riiablo/assets/shaders/indexpalette.vert
2020-11-17 19:49:45 -08:00

12 lines
218 B
GLSL

attribute vec4 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord0;
uniform mat4 u_projTrans;
varying vec2 v_texCoord;
void main() {
v_texCoord = a_texCoord0;
gl_Position = u_projTrans * a_position;
}