riiablo/server/d2gs
Collin Smith 15687b71c6 Improved D2GS client implementation
D2GS clients are now indexed using a fixed-size array
Connecting clients will now use the first available slot
Disconnecting clients will now have their corresponding entity deleted
Shutting down server will now wait for client threads to end
Removed separate iteration method for broadcast packets -- I don't think this distinction is necessary
Refactored AtomicBoolean with volatile boolean
Debug logging has been significantly been improved to indicate clients / packet types / remote addresses
2019-12-14 03:55:23 -08:00
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src/com/riiablo/server/d2gs Improved D2GS client implementation 2019-12-14 03:55:23 -08:00
build.gradle Fixed passing connect info in JoinGame 2019-11-30 20:16:58 -08:00