Temporary fix to movement animation speed -- doesn't take velocity into account

This commit is contained in:
Collin Smith
2019-02-22 19:40:01 -08:00
parent 3e9f0a9d29
commit d4116eaa06

View File

@ -426,6 +426,13 @@ public class Entity {
*/ */
} }
// TODO: This seems to work well with the default movement speeds of most entities I've seen
if (mode.equalsIgnoreCase("WL")) {
//animation.setFrameDelta(128);
} else if (mode.equalsIgnoreCase("RN")) {
//animation.setFrameDelta(128);
}
dirty = 0; dirty = 0;
} }