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Temporary fix to movement animation speed -- doesn't take velocity into account
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@ -426,6 +426,13 @@ public class Entity {
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*/
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*/
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}
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}
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// TODO: This seems to work well with the default movement speeds of most entities I've seen
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if (mode.equalsIgnoreCase("WL")) {
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//animation.setFrameDelta(128);
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} else if (mode.equalsIgnoreCase("RN")) {
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//animation.setFrameDelta(128);
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}
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dirty = 0;
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dirty = 0;
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}
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}
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