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Casting a spell will make caster look at target
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55cae9cc8b
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@ -12,6 +12,7 @@ import com.badlogic.gdx.math.Vector2;
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import com.riiablo.Riiablo;
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import com.riiablo.codec.excel.Skills;
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import com.riiablo.engine.Engine;
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import com.riiablo.engine.server.component.Angle;
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import com.riiablo.engine.server.component.Box2DBody;
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import com.riiablo.engine.server.component.Casting;
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import com.riiablo.engine.server.component.Class;
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@ -30,6 +31,7 @@ public class Actioneer extends PassiveSystem {
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protected ComponentMapper<Sequence> mSequence;
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protected ComponentMapper<MovementModes> mMovementModes;
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protected ComponentMapper<Casting> mCasting;
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protected ComponentMapper<Angle> mAngle;
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// teleport-specific components
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protected ComponentMapper<Position> mPosition;
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@ -52,6 +54,9 @@ public class Actioneer extends PassiveSystem {
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log.trace("mode changed to {} because it was invalid", mode);
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}
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Vector2 entityPos = mPosition.get(entityId).position;
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mAngle.get(entityId).target.set(target).sub(entityPos).nor();
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mSequence.create(entityId).sequence(mode, mMovementModes.get(entityId).NU);
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mCasting.create(entityId).set(skillId, target);
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events.dispatch(SkillCastEvent.obtain(entityId, skillId));
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