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Increased base velocity to 1 m/s
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@ -188,7 +188,7 @@ public class WallAggregatorTool extends ApplicationAdapter {
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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if (Gdx.input.isTouched()) {
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if (Gdx.input.isTouched()) {
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final float VELOCITY = 18;
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final float VELOCITY = 32;
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vec2a.set(camera.viewportWidth / 2, camera.viewportHeight / 2);
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vec2a.set(camera.viewportWidth / 2, camera.viewportHeight / 2);
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vec2b.set(Gdx.input.getX(), Gdx.input.getY());
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vec2b.set(Gdx.input.getX(), Gdx.input.getY());
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