Commit Graph

164 Commits

Author SHA1 Message Date
ad1aeab45e Changed darken color reference to use existing grey color 2019-03-19 13:38:45 -07:00
85b7602e15 Added aura icon color
Added aura icon color
Added default button state BlendMode
Changed level entry image to use BlendMode.DARKEN
Added darkenGold color
Changed darken colors to be references of existing colors (looks correct)
Clicking a SpellsQuickPanel button will hide the panel
2019-03-19 13:36:52 -07:00
c3fcfc4f05 Added SpellsQuickPanel
Added SpellsQuickPanel
Added HotkeyButton assigned to MappedKey
Added Skill1-16 Keys
Button now has a customizable disabled and highlight state
Hacked together a couple skills for testing purposes
Added animation overlay support (will expand in future)
Added Entity.cast(int)
ControlPanel left and right skill corresponds and changes based on active skill
Mapped key now allows primary key as NOT_MAPPED
Added Map from string to mode index
Added Animation clamp function to play animation until over or stop at last frame
Added additional fields to excel Skills
Added excel Overlay
2019-03-19 03:03:25 -07:00
3acd1ab0c5 Added DARKEN blendMode 2019-03-19 02:56:42 -07:00
e5bd6e55f0 Redesigned UI on mobile
Redesigned UI on mobile
Added skill icons on desktop/mobile
Added mobile controls panel
2019-03-18 21:45:36 -07:00
621d42f87d Exposed COF keyframes 2019-03-18 15:19:41 -07:00
db627b0076 Added player entity zone detection
Added player entity zone detection
Player neutral and walk animations will display the correct town version if in town
2019-03-18 14:12:33 -07:00
aa84393b27 Added support for more calc functions
Added support for more calc functions
Added StringTBLs.format(String, Object...)
Cleaned up SkillDesc and Skills
2019-03-17 03:10:43 -07:00
960d1878e6 Added skill dsc2 for sorc 2019-03-17 01:15:19 -07:00
1dcb773983 Added player skill levels to SpellsPanel
Added player skill levels to SpellsPanel
Increased visibility of D2S.SkillData
Added Skills class to Player to retrieve skill levels (without modifiers)
2019-03-16 14:45:11 -07:00
244fa720f8 Added skill level labels for skills 2019-03-16 00:41:19 -07:00
2e77266cd0 Added spell details label
Added spell details label
Created static ref to font16 modal background
Added constructor to Label that takes in a Color too
2019-03-16 00:27:03 -07:00
5e258077cb Added skill choices remaining counter 2019-03-15 23:57:18 -07:00
3a2a18aaf0 Reduced collision height of health/mana widgets to the control widget height 2019-03-15 23:52:15 -07:00
58a17c394d Added close buttons to skill panels
Added close buttons to skill panels
Removed text wrapping (pre-wrapped using the i18n)
Improved readability of label creation
2019-03-15 23:48:39 -07:00
61c94795ee Added spell tree names and fixed label layouts 2019-03-15 22:24:14 -07:00
45b67e6cb8 Added spells panel with buttons 2019-03-15 21:54:06 -07:00
e7a0228de4 Changed default clear color to match the in-game logical black -- will require adjustments with contrast/brightness/gamma 2019-03-15 17:14:34 -07:00
f37960aa42 Tentative fix for #16 2019-03-15 17:10:01 -07:00
54b502bb83 Fixed warp i18n
Fixed warp i18n
Temp workaround for #15
2019-03-15 16:54:53 -07:00
7404a5852d Added level entry label
Added level entry label
Added BlendMode.TINT_ID_RED since I can't subtract RGB components
Fixed EntryFile column in Levels.Entry
Added DCWrapper which wraps a DC in an Image and adds blending functionality
Exposed a Map's act
2019-03-15 16:24:19 -07:00
598e9887b5 Fixed issue where invisible/out of bounds tiles were rendering 2019-03-15 03:50:48 -07:00
f76534a051 Adjusted API slightly
Adjusted API slightly
Added support for auto path on exit warp
2019-03-15 03:09:07 -07:00
f40646fb5a Added bi-directional warping between 1 and 8
Added bi-directional warping between 1 and 8 (see #12)
Warps are set through the build process, I don't know how viable this is for all warps
2019-03-15 02:38:58 -07:00
e3366849fa Implemented warp interaction
Implemented warp interaction (hard-coded to specific offset)
Added Den of Evil (hard-coded layout)
Increased MapLoader min load to load all Act 1 DT1s (will relax a bit) and up to cave level type
2019-03-14 20:53:33 -07:00
b7e745a0b8 Partial implementation of #12 2019-03-13 23:57:35 -07:00
8721ed3a91 Added notes on warp special tiles
Fixed warp label positioning
Fixed bug with player acting when animation was null
2019-03-13 03:27:25 -07:00
87de881d56 Added level warps
