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https://github.com/collinsmith/riiablo.git
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Added server browser chat
Some work on in-game chat Separated Server into multiple systems (will be easier to transition to distributed servers later) Minor entity changes -- may transition to an ECS soon
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@ -17,7 +17,11 @@ import gdx.diablo.COFs;
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import gdx.diablo.Diablo;
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import gdx.diablo.Files;
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import gdx.diablo.codec.D2S;
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import gdx.diablo.codec.DC6;
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import gdx.diablo.codec.DCC;
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import gdx.diablo.codec.StringTBLs;
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import gdx.diablo.loader.DC6Loader;
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import gdx.diablo.loader.DCCLoader;
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import gdx.diablo.mpq.MPQFileHandleResolver;
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public class EntityTest {
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@ -33,7 +37,12 @@ public class EntityTest {
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resolver.add(Gdx.files.absolute("C:\\Program Files (x86)\\Steam\\steamapps\\common\\Diablo II\\patch_d2.mpq"));
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resolver.add(Gdx.files.absolute("C:\\Program Files (x86)\\Steam\\steamapps\\common\\Diablo II\\d2exp.mpq"));
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resolver.add(Gdx.files.absolute("C:\\Program Files (x86)\\Steam\\steamapps\\common\\Diablo II\\d2data.mpq"));
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Diablo.assets = new AssetManager(resolver);
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resolver.add(Gdx.files.absolute("C:\\Program Files (x86)\\Steam\\steamapps\\common\\Diablo II\\d2char.mpq"));
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Diablo.assets = new AssetManager();
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Diablo.assets.setLoader(DCC.class, new DCCLoader(Diablo.mpqs));
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Diablo.assets.setLoader(DC6.class, new DC6Loader(Diablo.mpqs));
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Diablo.cofs = new COFs(Diablo.assets);
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Diablo.files = new Files(Diablo.assets);
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Diablo.string = new StringTBLs(resolver);
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