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Refined TouchMovementSystem to work more smoothly near walls
Refined TouchMovementSystem to work more smoothly near walls by turning off pathing and using raycasting and box2d Replaced gdx-ai raycaster with my own implementation that supports passing size and flags Exposed MapGraph#getOrCreate(Vector2) -- may move this class and return these to package access later
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@ -169,7 +169,7 @@ public class MapViewer extends ApplicationAdapter {
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shapes = new ShapeRenderer();
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Gdx.gl.glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
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Riiablo.engine2 = engine = new Engine();
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Riiablo.engine2 = engine = new Engine(null);
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Riiablo.engine = new com.riiablo.entity.Engine();
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RenderSystem.RENDER_DEBUG_SUBTILE = true;
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