riiablo/core
Collin Smith 0e7c0f8fb9 Fixed entity starting direction
Fixed entity starting direction
Changed default angle for Player entities to -PI/2
Entities will no longer update angles to target if target is zero
Re-enabled animation speeds for walk animations
2019-02-23 14:44:27 -08:00
..
src/gdx/diablo Fixed entity starting direction 2019-02-23 14:44:27 -08:00
test/gdx/diablo Rewrote direction lookup algorithms 2019-02-23 13:47:35 -08:00
build.gradle