Disabled entity creation when socket is non-null

This commit is contained in:
Collin Smith
2019-12-21 01:22:11 -08:00
parent 55fdf47312
commit 0d88f138d9

View File

@ -190,6 +190,7 @@ public class GameScreen extends ScreenAdapter implements GameLoadingScreen.Loada
RenderSystem renderer;
public int player;
CharData charData;
Socket socket;
Map map;
MapManager mapManager;
@ -239,6 +240,7 @@ public class GameScreen extends ScreenAdapter implements GameLoadingScreen.Loada
public GameScreen(CharData charData, Socket socket) {
this.charData = charData;
this.socket = socket;
charData.getD2S().loadRemaining();
charData.updateD2S(2);
charData.loadItems();
@ -756,7 +758,7 @@ public class GameScreen extends ScreenAdapter implements GameLoadingScreen.Loada
Riiablo.music.stop();
Riiablo.assets.get(windowopenDescriptor).play();
mapManager.createEntities();
if (socket == null) mapManager.createEntities();
engine.getSystem(Box2DPhysics.class).createBodies();