f2941cc9ca
Deprecated DirectionUtils and removed it from repo
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Deprecated DirectionUtils and removed it from repo
Propagated changes back into DirectionTool
Fixed bug regarding direction4 math
2019-05-02 20:59:38 -07:00
b15f76b2bf
Formatting fix
2019-05-02 20:41:26 -07:00
4947d8a8a9
Replaced pixel location calculations with single reference calculated during act(float)
2019-05-02 19:05:29 -07:00
69da1eef24
Inlined array declarations with pre-generated values
2019-05-02 05:38:15 -07:00
4c2b8f8d1c
Replaced initial branch statement with code similar to existing branchless code
2019-05-02 05:06:05 -07:00
2a0ed7d40a
Created direction tools to provide interactive testing tool for new directions
2019-05-02 02:51:35 -07:00
86317ebf66
Added COF animations support
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Added COF animations support
Added accessor for Animation.Layer DC
2019-04-29 05:02:27 -07:00
95944f7bcd
Fix for bytime encoding bit counts (see #20 )
2019-04-28 00:53:09 -07:00
413b2a0e02
Removed Poolable dependency to be added again in the future if necessary
2019-04-27 00:50:32 -07:00
acdf053a76
Fixes stat mismatch between current and max -- will likely require more modifications to apply all current mods to max stat
2019-04-24 22:18:38 -07:00
a019755a96
Integrated Stat label
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Integrated Stat label
Improved resistances colorizer (requires additional refinement)
2019-04-24 22:07:55 -07:00
6e3ba33a9d
Improved stat label font layout
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Improved stat label font layout
Stat label style updates properly
Added more accurate metrics to font8
Fixed position and size of armorclass stat label
2019-04-24 15:49:09 -07:00
7c144a329c
Fixes armorclass showing as modified when original game does not in this case
2019-04-24 15:37:35 -07:00
e3c07e0934
Clearing property list will now free all stat objects
2019-04-24 02:25:15 -07:00
069add223d
Testing live-update player stats
2019-04-22 02:38:14 -07:00
9a6e17496e
Refactored attributes modified list with stat-internal modified field
2019-04-21 03:52:36 -07:00
87c372bad5
Changed API to start using Poolable stats
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Changed API to start using Poolable stats
Moved modified attribute to Stat
2019-04-21 03:41:23 -07:00
b8449d6f42
Improved charged skill icons
2019-04-19 15:47:20 -07:00
961acb0df1
Added support for charged skill -- further testing required
2019-04-18 22:01:48 -07:00
d45bad230e
Added support for charges label
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Added support for charges label
Adjusted component placement
Refactored label to hotkey
2019-04-18 16:25:45 -07:00
f3098b6d5e
Adds charged skill to skills (non-charged for now)
2019-04-18 13:57:35 -07:00
9901d3b1d2
Added support for throw skill and scroll/book skills (see #49 )
2019-04-18 13:43:47 -07:00
eca930a911
Removed top/bottom quick panel rows
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Removed top/bottom quick panel rows
Added default skills
2019-04-18 03:10:04 -07:00
69b4993207
Temp fix for missile trajectory
2019-04-17 03:37:53 -07:00
ddb869308f
Added Missile entity
2019-04-17 01:00:10 -07:00
93b9acc944
Added Missiles excel
2019-04-16 01:42:09 -07:00
4bac597e40
Temp fix to hide health and mana globe labels on android until appropriate positioning determined
2019-04-15 18:53:53 -07:00
1ad3349bb3
Should fix issue where wide screen ratios would display item in wrong location
2019-04-15 18:49:58 -07:00
60816c9e6d
Added QuillRat AI
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Added QuillRat AI
Propagated MonSound to AI class
2019-04-15 18:03:36 -07:00
9267f03d61
Refactored Preconditions to Validate (guava to apache commons)
2019-04-15 01:12:19 -07:00
33e53d0ef1
Propagated sleep and params up to AI class
2019-04-14 23:38:49 -07:00
230816cfe2
Small change to improve readability
2019-04-13 04:35:56 -07:00
1590adce0f
Fixes issue with draw fps text
2019-04-13 04:25:54 -07:00
6576fa4242
Added labels to health/mana globes
2019-04-13 03:29:31 -07:00
dace9e31e9
Organized packets better (going to add d2gs, mcp and perhaps bnls)
2019-04-12 15:33:02 -07:00
172f7180da
Fixed panel alignment when repacking
2019-04-12 15:11:54 -07:00
2a6ab418ed
Improved stat and skill update support
2019-04-12 02:14:47 -07:00
652b748553
Added support for dynamic spell quickpanel
2019-04-12 01:56:50 -07:00
7f76f4c680
Removed redundant null checks for AI
2019-04-12 01:43:29 -07:00
022aea2013
Added some debug messaging for entity AI state
2019-04-11 16:07:18 -07:00
a5db1b4e48
Added some additional packet types
2019-04-11 15:51:25 -07:00
140e6bfad8
Changed flatbuffers to use union of message types
2019-04-11 15:46:04 -07:00
95cc1837de
Duplicated Zombie code and made it more responsive for Fallen base
2019-04-11 02:04:28 -07:00
7386548047
Refactored name to Connection
2019-04-11 01:27:35 -07:00
f361d48777
Added flatbuffers dependency
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Added flatbuffers dependency
Created test connection.fbs
2019-04-10 05:08:54 -07:00
ab9d9fd481
Changed logic slightly and made attack a sequence to return to NU state
2019-04-10 03:43:07 -07:00
4eac702c33
Added attack state for zombie
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Added attack state for zombie
Added sound to zombie attack
Changed randoms to float from int
2019-04-10 02:15:45 -07:00
45137d9fa4
Dulled inv colors a bit and tried to make them more accurate
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Dulled inv colors a bit and tried to make them more accurate
Created darkRed for MonsterLabel label background
2019-04-10 00:19:59 -07:00
792c0e3d7c
Fixes crash equipping ethereal shield to character without a shield
2019-04-10 00:17:55 -07:00
a479764a47
Added monster description label for hostile monsters
2019-04-09 23:56:32 -07:00