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Workaround for #139
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@ -23,6 +23,11 @@ void main() {
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color = texture2D(ColorMap, color.ar);
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}
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// workaround for https://github.com/collinsmith/riiablo/issues/139
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else if (color.a == 0.99609375) { // index 255 == float(255 / 256)
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color.a = color.a - 0.00390625; // index 255 -> 254 by subtracting float(1 / 256)
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}
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color = texture2D(ColorTable, color.ar);
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// Set alpha to tint alpha, including palette id 0
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