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https://github.com/collinsmith/riiablo.git
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Enabled AI stepping with basic velocity adder system
Enabled AI stepping with basic velocity adder system Created ServerAudio implementation of Audio which ignores Riiablo.audio calls
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788df90239
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@ -172,7 +172,7 @@ public class Npc extends AI {
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} else if (actionTimer > 0) {
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actionTimer -= delta;
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actionPerformed = actionTimer < 0;
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if (!actionPerformed) {
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if (!actionPerformed && Riiablo.game != null) { // FIXME: checking Riiablo.game != null for server instances
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int player = Riiablo.game.player;
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Vector2 targetPos = mPosition.get(player).position;
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Vector2 entityPos = mPosition.get(entityId).position;
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25
core/src/com/riiablo/audio/ServerAudio.java
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25
core/src/com/riiablo/audio/ServerAudio.java
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@ -0,0 +1,25 @@
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package com.riiablo.audio;
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import com.badlogic.gdx.assets.AssetManager;
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import com.riiablo.codec.excel.Sounds;
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public class ServerAudio extends Audio {
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public ServerAudio(AssetManager assets) {
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super(assets);
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}
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@Override
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public Instance play(int id, boolean global) {
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return null;
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}
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@Override
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public Instance play(String id, boolean global) {
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return null;
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}
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@Override
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public synchronized Instance play(Sounds.Entry sound, boolean global) {
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return null;
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}
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}
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@ -25,11 +25,13 @@ import com.riiablo.COFs;
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import com.riiablo.CharData;
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import com.riiablo.Files;
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import com.riiablo.Riiablo;
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import com.riiablo.audio.ServerAudio;
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import com.riiablo.codec.Animation;
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import com.riiablo.codec.D2;
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import com.riiablo.codec.StringTBLs;
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import com.riiablo.engine.Engine;
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import com.riiablo.engine.EntityFactory;
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import com.riiablo.engine.server.AIStepper;
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import com.riiablo.engine.server.AnimDataResolver;
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import com.riiablo.engine.server.CofManager;
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import com.riiablo.engine.server.ItemInteractor;
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@ -39,6 +41,7 @@ import com.riiablo.engine.server.Pathfinder;
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import com.riiablo.engine.server.SerializationManager;
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import com.riiablo.engine.server.ServerEntityFactory;
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import com.riiablo.engine.server.ServerNetworkIdManager;
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import com.riiablo.engine.server.VelocityAdder;
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import com.riiablo.engine.server.WarpInteractor;
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import com.riiablo.engine.server.component.Networked;
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import com.riiablo.engine.server.component.Player;
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@ -199,6 +202,7 @@ public class D2GS extends ApplicationAdapter {
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Riiablo.cofs = new COFs(Riiablo.assets); // TODO: not needed in prod
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Riiablo.string = new StringTBLs(Riiablo.mpqs); // TODO: not needed in prod
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Riiablo.anim = D2.loadFromFile(Riiablo.mpqs.resolve("data\\global\\eanimdata.d2"));
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Riiablo.audio = new ServerAudio(Riiablo.assets);
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// set DT1 to headless mode
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DT1.loadData = false;
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@ -235,9 +239,11 @@ public class D2GS extends ApplicationAdapter {
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.with(new ObjectInitializer())
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.with(new ObjectInteractor(), new WarpInteractor(), new ItemInteractor())
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// .with(new AIStepper())
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.with(new AIStepper())
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.with(new Pathfinder())
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.with(new VelocityAdder()) // FIXME: temp until proper physics implemented
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.with(factory)
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.with(sync)
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.with(new AnimDataResolver())
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