dae/common/assets/assets.go
2023-02-08 23:35:30 +08:00

126 lines
3.3 KiB
Go

/*
* SPDX-License-Identifier: AGPL-3.0-only
* Copyright (c) since 2023, v2rayA Organization <team@v2raya.org>
*/
package assets
import (
"errors"
"fmt"
"github.com/adrg/xdg"
"github.com/sirupsen/logrus"
"io/fs"
"os"
"path/filepath"
"runtime"
"strings"
"sync"
"time"
)
const CacheTimeout = 5 * time.Second
type CacheItem struct {
Filename string
Path string
CacheDeadline time.Time
}
type LocationFinder struct {
mu sync.Mutex
m map[string]CacheItem
}
func NewLocationFinder() *LocationFinder {
return &LocationFinder{
mu: sync.Mutex{},
m: map[string]CacheItem{},
}
}
func (c *LocationFinder) GetLocationAsset(log *logrus.Logger, filename string) (path string, err error) {
c.mu.Lock()
defer c.mu.Unlock()
if item, ok := c.m[filename]; ok && time.Now().Before(item.CacheDeadline) {
return item.Path, nil
}
defer func() {
if err == nil {
c.m[filename] = CacheItem{
Filename: filename,
Path: path,
CacheDeadline: time.Now().Add(CacheTimeout),
}
time.AfterFunc(CacheTimeout, func() {
c.mu.Lock()
defer c.mu.Unlock()
if item, ok := c.m[filename]; ok && time.Now().After(item.CacheDeadline) {
delete(c.m, filename)
}
})
}
}()
folder := "dae"
location := os.Getenv("DAE_LOCATION_ASSET")
// check if DAE_LOCATION_ASSET is set
if location != "" {
// add DAE_LOCATION_ASSET to search path
searchPaths := []string{
filepath.Join(location, filename),
}
// additional paths for non windows platforms
if runtime.GOOS != "windows" {
searchPaths = append(
searchPaths,
filepath.Join("/usr/local/share", folder, filename),
filepath.Join("/usr/share", folder, filename),
)
}
searchDirs := make([]string, len(searchPaths))
for i := range searchDirs {
searchDirs[i] = filepath.Dir(searchPaths[i])
}
log.Debugf(`Search "%v" in [%v]`, filename, strings.Join(searchDirs, ", "))
for _, searchPath := range searchPaths {
if _, err = os.Stat(searchPath); err != nil && errors.Is(err, fs.ErrNotExist) {
continue
}
log.Debugf(`Found "%v" at %v`, filename, searchPath)
// return the first path that exists
return searchPath, nil
}
return "", fmt.Errorf("%v: %w in [%v]", filename, os.ErrNotExist, strings.Join(searchDirs, ", "))
} else {
if runtime.GOOS != "windows" {
// search XDG data directories on non windows platform
searchDirs := append([]string{xdg.DataHome}, xdg.DataDirs...)
for i := range searchDirs {
searchDirs[i] = filepath.Join(searchDirs[i], folder)
}
log.Debugf(`Search "%v" in [%v]`, filename, strings.Join(searchDirs, ", "))
relpath := filepath.Join(folder, filename)
fullpath, err := xdg.SearchDataFile(relpath)
if err != nil {
return "", fmt.Errorf("%v: %w in [%v]", filename, os.ErrNotExist, strings.Join(searchDirs, ", "))
}
log.Debugf(`Found "%v" at %v`, filename, fullpath)
return fullpath, nil
} else {
// fallback to the old behavior of using only current dir on Windows
path := filepath.Join("./", filename)
if absPath, e := filepath.Abs(path); e == nil {
path = absPath
}
if _, err := os.Stat(path); errors.Is(err, os.ErrNotExist) {
return "", fmt.Errorf("%v: %w in %v", filename, os.ErrNotExist, path)
}
return path, nil
}
}
}
var DefaultLocationFinder = NewLocationFinder()