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Added support for per-layer shadow flag
Added support for per-layer shadow flag Set automatically for now based on blendMode
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@ -459,7 +459,7 @@ public class Animation extends BaseDrawable implements Pool.Poolable {
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if (handleBlends) batch.setBlendMode(BlendMode.SOLID, SHADOW_TINT);
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if (handleBlends) batch.setBlendMode(BlendMode.SOLID, SHADOW_TINT);
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if (cof == null) {
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if (cof == null) {
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for (Layer layer : layers) {
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for (Layer layer : layers) {
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if (layer == null) continue;
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if (layer == null || !layer.shadow) continue;
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drawShadow(batch, layer, x, y);
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drawShadow(batch, layer, x, y);
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}
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}
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} else if (frame < numFrames) {
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} else if (frame < numFrames) {
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@ -558,6 +558,7 @@ public class Animation extends BaseDrawable implements Pool.Poolable {
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Color tint;
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Color tint;
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Index transform;
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Index transform;
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int transformColor;
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int transformColor;
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boolean shadow;
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TextureRegion regions[][];
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TextureRegion regions[][];
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@ -588,6 +589,7 @@ public class Animation extends BaseDrawable implements Pool.Poolable {
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numFrames = dc.getNumFramesPerDir();
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numFrames = dc.getNumFramesPerDir();
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transform = null;
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transform = null;
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transformColor = 0;
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transformColor = 0;
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shadow = (blendMode != BlendMode.LUMINOSITY && blendMode != BlendMode.LUMINOSITY_TINT);
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return this;
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return this;
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}
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}
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