Added level warp detection and entity creation
Moved shadows to own layer in MapRenderer
2019-03-13 02:38:07 -07:00
abde0c9fdc Added show ground labels for items (not selectable yet)
Added button to show all labels for items on the ground
Fixed issue where dropped items were overwriting existing entities -- going to replace with ashley soon
2019-03-12 01:48:48 -07:00
053c975fe7 Implemented item pickup from ground 2019-03-11 23:53:25 -07:00
20aa0e79e3 Added buffer to DS1 loading (buffer size 16K) 2019-03-11 21:09:33 -07:00
94883beba5 Fixes #10 2019-03-11 20:48:37 -07:00
395e0274b8 Cleaned up workaround for issue #9
Changed blockIndex back to final
Removed ability to mark blocks as deleted
Moved mpqs to MPQFileHandleResolver
Added public final references to individual mpqs
Forced gem.wav to resolve to d2sfx manually
These changes will have a lower impact when pkexplode eventually gets fixed
2019-03-11 20:00:58 -07:00
8eb19c2063 Workaround for issue #9 2019-03-11 19:10:01 -07:00
6b5ab8224e Fixed entities not un-setting selection on mobile
Fixed entities not un-setting selection on mobile
Fixed projection matrix not setting to the correct viewport
Changed auto zoom to apply if default viewport is 360p (for desktop debugging)
2019-03-11 04:00:31 -07:00
70fc628fba Changed item drop sound to play in the panels and not cursor
Changed item drop sound to play in the panels and not cursor
This resolved an issue where dropping item on the ground was playing the inventory drop sound
2019-03-11 02:14:13 -07:00
ad931e0e8e Added entity interaction for non-zone entities 2019-03-11 02:07:18 -07:00
9d2b5e1494 Added transforms to dropped items so color matches 2019-03-11 01:54:21 -07:00
2615bbcb86 play(String,boolean) will now select a random file from the group (if any) 2019-03-11 01:43:26 -07:00
23d8c028e1 Added item usable string to item label 2019-03-10 16:34:46 -07:00
b8c4633597 Quest items will now show up as unique color 2019-03-10 15:37:34 -07:00
d85c3e99e7 Improved animation listener system
Improved animation listener system
Listeners now support passing desired frame (-1 for final frame)
Listeners are lazily initialized
2019-03-10 15:17:51 -07:00
78d59793e9 Added BRIGHTEN blend mode
Added BRIGHTEN blend mode which adds some contrast and lightens image
BRIGHTEN more closely matches the in-game effect than TINT_ID
Playing around with new blend modes -- will experiment with actual HSL method as well
2019-03-10 05:05:28 -07:00
22251f560a Improved entity over detection
Improved entity over detection
Added entity highlighting, however my technique is washing out the image too much
2019-03-10 03:35:25 -07:00
0d56f2456e Added ability to drop items
Added ability to drop items (no support for pickup yet)
Added ITM entity type
Added debug and bounds checking for non-zone entities
2019-03-10 03:14:13 -07:00
77c851a5ce Added support for invisible entities
Added support for invisible entities, e.g., placeholders for actual entities
Added some logging for unknown DS1 objects (when no backing id can be found)
2019-03-09 17:12:27 -08:00
d818d97900 Removed virtual MPQ file support
Removed virtual MPQ file support -- was for previous version where I was making fake assets
Other minor changes
See #8 on some MPQ read issues I've noticed
2019-03-09 16:14:30 -08:00
06804443fc Refactored naming to Riiablo
Copied over code and fixed some core design issues (much more to come)
Leaving in old code still for now in case some bugs were introduced
Re-designed most of the UI to be far more dynamic in its scaling
Added detection for the android soft keyboard and some UI elements will now actively display above it
Cleanup of old files (not including the old code-base)
Fixed item code 0x53 which was mislabeled
Rewrote Entity class to remove Vector3 dependency and add support for indexed fields
Console cvar completion no longer cares about character case
Added TINT_ID blend mode to add the current color to the image (will use later to highlight entities)
Added very basic controller support (namely splash and main menu)
Redesigned CharacterPreview to be a watered-down player entity instead of a completely separate code-base
Added AnimationWrapper and EntityWrapper classes to assist with adding game elements to Stage
Lots more undocumented changes
2019-03-09 00:16:44 -08:00
fa15a81bf6 Minor changes 2019-03-05 21:22:26 -08:00
c52d4aa4b6 Hacked together footstep sounds 2019-03-05 17:31:34 -08:00