Added comment for playing stsoundclass when implementing becomes possible

This commit is contained in:
Collin Smith 2020-08-23 17:22:54 -07:00
parent d30593cc9b
commit 97f5707100

View File

@ -26,6 +26,12 @@ public class SkillCastHandler extends PassiveSystem {
final Skills.Entry skill = Riiablo.files.skills.get(event.skillId);
Riiablo.audio.play(skill.stsound, true);
// // get event.entityId charclass (component does not exist yet) and compare
// if (!skill.charclass.isEmpty()) {
// if (CharacterClass.get(skill.charclass) == )
// Riiablo.audio.play(skill.stsoundclass, true);
// }
if (!skill.castoverlay.isEmpty()) {
overlays.set(event.entityId, skill.castoverlay);
}