diff --git a/README.md b/README.md new file mode 100644 index 00000000..231f51fa --- /dev/null +++ b/README.md @@ -0,0 +1,49 @@ +# LibGDX Diablo II +This is my attempt at rebuilding Diablo II from scratch. There is still a long +ways to go, but a lot of the core is there. The game itself uses 100% original +Diablo II assets which are not (and will never) be provided, i.e., you should +already own a copy of the game to play this. I am going to do my best to remain +faithful to the original game, however I am planning on changing and adding +additional features as I think they become necessary. I will write articles in +the future explaining how I was able to accomplish certain things, and how +some systems work. + +Some important changes that I will note are that this version supports a 16:9 +aspect ratio (the original was 640x480 and expansion was 800x600), and will +eventually support wider. Because I'm limited to the original game assets, the +game will be upscaled to the desired resolution, and 480p seems to work well on +a smart phone. This does run on Android, and I have been using a Galaxy Note 5 +as the min spec when testing, but older phones may work as well. I can already +play Diablo II on PC, my goal is to be able to sit back and play it casually +with my friends while also supporting cross-platform play. This game will one +day support local play that can then be taken online (similar to Open +Battle.net), with a more secure option being far beyond that. + +*NOTE: This is not playable yet, but the game runs and you can load save files, +walk around a bit and look at your characters.* Game saves are not modified +yet, and 1.13c+ saves are supported (support for some other versions may be +added in the future, but it isn't a priority, and I expect most people to +create new characters anyways). I do not plan on, or want to make this game +compatible with playing with users using the original game client. + +# Features +- Written using Java + LibGDX + OpenGL +- Runs on PC, Android and eventually more (IOS, Linux, etc.) +- Full console, including CVAR support and key bindings +- TODO Controller support +- TODO Platform-specific features (Android touch, PC mouse, etc) + +# Screenshots +![In-Game](https://raw.githubusercontent.com/collinsmith/diablo/screenshots/Clipboard-1.png) +![Create Character](https://raw.githubusercontent.com/collinsmith/diablo/screenshots/Clipboard-2.png) + +# MPQ Viewer +Still a work in progress, but this allows you to look at the game's assets and +is used to test my MPQ library implementation. Currently this does not allow +for viewing all files that the game can load, but those should hopefully come +in the future. This should be a replacement for DR Test in the future, at least +in a general sense, since the UI I made is much more helpful when writing the +game code. + +# Map Builder +Used to test the map building algorithm. This is very basic at the moment. \ No newline at end of file diff --git a/screenshots/Clipboard-1.png b/screenshots/Clipboard-1.png new file mode 100644 index 00000000..1b7b41ce Binary files /dev/null and b/screenshots/Clipboard-1.png differ diff --git a/screenshots/Clipboard-2.png b/screenshots/Clipboard-2.png new file mode 100644 index 00000000..e901a5ca Binary files /dev/null and b/screenshots/Clipboard-2.png differ