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https://github.com/collinsmith/riiablo.git
synced 2025-02-21 20:18:14 +07:00
Added support for ds1 object selection
Added support for ds1 object selection Added additional contains methods with Vector2 (Vector3 to be removed soon) Added MapListener which will be the primary controller for map elements Disabled entity over updates with MapRenderer (handled by MapListener) Increased visibility of StaticEntity fields to public
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@ -8,6 +8,7 @@ import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.utils.Align;
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import com.badlogic.gdx.utils.Array;
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@ -514,6 +515,15 @@ public class Entity {
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label.draw(batch, 1);
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}
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public boolean contains(Vector2 coords) {
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if (animation == null) return false;
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BBox box = animation.getBox();
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float x = +(position.x * Tile.SUBTILE_WIDTH50) - (position.y * Tile.SUBTILE_WIDTH50) - (box.width / 2);
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float y = -(position.x * Tile.SUBTILE_HEIGHT50) - (position.y * Tile.SUBTILE_HEIGHT50) - box.yMax;
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return x <= coords.x && coords.x <= x + box.width
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&& y <= coords.y && coords.y <= y + box.height;
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}
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public boolean contains(Vector3 coords) {
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if (animation == null) return false;
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BBox box = animation.getBox();
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@ -1,6 +1,7 @@
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package gdx.diablo.entity;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.utils.Align;
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@ -10,12 +11,13 @@ import gdx.diablo.graphics.PaletteIndexedBatch;
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import gdx.diablo.map.DS1;
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import gdx.diablo.map.DT1.Tile;
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import gdx.diablo.map.Map;
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import gdx.diablo.screen.GameScreen;
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public class StaticEntity extends Entity {
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private static final String TAG = "StaticEntity";
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DS1.Object object;
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Objects.Entry base;
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public final DS1.Object object;
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public final Objects.Entry base;
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public StaticEntity(DS1.Object object, Objects.Entry base) {
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super(base.Token, EntType.OBJECT);
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@ -53,6 +55,13 @@ public class StaticEntity extends Entity {
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label.draw(batch, 1);
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}
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@Override
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public boolean contains(Vector2 coords) {
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int mode = Diablo.files.ObjMode.index(this.mode);
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if (!base.Selectable[mode]) return false;
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return super.contains(coords);
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}
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@Override
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public boolean contains(Vector3 coords) {
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int mode = Diablo.files.ObjMode.index(this.mode);
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@ -93,14 +102,19 @@ public class StaticEntity extends Entity {
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}
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}
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private void operate() {
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public void operate(GameScreen gameScreen) {
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switch (base.OperateFn) {
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case 0:
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break;
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case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9:
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case 10: case 11: case 12: case 13: case 14: case 15: case 16: case 17: case 18: case 19:
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case 20: case 21: case 22: case 23: case 24: case 25: case 26: case 27: case 28: case 29:
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case 30: case 31: case 32: case 33: case 34: case 35: case 36: case 37: case 38: case 39:
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case 30: case 31:
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break;
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case 32: // stash
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gameScreen.stashPanel.setVisible(true);
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break;
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case 33: case 34: case 35: case 36: case 37: case 38: case 39:
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case 40: case 41: case 42: case 43: case 44: case 45: case 46: case 47: case 48: case 49:
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case 50: case 51: case 52: case 53: case 54: case 55: case 56: case 57: case 58: case 59:
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case 60: case 61: case 62: case 63: case 64: case 65: case 66: case 67: case 68: case 69:
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51
core/src/gdx/diablo/map/MapListener.java
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51
core/src/gdx/diablo/map/MapListener.java
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@ -0,0 +1,51 @@
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package gdx.diablo.map;
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import com.badlogic.gdx.InputAdapter;
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import com.badlogic.gdx.math.Vector2;
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import gdx.diablo.entity.Entity;
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import gdx.diablo.entity.StaticEntity;
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import gdx.diablo.screen.GameScreen;
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public class MapListener extends InputAdapter {
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private final Vector2 tmpVec2 = new Vector2();
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GameScreen gameScreen;
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Map map;
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MapRenderer mapRenderer;
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public MapListener(GameScreen gameScreen, Map map, MapRenderer mapRenderer) {
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this.gameScreen = gameScreen;
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this.map = map;
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this.mapRenderer = mapRenderer;
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}
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@Override
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public boolean mouseMoved(int x, int y) {
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mapRenderer.unproject(x, y, tmpVec2);
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for (Map.Zone zone : map.zones) {
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for (Entity entity : zone.entities) {
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entity.over = entity.contains(tmpVec2);
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}
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}
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return false;
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}
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@Override
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public boolean touchDown(int x, int y, int pointer, int button) {
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mapRenderer.unproject(x, y, tmpVec2);
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for (Map.Zone zone : map.zones) {
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for (Entity entity : zone.entities) {
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if (entity.over && entity instanceof StaticEntity) {
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StaticEntity object = (StaticEntity) entity;
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if (object.position().dst(gameScreen.player.position()) <= object.base.OperateRange) {
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object.operate(gameScreen);
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}
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}
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}
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}
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return false;
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}
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}
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@ -258,7 +258,7 @@ public class MapRenderer {
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}
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public void update(boolean force) {
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hitAll();
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//hitAll();
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if (src == null) return;
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Vector3 pos = src.position();
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if (pos.epsilonEquals(currentPos) && !force) return;
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@ -44,6 +44,7 @@ import gdx.diablo.key.MappedKey;
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import gdx.diablo.key.MappedKeyStateAdapter;
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import gdx.diablo.map.DT1;
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import gdx.diablo.map.Map;
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import gdx.diablo.map.MapListener;
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import gdx.diablo.map.MapLoader;
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import gdx.diablo.map.MapRenderer;
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import gdx.diablo.panel.CharacterPanel;
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@ -89,6 +90,7 @@ public class GameScreen extends ScreenAdapter implements LoadingScreen.Loadable
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final AssetDescriptor<Map> mapDescriptor = new AssetDescriptor<>("Act 1", Map.class, MapLoader.MapParameters.of(0, 0, 0));
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Map map;
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MapRenderer mapRenderer;
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MapListener mapListener;
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InputProcessor inputProcessorTest;
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public TextArea input;
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@ -463,6 +465,7 @@ public class GameScreen extends ScreenAdapter implements LoadingScreen.Loadable
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mapRenderer.zoom(0.80f);
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}
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mapRenderer.resize();
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mapListener = new MapListener(this, map, mapRenderer);
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GridPoint2 origin = map.find(Map.ID.TOWN_ENTRY_1);
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player.position().set(origin.x, origin.y, 0);
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@ -475,6 +478,7 @@ public class GameScreen extends ScreenAdapter implements LoadingScreen.Loadable
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Keys.Enter.addStateListener(mappedKeyStateListener);
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Diablo.input.addProcessor(stage);
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Diablo.input.addProcessor(inputProcessorTest);
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Diablo.input.addProcessor(mapListener);
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if (socket != null && socket.isConnected()) {
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Gdx.app.log(TAG, "connecting to " + socket.getRemoteAddress() + "...");
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@ -519,6 +523,7 @@ public class GameScreen extends ScreenAdapter implements LoadingScreen.Loadable
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Keys.Enter.removeStateListener(mappedKeyStateListener);
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Diablo.input.removeProcessor(stage);
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Diablo.input.removeProcessor(inputProcessorTest);
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Diablo.input.removeProcessor(mapListener);
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//updateTask.cancel();
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}
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