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https://github.com/collinsmith/riiablo.git
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Added show ground labels for items (not selectable yet)
Added button to show all labels for items on the ground Fixed issue where dropped items were overwriting existing entities -- going to replace with ashley soon
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@ -3,6 +3,7 @@ package com.riiablo.map;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.math.GridPoint2;
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import com.badlogic.gdx.math.GridPoint2;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Array;
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@ -87,7 +88,9 @@ public class MapListener {
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Riiablo.cursor.setItem(null);
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Riiablo.cursor.setItem(null);
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Entity item = new ItemHolder(cursor);
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Entity item = new ItemHolder(cursor);
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item.position().set(gameScreen.player.position());
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item.position().set(gameScreen.player.position());
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gameScreen.entities.put(gameScreen.entities.size + 1, item);
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int randomId;
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while (gameScreen.entities.get(randomId = MathUtils.random.nextInt(Integer.MAX_VALUE)) != null);
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gameScreen.entities.put(randomId, item);
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requireRelease = true;
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requireRelease = true;
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return;
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return;
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}
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}
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@ -103,6 +103,7 @@ public class GameScreen extends ScreenAdapter implements LoadingScreen.Loadable
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NpcMenu menu;
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NpcMenu menu;
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NpcDialogBox dialog;
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NpcDialogBox dialog;
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Actor details;
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Actor details;
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boolean showItems;
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public TextArea input;
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public TextArea input;
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TextArea output;
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TextArea output;
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@ -504,6 +505,23 @@ public class GameScreen extends ScreenAdapter implements LoadingScreen.Loadable
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details.draw(b, 1);
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details.draw(b, 1);
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b.end();
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b.end();
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}
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}
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showItems = UIUtils.alt();
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if (showItems) {
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clearLabels();
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for (Entity entity : entities.values()) {
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if (entity instanceof ItemHolder) {
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Actor label = entity.getLabel();
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addLabel(label);
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}
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}
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layoutLabels();
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b.begin();
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for (Actor label : labels) label.draw(b, 1);
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b.end();
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}
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}
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}
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@Override
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@Override
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