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Increased position lerp tolerance to 0.1 yards -- should help prevent entities getting stuck at waypoints
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@ -53,7 +53,7 @@ public class PathfindSystem extends IteratingSystem {
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if (part == 0) break;
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if (part == 0) break;
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position.lerp(target, part / targetLen);
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position.lerp(target, part / targetLen);
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traveled += part;
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traveled += part;
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if (MathUtils.isEqual(part, targetLen)) {
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if (MathUtils.isEqual(part, targetLen, 0.1f)) {
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if (targets.hasNext()) {
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if (targets.hasNext()) {
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MapGraph.Point2 next = targets.next();
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MapGraph.Point2 next = targets.next();
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target.set(next.x, next.y);
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target.set(next.x, next.y);
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