Added and disabled map disposing due to bug with multiple instances

This commit is contained in:
Collin Smith
2019-11-28 18:11:36 -08:00
parent 2139747d0c
commit 10dedcfecb

View File

@ -766,6 +766,7 @@ public class GameScreen extends ScreenAdapter implements LoadingScreen.Loadable
@Override
public void dispose() {
//map.dispose(); // FIXME: additional instances aren't reloading textures properly
charData.clearListeners();
engine.removeAllEntities();
engine.removeAllSystems();