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Adding notes on different audio channel support
Each audio channel should have it's own volume level and support on-the-fly changes
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@ -17,6 +17,12 @@ public class Audio {
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private static final String GLOBAL = "data\\global\\sfx\\";
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private static final String LOCAL = "data\\local\\sfx\\";
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// TODO: Add support for different channels -- will require API change in gdx.diablo.audio
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// Audio should maintain a list of all instances and adjust volumes as needed
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public enum Channel {
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SFX, MUSIC, ENVIRONMENT, SPEECH
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}
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private final AssetManager assets;
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private final ObjectMap<Sounds.Entry, AssetDescriptor<?>> descriptors = new ObjectMap<>();
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