Fixed spelling error DC.Direction#toReadDir -> #toRealDir

This commit is contained in:
Collin Smith
2020-09-10 18:31:42 -07:00
parent 0087e832c2
commit 52edd64327
2 changed files with 7 additions and 7 deletions

View File

@ -340,7 +340,7 @@ public class Animation extends BaseDrawable implements Pool.Poolable {
box.max(layer.dc.getBox(direction));
}
} else if (frame < numFrames) { // TODO: else assign box to cof.box for dir
int d = DC.Direction.toReadDir(direction, cof.getNumDirections());
int d = DC.Direction.toRealDir(direction, cof.getNumDirections());
int f = frame;
box.reset();
for (int l = 0; l < cof.getNumLayers(); l++) {
@ -404,7 +404,7 @@ public class Animation extends BaseDrawable implements Pool.Poolable {
shapes.rect(x + box.xMin, y - box.yMax, box.width, box.height);
if (reset) shapes.end();
} else if (DEBUG_MODE == 2 && frame < numFrames) {
int d = DC.Direction.toReadDir(direction, cof.getNumDirections());
int d = DC.Direction.toRealDir(direction, cof.getNumDirections());
int f = frame;
for (int l = 0; l < cof.getNumLayers(); l++) {
int component = cof.getLayerOrder(d, f, l);
@ -431,7 +431,7 @@ public class Animation extends BaseDrawable implements Pool.Poolable {
drawLayer(batch, layer, x, y);
}
} else {
int d = DC.Direction.toReadDir(direction, cof.getNumDirections());
int d = DC.Direction.toRealDir(direction, cof.getNumDirections());
int f = frame;
// TODO: Layer blend modes should correspond with the cof trans levels
for (int l = 0, numLayers = cof.getNumLayers(); l < numLayers; l++) {
@ -463,7 +463,7 @@ public class Animation extends BaseDrawable implements Pool.Poolable {
drawShadow(batch, layer, x, y);
}
} else if (frame < numFrames) {
int d = DC.Direction.toReadDir(direction, cof.getNumDirections());
int d = DC.Direction.toRealDir(direction, cof.getNumDirections());
int f = frame;
for (int l = 0; l < cof.getNumLayers(); l++) {
int component = cof.getLayerOrder(d, f, l);

View File

@ -1,5 +1,7 @@
package com.riiablo.codec;
import java.util.Arrays;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
@ -8,8 +10,6 @@ import com.badlogic.gdx.utils.Disposable;
import com.riiablo.codec.util.BBox;
import com.riiablo.graphics.PaletteIndexedBatch;
import java.util.Arrays;
public abstract class DC implements Disposable {
public static final String[] EXTS = {DC6.EXT, DCC.EXT }; // I think uncompressed first is better
@ -88,7 +88,7 @@ public abstract class DC implements Disposable {
public static abstract class Direction {
BBox box;
public static int toReadDir(int d, int numDirs) {
public static int toRealDir(int d, int numDirs) {
switch (numDirs) {
case 1:
case 2: