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Added local and server entity id to entity debug info
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@ -35,6 +35,7 @@ import com.riiablo.engine.server.component.AnimData;
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import com.riiablo.engine.server.component.Class;
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import com.riiablo.engine.server.component.Classname;
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import com.riiablo.engine.server.component.CofReference;
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import com.riiablo.engine.server.component.Networked;
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import com.riiablo.engine.server.component.Object;
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import com.riiablo.engine.server.component.Position;
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import com.riiablo.graphics.BlendMode;
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@ -106,6 +107,7 @@ public class RenderSystem extends BaseEntitySystem {
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// // DEBUG
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protected ComponentMapper<Classname> mClassname;
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protected ComponentMapper<Class> mClass;
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protected ComponentMapper<Networked> mNetworked;
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protected ComponentMapper<BBoxWrapper> mBBoxWrapper;
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protected ComponentMapper<Angle> mAngle;
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protected ComponentMapper<Selectable> mSelectable;
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@ -1357,6 +1359,18 @@ public class RenderSystem extends BaseEntitySystem {
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if ((stx <= position.x && position.x < stx + Tile.SUBTILE_SIZE)
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&& (sty <= position.y && position.y < sty + Tile.SUBTILE_SIZE)) {
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builder.setLength(0);
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builder.append(id);
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Networked networked = mNetworked.get(id);
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if (networked != null) {
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builder
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.append(' ')
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.append('(')
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.append(networked.serverId)
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.append(')');
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}
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builder.append('\n');
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builder.append(mClassname.get(id).classname).append('\n');
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Class.Type type = mClass.get(id).type;
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