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Disabled mobile panel debugging
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@ -71,7 +71,7 @@ public class GameScreen extends ScreenAdapter implements LoadingScreen.Loadable
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private static final String TAG = "GameScreen";
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private static final boolean DEBUG = true;
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private static final boolean DEBUG_TOUCHPAD = !true;
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private static final boolean DEBUG_MOBILE = true;
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private static final boolean DEBUG_MOBILE = !true;
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private static final boolean DEBUG_HIT = DEBUG && !true;
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final AssetDescriptor<Sound> windowopenDescriptor = new AssetDescriptor<>("data\\global\\sfx\\cursor\\windowopen.wav", Sound.class);
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