diff --git a/core/src/com/riiablo/panel/ControlPanel.java b/core/src/com/riiablo/panel/ControlPanel.java index 6cd67961..8f932e9b 100644 --- a/core/src/com/riiablo/panel/ControlPanel.java +++ b/core/src/com/riiablo/panel/ControlPanel.java @@ -24,6 +24,7 @@ import com.riiablo.codec.DC; import com.riiablo.codec.DC6; import com.riiablo.codec.excel.SkillDesc; import com.riiablo.codec.excel.Skills; +import com.riiablo.graphics.BlendMode; import com.riiablo.key.MappedKey; import com.riiablo.loader.DC6Loader; import com.riiablo.screen.GameScreen; @@ -119,6 +120,7 @@ public class ControlPanel extends Table implements Disposable { } leftSkill = new HotkeyButton(icons, iconCel, skill.Id); + if (skill.aura) leftSkill.setBlendMode(BlendMode.DARKEN, Riiablo.colors.darkenGold); int index = ArrayUtils.indexOf(gameScreen.player.skillBar, leftSkillId); if (index != ArrayUtils.INDEX_NOT_FOUND) { MappedKey mapping = Keys.Skill[index]; @@ -146,6 +148,7 @@ public class ControlPanel extends Table implements Disposable { } rightSkill = new HotkeyButton(icons, iconCel, skill.Id); + if (skill.aura) rightSkill.setBlendMode(BlendMode.DARKEN, Riiablo.colors.darkenGold); int index = ArrayUtils.indexOf(gameScreen.player.skillBar, rightSkillId); if (index != ArrayUtils.INDEX_NOT_FOUND) { MappedKey mapping = Keys.Skill[index]; diff --git a/core/src/com/riiablo/panel/InventoryPanel.java b/core/src/com/riiablo/panel/InventoryPanel.java index a5fc664a..4fc7d9f0 100644 --- a/core/src/com/riiablo/panel/InventoryPanel.java +++ b/core/src/com/riiablo/panel/InventoryPanel.java @@ -136,7 +136,7 @@ public class InventoryPanel extends WidgetGroup implements Disposable { getHeight() - inventory.rArmBottom); rArm.yOffs = 2; rArm.xOffsAlt = 4; - rArm.yOffsAlt = 5; + rArm.yOffsAlt = 4; addActor(rArm); BodyPart lArm = bodyParts[BodyLocs.LARM] = new BodyPart(BodyLoc.LARM, inv_weapons.getTexture()); @@ -146,7 +146,7 @@ public class InventoryPanel extends WidgetGroup implements Disposable { getHeight() - inventory.lArmBottom); lArm.yOffs = 2; lArm.xOffsAlt = 4; - lArm.yOffsAlt = 5; + lArm.yOffsAlt = 4; addActor(lArm); BodyPart head = bodyParts[BodyLocs.HEAD] = new BodyPart(BodyLoc.HEAD, inv_helm_glove.getTexture(1));