mirror of
https://github.com/collinsmith/riiablo.git
synced 2025-02-21 20:18:14 +07:00
Added gold transfer button
This commit is contained in:
parent
b4b679ec66
commit
18c12515a3
@ -45,6 +45,9 @@ public class InventoryPanel extends WidgetGroup implements Disposable {
|
||||
final AssetDescriptor<DC6> buysellbtnDescriptor = new AssetDescriptor<>("data\\global\\ui\\PANEL\\buysellbtn.DC6", DC6.class);
|
||||
Button btnExit;
|
||||
|
||||
final AssetDescriptor<DC6> goldcoinbtnDescriptor = new AssetDescriptor<>("data\\global\\ui\\PANEL\\goldcoinbtn.dc6", DC6.class);
|
||||
Button btnDropGold;
|
||||
|
||||
final AssetDescriptor<DC6> inv_armorDescriptor = new AssetDescriptor<>("data\\global\\ui\\PANEL\\inv_armor.DC6", DC6.class);
|
||||
final AssetDescriptor<DC6> inv_beltDescriptor = new AssetDescriptor<>("data\\global\\ui\\PANEL\\inv_belt.DC6", DC6.class);
|
||||
final AssetDescriptor<DC6> inv_bootsDescriptor = new AssetDescriptor<>("data\\global\\ui\\PANEL\\inv_boots.DC6", DC6.class);
|
||||
@ -273,6 +276,16 @@ public class InventoryPanel extends WidgetGroup implements Disposable {
|
||||
invgold.setPosition(107, 24);
|
||||
addActor(invgold);
|
||||
|
||||
btnDropGold = new Button(new Button.ButtonStyle() {{
|
||||
Riiablo.assets.load(goldcoinbtnDescriptor);
|
||||
Riiablo.assets.finishLoadingAsset(goldcoinbtnDescriptor);
|
||||
DC6 goldcoinbtn = Riiablo.assets.get(goldcoinbtnDescriptor);
|
||||
up = new TextureRegionDrawable(goldcoinbtn.getTexture(0));
|
||||
down = new TextureRegionDrawable(goldcoinbtn.getTexture(1));
|
||||
}});
|
||||
btnDropGold.setPosition(84, 23);
|
||||
addActor(btnDropGold);
|
||||
|
||||
//setDebug(true, true);
|
||||
}
|
||||
|
||||
@ -281,6 +294,7 @@ public class InventoryPanel extends WidgetGroup implements Disposable {
|
||||
btnExit.dispose();
|
||||
Riiablo.assets.unload(invcharDescriptor.fileName);
|
||||
Riiablo.assets.unload(buysellbtnDescriptor.fileName);
|
||||
Riiablo.assets.unload(goldcoinbtnDescriptor.fileName);
|
||||
Riiablo.assets.unload(inv_armorDescriptor.fileName);
|
||||
Riiablo.assets.unload(inv_beltDescriptor.fileName);
|
||||
Riiablo.assets.unload(inv_bootsDescriptor.fileName);
|
||||
|
@ -24,6 +24,9 @@ public class StashPanel extends WidgetGroup implements Disposable {
|
||||
final AssetDescriptor<DC6> TradeStashDescriptor = new AssetDescriptor<>("data\\global\\ui\\PANEL\\TradeStash.DC6", DC6.class, DC6Loader.DC6Parameters.COMBINE);
|
||||
TextureRegion TradeStash;
|
||||
|
||||
final AssetDescriptor<DC6> goldcoinbtnDescriptor = new AssetDescriptor<>("data\\global\\ui\\PANEL\\goldcoinbtn.dc6", DC6.class);
|
||||
Button btnDropGold;
|
||||
|
||||
final AssetDescriptor<DC6> buysellbtnDescriptor = new AssetDescriptor<>("data\\global\\ui\\PANEL\\buysellbtn.DC6", DC6.class);
|
||||
Button btnExit;
|
||||
|
||||
@ -69,6 +72,16 @@ public class StashPanel extends WidgetGroup implements Disposable {
|
||||
stashgold.setPosition(98, 393);
|
||||
addActor(stashgold);
|
||||
|
||||
btnDropGold = new Button(new Button.ButtonStyle() {{
|
||||
Riiablo.assets.load(goldcoinbtnDescriptor);
|
||||
Riiablo.assets.finishLoadingAsset(goldcoinbtnDescriptor);
|
||||
DC6 goldcoinbtn = Riiablo.assets.get(goldcoinbtnDescriptor);
|
||||
up = new TextureRegionDrawable(goldcoinbtn.getTexture(0));
|
||||
down = new TextureRegionDrawable(goldcoinbtn.getTexture(1));
|
||||
}});
|
||||
btnDropGold.setPosition(74, 392);
|
||||
addActor(btnDropGold);
|
||||
|
||||
//setDebug(true, true);
|
||||
}
|
||||
|
||||
@ -76,6 +89,7 @@ public class StashPanel extends WidgetGroup implements Disposable {
|
||||
public void dispose() {
|
||||
btnExit.dispose();
|
||||
Riiablo.assets.unload(TradeStashDescriptor.fileName);
|
||||
Riiablo.assets.unload(goldcoinbtnDescriptor.fileName);
|
||||
Riiablo.assets.unload(buysellbtnDescriptor.fileName);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user