Collin Smith
786cd255ee
Implemented map generation step along with entity creation
2019-12-22 03:32:35 -08:00
Collin Smith
cbec965eb1
Appended P to sync component tables to remove need to fully qualify packet tables against components
2019-12-22 00:32:45 -08:00
Collin Smith
3860283e61
Committing MenuWrapper component and NpcInteractionEvent
2019-12-21 22:42:52 -08:00
Collin Smith
0018ebd500
Added initializer for Riiablo.strings
2019-12-21 22:16:01 -08:00
Collin Smith
fd606b4d18
Decoupled client specific code from AI
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Changed ClientEntityFactory reference type to EntityFactory
Removed references to MenuManager and DialogManager in favor of an event-based approach
ClientEntityFactory is now in charge of calling special Npc#createMenu method
2019-12-21 22:12:31 -08:00
Collin Smith
0d88f138d9
Disabled entity creation when socket is non-null
2019-12-21 01:22:11 -08:00
Collin Smith
55fdf47312
Decoupled network sync code from NetworkedGameScreen into ClientNetworkReceiver
2019-12-21 00:43:26 -08:00
Collin Smith
b3f2a223c3
Fixed MapViewer entity generation
2019-12-20 14:22:11 -08:00
Collin Smith
866cdc0504
Added interactor and pathfind support to D2GS
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Added interactor and pathfind support to D2GS
Removed some special case code from pathfinder -- was forcing reliance on client code in what should be server-only code
2019-12-20 13:59:43 -08:00
Collin Smith
3cd621c4bf
Decoupled entity creation from map generation and created MapManager to manage map entity creation instead
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This change should help with adding support for server authoritative entity creation
2019-12-20 02:50:37 -08:00
Collin Smith
b537195d7c
Created ItemManager to play drop and flippy sounds for dropped item entities
2019-12-19 02:25:01 -08:00
Collin Smith
7c18932b65
Made ClientEntityFactory a subclass of ServerEntityFactory with client-specific components appended
2019-12-19 02:13:22 -08:00
Collin Smith
5cdd7cce1a
Reverted previous change in favor of more elegant solution
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Added setter method for CofReference
Defined default modes for Class.Type types
Creating CofReference will require setting default mode mentioned above
CofManager will now call initial events when CofReference component is added
ObjectInitializer will automatically initialize when Object component is added
2019-12-18 02:53:07 -08:00
Collin Smith
a44ef4c799
Added setter method for MapWrapper component
2019-12-18 02:17:32 -08:00
Collin Smith
3b9d56252f
Simplified expression for PathWrapper creation
2019-12-18 01:45:26 -08:00
Collin Smith
30a0c6a31f
Added setter method for DS1ObjectWrapper
2019-12-18 01:45:04 -08:00
Collin Smith
e015192787
Changed method signatures to allow subclassing EntityFactory while maintaining super implementation details
2019-12-18 01:41:39 -08:00
Collin Smith
9e9335be5c
Removed MapWrapper reference (folded into createEntity)
2019-12-18 01:15:59 -08:00
Collin Smith
afd1f2839b
Synchronized createPlayer within Client and ServerEntityFactory
2019-12-18 01:12:27 -08:00
Collin Smith
026a43fb06
Added comment referencing #73
2019-12-17 00:12:49 -08:00
Collin Smith
ae5371bcac
Improved readability
2019-12-16 05:54:52 -08:00
Collin Smith
3b5fc424d9
Added filename reference and adjusted debugging slightly for versions 9-13 issue
2019-12-16 05:53:38 -08:00
Collin Smith
03dfde4131
Disabled debug logging for DS1 and DT1 classes
2019-12-16 05:37:23 -08:00
Collin Smith
c677ca415d
Added support to set DT1 class to headless loading mode
2019-12-16 05:36:13 -08:00
Collin Smith
4ea338312c
Refactored dependency on ClientEntityFactory to EntityFactory
2019-12-16 05:04:53 -08:00
Collin Smith
8c637e9ae6
Fixed an error message and added default state for created entities
2019-12-16 01:43:42 -08:00
Collin Smith
1fe7ddd3ae
Changed from preset 47 to 48 (47 appears to be deprecated with some errors)
2019-12-15 03:23:22 -08:00
Collin Smith
0dac16d773
Changed EntityFactory object methods from DS1 to Map.Preset
