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Added comment for playing stsoundclass when implementing becomes possible
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@ -26,6 +26,12 @@ public class SkillCastHandler extends PassiveSystem {
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final Skills.Entry skill = Riiablo.files.skills.get(event.skillId);
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Riiablo.audio.play(skill.stsound, true);
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// // get event.entityId charclass (component does not exist yet) and compare
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// if (!skill.charclass.isEmpty()) {
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// if (CharacterClass.get(skill.charclass) == )
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// Riiablo.audio.play(skill.stsoundclass, true);
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// }
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if (!skill.castoverlay.isEmpty()) {
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overlays.set(event.entityId, skill.castoverlay);
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}
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