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https://github.com/collinsmith/riiablo.git
synced 2025-02-21 20:18:14 +07:00
Added close buttons to skill panels
Added close buttons to skill panels Removed text wrapping (pre-wrapped using the i18n) Improved readability of label creation
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@ -10,6 +10,7 @@ public enum CharacterClass {
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description = 5128;
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spellsBackground = "skltree_a_back";
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spellIcons = "AmSkillicon";
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spellCloseCol = new int[]{2, 1, 0};
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spellTree = new String[][]{
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{"StrSklTree10", "StrSklTree11", "StrSklTree4"},
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{"StrSklTree8", "StrSklTree9", "StrSklTree4"},
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@ -22,6 +23,7 @@ public enum CharacterClass {
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name = 4010;
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description = 5131;
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spellsBackground = "skltree_s_back";
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spellCloseCol = new int[] {0, 0, 2};
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spellIcons = "SoSkillicon";
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spellTree = new String[][] {
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{"StrSklTree25", "StrSklTree5"},
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@ -37,6 +39,7 @@ public enum CharacterClass {
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name = 4009;
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description = 5129;
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spellsBackground = "skltree_n_back";
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spellCloseCol = new int[]{0, 2, 0};
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spellIcons = "NeSkillicon";
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spellTree = new String[][]{
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{"StrSklTree10", "StrSklTree5"},
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@ -52,6 +55,7 @@ public enum CharacterClass {
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name = 4008;
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description = 5132;
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spellsBackground = "skltree_p_back";
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spellCloseCol = new int[]{0, 1, 0};
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spellIcons = "PaSkillicon";
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spellTree = new String[][]{
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{"StrSklTree15", "StrSklTree4"},
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@ -67,6 +71,7 @@ public enum CharacterClass {
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name = 4007;
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description = 5130;
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spellsBackground = "skltree_b_back";
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spellCloseCol = new int[]{2, 0, 2};
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spellIcons = "BaSkillicon";
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spellTree = new String[][]{
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{"StrSklTree21", "StrSklTree4"},
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@ -82,6 +87,7 @@ public enum CharacterClass {
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name = 4012;
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description = 22518;
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spellsBackground = "skltree_d_back";
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spellCloseCol = new int[]{2, 2, 2};
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spellIcons = "DrSkillicon";
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spellTree = new String[][]{
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{"StrSklTree26", "StrSklTree4"},
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@ -95,6 +101,7 @@ public enum CharacterClass {
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name = 4013;
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description = 22519;
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spellsBackground = "skltree_i_back";
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spellCloseCol = new int[]{1, 2, 0};
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spellIcons = "AsSkillicon";
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spellTree = new String[][]{
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{"StrSklTree30"},
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@ -114,6 +121,7 @@ public enum CharacterClass {
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public String spellsBackground;
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public String spellIcons;
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public String spellTree[][];
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public int spellCloseCol[];
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public int firstSpell, lastSpell;
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CharacterClass(String shortName, int id) {
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@ -12,6 +12,7 @@ import com.badlogic.gdx.utils.Align;
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import com.badlogic.gdx.utils.Disposable;
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import com.riiablo.CharacterClass;
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import com.riiablo.Riiablo;
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import com.riiablo.codec.DC;
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import com.riiablo.codec.DC6;
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import com.riiablo.codec.excel.SkillDesc;
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import com.riiablo.codec.excel.Skills;
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@ -27,11 +28,12 @@ public class SpellsPanel extends WidgetGroup implements Disposable {
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final AssetDescriptor<DC6> skltreeDescriptor;
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TextureRegion skltree;
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TextureRegion skltreeTabs[];
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final AssetDescriptor<DC6> SkilliconDescriptor;
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DC6 Skillicon;
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final AssetDescriptor<DC6> buysellbtnDescriptor = new AssetDescriptor<>("data\\global\\ui\\PANEL\\buysellbtn.DC6", DC6.class, DC6Loader.DC6Parameters.COMBINE);
