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Added temporary check to prevent attacking interactable entities
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@ -132,7 +132,7 @@ public class CursorMovementSystem extends BaseSystem {
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if (interactable != null && srcPos.dst(targetPos) <= interactable.range) {
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if (interactable != null && srcPos.dst(targetPos) <= interactable.range) {
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setTarget(src, Engine.INVALID_ENTITY);
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setTarget(src, Engine.INVALID_ENTITY);
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interactable.interactor.interact(src, targetId);
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interactable.interactor.interact(src, targetId);
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} else {
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} else if (interactable == null) { // TODO: change to check targetability of targetId
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setTarget(src, Engine.INVALID_ENTITY);
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setTarget(src, Engine.INVALID_ENTITY);
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actioneer.cast(src, Riiablo.charData.getAction(Input.Buttons.LEFT), targetId);
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actioneer.cast(src, Riiablo.charData.getAction(Input.Buttons.LEFT), targetId);
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}
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}
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