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Disabled entity creation when socket is non-null
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@ -190,6 +190,7 @@ public class GameScreen extends ScreenAdapter implements GameLoadingScreen.Loada
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RenderSystem renderer;
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public int player;
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CharData charData;
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Socket socket;
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Map map;
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MapManager mapManager;
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@ -239,6 +240,7 @@ public class GameScreen extends ScreenAdapter implements GameLoadingScreen.Loada
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public GameScreen(CharData charData, Socket socket) {
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this.charData = charData;
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this.socket = socket;
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charData.getD2S().loadRemaining();
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charData.updateD2S(2);
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charData.loadItems();
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@ -756,7 +758,7 @@ public class GameScreen extends ScreenAdapter implements GameLoadingScreen.Loada
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Riiablo.music.stop();
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Riiablo.assets.get(windowopenDescriptor).play();
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mapManager.createEntities();
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if (socket == null) mapManager.createEntities();
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engine.getSystem(Box2DPhysics.class).createBodies();
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