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Fixes armorclass showing as modified when original game does not in this case
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@ -228,7 +228,9 @@ public class CharData {
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// This appears to be hard-coded in the original client
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// This appears to be hard-coded in the original client
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int dex = stats.get(Stat.dexterity).value();
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int dex = stats.get(Stat.dexterity).value();
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stats.aggregate().get(Stat.armorclass).add(dex / 4);
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Stat armorclass = stats.get(Stat.armorclass);
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armorclass.add(dex / 4);
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armorclass.modified = false;
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skills.clear();
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skills.clear();
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skills.putAll(defaultSkills);
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skills.putAll(defaultSkills);
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@ -487,7 +487,7 @@ public class Stat implements Comparable<Stat>, Pool.Poolable {
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public int id;
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public int id;
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public int param;
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public int param;
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public ItemStatCost.Entry entry;
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public ItemStatCost.Entry entry;
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boolean modified;
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public boolean modified;
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int hash;
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int hash;
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int val;
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int val;
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