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Disabled player weapon state debugging
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@ -28,7 +28,7 @@ import gdx.diablo.server.Connect;
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public class Player extends Entity {
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private static final String TAG = "Player";
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private static final boolean DEBUG = true;
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private static final boolean DEBUG_STATE = DEBUG && true;
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private static final boolean DEBUG_STATE = DEBUG && !true;
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public static final int MAX_NAME_LENGTH = 15;
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