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final GameScreen gameScreen;
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public SpellsPanel(final GameScreen gameScreen) {
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@ -51,6 +53,20 @@ public class SpellsPanel extends WidgetGroup implements Disposable {
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Riiablo.assets.finishLoadingAsset(SkilliconDescriptor);
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Skillicon = Riiablo.assets.get(SkilliconDescriptor);
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Riiablo.assets.load(buysellbtnDescriptor);
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Riiablo.assets.finishLoadingAsset(buysellbtnDescriptor);
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DC buysellbtn = Riiablo.assets.get(buysellbtnDescriptor);
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TextureRegionDrawable exitUp = new TextureRegionDrawable(buysellbtn.getTexture(10));
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TextureRegionDrawable exitDown = new TextureRegionDrawable(buysellbtn.getTexture(11));
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Button.ButtonStyle exitButtonStyle = new Button.ButtonStyle(exitUp, exitDown);
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ClickListener closeListener = new ClickListener() {
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@Override
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public void clicked(InputEvent event, float x, float y) {
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SpellsPanel.this.setVisible(false);
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}
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};
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final float[] exitY = {31, 115, 187};
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final Tab[] tabs = new Tab[4];
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for (int i = 1; i < tabs.length; i++) {
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Tab tab = tabs[i] = new Tab(Riiablo.assets.get(skltreeDescriptor).getTexture(i));
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@ -58,6 +74,11 @@ public class SpellsPanel extends WidgetGroup implements Disposable {
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tab.setPosition(0, 0);
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tab.setVisible(false);
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addActor(tab);
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Button exit = new Button(exitButtonStyle);
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exit.addListener(closeListener);
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exit.setPosition(exitY[charClass.spellCloseCol[i - 1]], 31, Align.center);
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tab.addActor(exit);
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}
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StringBuilder builder = new StringBuilder(32);
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@ -73,7 +94,6 @@ public class SpellsPanel extends WidgetGroup implements Disposable {
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}
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builder.setLength(builder.length() - 1);
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final LabelButton actor = actors[i] = new LabelButton(builder.toString(), Riiablo.fonts.font16);
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actor.setWrap(true);
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actor.setAlignment(Align.center);
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actor.setPosition(x, y);
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actor.setSize(90, getHeight() / 4);
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@ -90,12 +110,14 @@ public class SpellsPanel extends WidgetGroup implements Disposable {
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y += actor.getHeight();
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}
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Label header = new Label(
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Riiablo.string.lookup("StrSklTree1") + " "
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+ Riiablo.string.lookup("StrSklTree2") + " "
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+ Riiablo.string.lookup("StrSklTree3"),
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Riiablo.fonts.font16);
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header.setWrap(true);
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builder.setLength(0);
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builder
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.append(Riiablo.string.lookup("StrSklTree1"))
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.append('\n')
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.append(Riiablo.string.lookup("StrSklTree2"))
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.append('\n')
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.append(Riiablo.string.lookup("StrSklTree3"));
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Label header = new Label(builder.toString(), Riiablo.fonts.font16);
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header.setAlignment(Align.center);
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header.setSize(90, getHeight() / 8);
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header.setPosition(x, y + header.getHeight());
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@ -110,7 +132,7 @@ public class SpellsPanel extends WidgetGroup implements Disposable {
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new TextureRegionDrawable(Skillicon.getTexture(desc.IconCel)),
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new TextureRegionDrawable(Skillicon.getTexture(desc.IconCel + 1))));
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button.setPosition(X[desc.SkillColumn], Y[desc.SkillRow]);
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button.setSize(48, 48);
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//button.setSize(48, 48);
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Tab tab = tabs[desc.SkillPage];
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tab.addActor(button);
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@ -130,6 +152,7 @@ public class SpellsPanel extends WidgetGroup implements Disposable {
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public void dispose() {
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Riiablo.assets.unload(skltreeDescriptor.fileName);
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Riiablo.assets.unload(SkilliconDescriptor.fileName);
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Riiablo.assets.unload(buysellbtnDescriptor.fileName);
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}
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private static class Tab extends WidgetGroup {
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