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![]() Added networking support for dynamic object entities Fixed issues with multiple packets in stream by prepending packet size Fixed connection protocol for clients to wait until response received Created Box2DDisposer system to destroy box2d bodies when an entity has Box2DBody removed Created EntitySystemAdapter to simplify systems which are aspect event based (insert, removed, etc) Removed Entity reference from Connection and changed to entity id instead Renamed transform and alpha flag variables to tFlags and aFlags to remain consistent with elsewhere Added DS1ObjectWrapperP to network DS1 objects (DS1 object reference is needed only for server-side/host) |
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src/com/riiablo/server/d2gs | ||
build.gradle |