0617942f3e
Fixed Engine instantiation and added input processor for testing purposes
2019-11-26 15:27:13 -08:00
6dd75af2f7
Added support for enforcing labels remain within screen bounds
2019-11-26 15:19:20 -08:00
735fb021e9
Added support for monster label -- which is a distinction from other labels
2019-11-26 15:12:59 -08:00
00f61303c4
Code cleanup
2019-11-26 00:51:19 -08:00
f2ae483e4b
Updated UI practices and alignment to other screens -- fixed LoginScreen to use the extended viewport
2019-11-26 00:16:43 -08:00
085e43d92e
Lowered item label height to compensate for them no longer being centered at the offset
2019-11-25 23:52:28 -08:00
3442d3d3b2
Moved AISystem to correct package and implemented radius check to run AI
2019-11-25 23:48:16 -08:00
4516249bc0
Committing AI system which will perform AI updates
2019-11-25 23:43:34 -08:00
b49bcb6ef1
Added secondary stage called scaledStage
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scaledStage will be used to render UI components with the isometric camera -- this will make components easier to read and select on mobile
2019-11-25 23:38:28 -08:00
e3c608bd33
Disabled drawing labels when a menu or dialog is open
2019-11-25 22:24:19 -08:00
59cf572815
Added additional condition for Npcs to face player
2019-11-25 22:12:01 -08:00
c2af0cdbf6
Ported Fallen AI
2019-11-25 14:56:00 -08:00
4297f76b5c
Added Npc greeting and additional state correctness assignments
2019-11-25 04:46:39 -08:00
6e5d71545f
Set cof speeds back to 136 delta -- still needs work on proper formula, but this is fine for now
2019-11-25 04:40:47 -08:00
38ceb8cd72
Extended InteractableComponent to support counter for number of concurrent interactions and added support in Npc AI for this
2019-11-25 04:10:02 -08:00
ef0b99a02a
Added dialog boxes and support for Npc introduction and gossip functions
2019-11-25 03:59:56 -08:00
98bd87ef61
Ported Zombie AI and fixed NPE case where target entity was not Interactable
2019-11-25 03:50:46 -08:00
947b5974f9
Added debug text for AI status and added state names for Npc AI
2019-11-25 03:26:48 -08:00
1fa7c20f3b
Added support for generated monster entities
2019-11-25 03:19:35 -08:00
5688752d71
Added AI system along with ported Npc AI
2019-11-25 00:53:10 -08:00
1f62cf4aca
Added MonsterComponent reference in AI, added component mapping to Npc
2019-11-24 22:40:37 -08:00
83dc4dae68
Adjusted z-order of mobile controls to prevent interaction and blocking of panels
2019-11-24 22:14:35 -08:00
cb828b100a
Prevent touch movement on android
2019-11-24 22:02:28 -08:00
bff683203d
Added AIComponent and implemented Interactor into AIs
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Added AIComponent and implemented Interactor into AIs
Added support for NpcMenu along with correct stage placement
2019-11-24 21:54:04 -08:00
e0bee92925
Added ClientScreen reference within Riiablo class and removed it from Engine and ObjectIterator constructors
2019-11-24 16:41:54 -08:00
d7ba715fef
Added control for debug mode
2019-11-24 16:29:04 -08:00
cb95b0c8ce
Removed unused code and reduced pathing limit to 300 nodes now that raycasting can take over
2019-11-24 03:36:17 -08:00
bca49f4633
Added WarpInteractor and improved target handling within TouchMovementSystem
2019-11-24 03:15:28 -08:00
8f147094a7
Refined TouchMovementSystem to work more smoothly near walls
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Refined TouchMovementSystem to work more smoothly near walls by turning off pathing and using raycasting and box2d
Replaced gdx-ai raycaster with my own implementation that supports passing size and flags
Exposed MapGraph#getOrCreate(Vector2) -- may move this class and return these to package access later
2019-11-24 02:48:41 -08:00
d29ed177ca
Added support for touch movement and interaction
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Added interact system and interactors for object and items
Added minimum bounds to item entities to make them easier to interact with
Committing EntityAdapter -- should have been included a few commits ago
Added ClientScreen to Engine constructor
Committing ClientScreen -- tbd replacement for GameScreen
Added CollisionSystem to update Box2D bodies with current object state
2019-11-23 22:52:40 -08:00
6cd0777557
Workaround for interactable entities not allowing to be pathed to (since their coords were flagged on map)
2019-11-23 19:22:25 -08:00
29cbcead58
Made item entities interactable
2019-11-23 18:29:31 -08:00
dcf7b28402
Cleaned up UI a bit -- added function hotkeys bar to top
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Fixed issue where right click wouldn't clear previous paths
2019-11-23 18:21:10 -08:00
7603adb26c
Renamed MapViewerTool to MapViewer -- replacing previous MapViewer
2019-11-23 18:04:11 -08:00
a06bd449dc
Deleted MapViewer
2019-11-23 18:03:21 -08:00
49d552d7b8
Added MapViewerTool which uses ECS engine and deprecates MapViewer
2019-11-23 18:01:06 -08:00
917c461e37
Extended PathfindDebugSystem to better support using independently from engine to test path finding
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Added support for drawing ellipses with DebugUtils
2019-11-23 17:59:11 -08:00
407d41c7ba
Implemented a JPS path finder (see #63 )
2019-11-23 16:58:37 -08:00
ab9fe45d22
Replaced pixel coords x,y with cursor world coords x,y
2019-11-23 03:40:21 -08:00
b2d8b7f8b9
Fixed variable names
2019-11-23 02:04:30 -08:00
1d820b8bb2
Folded NodeRecord into Point2
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Renamed IndexAStarPathFinder to AStarPathFinder because it isn't indexed anymore
2019-11-22 23:49:49 -08:00
42c440618f
Minor change to enforce correct heuristic type is assigned to heuristic fields
2019-11-22 22:34:46 -08:00
99914c2c23
Rewrote path finding related classes to be more tailored to my needs (see #63 )
2019-11-22 22:20:53 -08:00
673463da91
Refactored and moved some things around -- changed node category to byte
2019-11-22 16:17:04 -08:00
8545fc22fc
Replaced node records array with one that is dynamically resized
2019-11-22 16:00:41 -08:00
a5898b568f
Moved graph indexing abstraction to node interface
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Moved graph indexing abstraction to node interface
Created clearanced node interface
Simplified IndexedAStarPathfinder
2019-11-22 03:26:15 -08:00
f7bdd339e4
Added support for item entities
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Created ItemLoaderSystem to defer flippy file loading
Item entities are selectable only after their flippy file has been loaded since they have no bbox
Changed implementations from EntityListener to EntityAdapter
2019-11-21 04:11:16 -08:00
07ec6a9bc1
Relaxed family constraint that all entities should have a COF -- items do not
2019-11-21 03:39:31 -08:00
354c715261
Fix for shoving NPCs
2019-11-21 02:00:14 -08:00
2e264abb66
Fixed issue setting flags for multiple rows
2019-11-21 01:58:12 -08:00