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babde9ff6e
Added Monster class generated from DS1 objects -- belong to Map Zones and render per-tile -- optimization needed Refactored DS1 object generation to Entity class as static method to create type 1 or 2 entities Updated screenshot with dynamic entities Removed type from StaticEntity constructor (already included with Objects.Entry) Added Excel classes for monstats and monstats2 -- optimizations can be made later |
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src/gdx/diablo | ||
test/gdx/diablo | ||
build.gradle |