Disabled pathing when casting

This commit is contained in:
Collin Smith
2020-08-23 19:12:24 -07:00
parent 97f5707100
commit a0fbf52690

View File

@ -82,9 +82,11 @@ public class CursorMovementSystem extends BaseSystem {
if (hit) return;
if (Gdx.input.isButtonPressed(Input.Buttons.LEFT) && UIUtils.shift()) {
setTarget(renderer.getSrc(), null);
iso.agg(tmpVec2.set(Gdx.input.getX(), Gdx.input.getY())).unproject().toWorld();
actioneer.cast(renderer.getSrc(), Riiablo.charData.getAction(Input.Buttons.LEFT), tmpVec2);
} else if (Gdx.input.isButtonPressed(Input.Buttons.RIGHT)) {
setTarget(renderer.getSrc(), null);
iso.agg(tmpVec2.set(Gdx.input.getX(), Gdx.input.getY())).unproject().toWorld();
actioneer.cast(renderer.getSrc(), Riiablo.charData.getAction(Input.Buttons.RIGHT), tmpVec2);
} else {