Disabled player weapon state debugging

This commit is contained in:
Collin Smith 2019-03-01 23:31:21 -08:00
parent d3dbdb06bd
commit 4d7b37e386

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@ -28,7 +28,7 @@ import gdx.diablo.server.Connect;
public class Player extends Entity {
private static final String TAG = "Player";
private static final boolean DEBUG = true;
private static final boolean DEBUG_STATE = DEBUG && true;
private static final boolean DEBUG_STATE = DEBUG && !true;
public static final int MAX_NAME_LENGTH = 15;