOfFile: file) {
if cert1.isEqual(to: cert2 as Data) { completionHandler(URLSession.AuthChallengeDisposition.useCredential, URLCredential(trust:serverTrust))
return
}
}
}
}
}
}
}
// Pinning failed completionHandler(URLSession.AuthChallengeDisposition.cancelAuthenticationChallenge, nil)
}
```
## Using Alamofire 5
If you are using above version, this code should be changed
[More Info](https://devgenes.com/posts/SSL-Pinning-With-Alamofire/)
First, Download SSL certificate to your project folder
> https://www.yourdomain.com (NOT IN THIS WAY)
```bash
openssl s_client -showcerts -connect yourdomain.com:443 < /dev/null | openssl x509 -outform DER > yourdomain.cer
```
Make a SessionManager to get SSL Pinning
```swift
let sessionManager: SessionManager = {
let serverTrustPolicies: [String: ServerTrustPolicy] = ["yourdomain.com": .pinCertificates(certificates: ServerTrustPolicy.certificates(),
validateCertificateChain: true,
validateHost: true)]
return SessionManager(serverTrustPolicyManager: ServerTrustPolicyManager(policies: serverTrustPolicies))
}()
```
request from sessionManager, if it is invalid, print error
```swift
sessionManager.request("https://yourdomain.com").responseString { (dataResponse) in
switch dataResponse.result {
case .failure(let err):
print(err)
case .success(let val):
print(val)
if let headerFields = dataResponse.response?.allHeaderFields {
print(headerFields)
}
}
}
```
### Relative Stuff
TrustKit makes it easy to deploy SSL public key pinning
[TrustKit](https://github.com/datatheorem/TrustKit)
## Code Obfuscation
## Cryptography
## Biometric Access
## Error Search
Find your common error here
[Error Search](https://github.com/jphong1111/Useful_Swift/blob/error-search/README.md)
## Useful Stuff
I listed some of the useful & interesting stuff related with Swift
Back to Content
## How to submit your app to the AppStore
[Publishing to AppStore](https://codewithchris.com/submit-your-app-to-the-app-store/#apple-developer-program)
## Show Preview in UIKit(Build UI with Code Base) π π π π π
Copy this code and Paste into your controller
```swift
#if canImport(SwiftUI) && DEBUG
import SwiftUI
struct SwiftLeeViewRepresentable: UIViewRepresentable {
func makeUIView(context: Context) -> UIView {
return UIStoryboard(name: "Main", bundle: Bundle.main).instantiateInitialViewController()!.view
}
func updateUIView(_ view: UIView, context: Context) {
}
}
@available(iOS 13.0, *)
struct SwiftLeeViewController_Preview: PreviewProvider {
static var previews: some View {
SwiftLeeViewRepresentable()
}
}
#endif
```
Enable canvas option like this
**You are GOOD TO GO** πππ
## Compare Changes in Swift Version
You can compare changes based on Swift Verison
[Whatsnewinswift](https://www.whatsnewinswift.com/?from=5.3&to=5.4)
## Managing Xcode Space
This will be helful when you are running out of storage in your mac
```bash
# 1
echo "Removing Derived Data..."
rm -rf ~/Library/Developer/Xcode/DerivedData/
# 2
echo "Removing Device Support..."
rm -rf ~/Library/Developer/Xcode/iOS\ DeviceSupport
rm -rf ~/Library/Developer/Xcode/watchOS\ DeviceSupport
rm -rf ~/Library/Developer/Xcode/tvOS\ DeviceSupport
# 3
echo "Removing old simulators..."
xcrun simctl delete unavailable
# 4
echo "Removing caches..."
rm -rf ~/Library/Caches/com.apple.dt.Xcode
rm -rf ~/Library/Caches/org.carthage.CarthageKit
# 5
if command -v pod &> /dev/null
then
# 6
pod cache clean --all
fi
echo "Done!"
```
After writing, run it with this command
```bash
chmod u+x clean-xcode.sh
```
And then
```script
./clean-xcode.sh
```
**This will cleans out derived data, device support, simulators and caches. So that once you execute it, You have to build your project AGAIN**
For More Info, visit [here](https://www.raywenderlich.com/19998365-understanding-and-managing-xcode-space)
Back to Content
## Roadmap for iOS Developer
check this out [here](https://github.com/BohdanOrlov/iOS-Developer-Roadmap)
## Use VIM in Xcode
Check [this](https://www.twilio.com/blog/2017/06/adding-vim-keybindings-to-xcode-with-xvim.html) site for more info!
## Write README.md
[This](https://medium.com/@saumya.ranjan/how-to-write-a-readme-md-file-markdown-file-20cb7cbcd6f) will help you to write a README.md file more dynamically π
Back to Content
## β€ Supporters
### β Stargazers
### π΄ Forks
### π GitHub Stargazers
[![Stargazers over time](https://starchart.cc/jphong1111/useful_swift.svg)](https://starchart.cc/jphong1111/awesome-ios-developer)
## Author
This README.md file is written by **Jungpyo Hong (Dennis)**
email: ghdwjdvy96@gmail.com
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