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Changed EntityFactory object methods from DS1 to Map.Preset
Exposed Map.Preset to public access to assist with debugging issues
Reduced visibility of updatePopPads to package-private access
2019-12-15 03:20:51 -08:00
Collin Smith
3669ffc57b
Added support for creating entities for preexisting characters on new client instances
2019-12-15 02:06:35 -08:00
Collin Smith
c14a8fcb18
Committing flatbuffer tables for angle, position and velocity
2019-12-15 01:26:33 -08:00
Collin Smith
8c38af053a
Added network synchronization for position, velocity and angle
2019-12-15 01:25:26 -08:00
Collin Smith
15687b71c6
Improved D2GS client implementation
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D2GS clients are now indexed using a fixed-size array
Connecting clients will now use the first available slot
Disconnecting clients will now have their corresponding entity deleted
Shutting down server will now wait for client threads to end
Removed separate iteration method for broadcast packets -- I don't think this distinction is necessary
Refactored AtomicBoolean with volatile boolean
Debug logging has been significantly been improved to indicate clients / packet types / remote addresses
2019-12-14 03:55:23 -08:00
Collin Smith
34eebb41aa
Added disconnect packet and support for entity state synchronization
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Disconnecting clients will now have a corresponding disconnect packet
Changing a players items will result in the change also appearing on other players' instances
2019-12-13 15:29:17 -08:00
Collin Smith
d296c6c647
Added support for disconnecting clients and broadcasting entity deletion
2019-12-12 15:22:31 -08:00
Collin Smith
5ac92a1583
Upgraded to Flatbuffers 1.11.0
2019-12-12 14:17:03 -08:00
Collin Smith
e4df005987
Rewrote engine and replaced Ashley with Artemis
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Rewrote engine and replaced Ashley with Artemis
Added basic networking support for D2GS (handshake and sending initial player state to clients)
2019-12-11 02:07:55 -08:00
Collin Smith
d6c76d2add
Fixed an error in D2 file type
2019-12-06 23:47:57 -08:00
Collin Smith
d3529540ca
Committing local changes -- added D2 reference to Riiablo class
2019-12-05 04:06:43 -08:00
Collin Smith
1a7f6a95da
Added support for clearing map graph when map is disposed
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Disposing maps was leaving invalid pathfinding results -- this fixes that
2019-12-04 23:49:20 -08:00
Collin Smith
5b6c0ed455
Replaced ic_launcher-web with correct image
2019-12-04 20:11:55 -08:00
Collin Smith
b9edd7951b
Fixed field names
2019-12-04 15:44:40 -08:00
Collin Smith
6fed567f38
Animation box will update when initially loading COF
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Animation box will update when initially loading COF
Debug drawing animation will display origin
Created issue #71
2019-12-04 15:29:41 -08:00
Collin Smith
ebe6d606f2
Changed log message to be a bit more helpful
2019-12-04 05:01:57 -08:00
Collin Smith
937d6cba48
Hacked in support for tab searching COF references
2019-12-04 04:58:57 -08:00
Collin Smith
b05dbeb0ae
Improved COF support
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Improved COF support
Fixed some crashing issues when loading certain COFs
Added COF info panel with layer info
Changed FrameDuration to delta -- I'm going to start veering away from duration
2019-12-04 04:40:12 -08:00
Collin Smith
a4068ba975
Improved D2.Entry
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Renamed b1 to speed and changed to unsigned byte as short
Renamed b2 to unk1 and changed to unsigned byte as short
Added assertion that zero is really 0
2019-12-04 02:06:57 -08:00
Collin Smith
158de75523
Updated in-game screenshot
2019-12-03 21:42:36 -08:00
Collin Smith
99256902e9
Added D2 finder to search for cofs in d2 files or dump d2 file entries
2019-12-03 21:30:06 -08:00
Collin Smith
20dc30409d
Removed additional debug logging
2019-12-03 20:51:54 -08:00
Collin Smith
d43dcf4116
Improved support for lower wall tiles by adding proper offset
2019-12-03 14:41:10 -08:00