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![]() ItemController interface changed to be an engine-operable interface Removed ItemController interface from CharData Changed ItemController#groundToCursor(Item) to #groundToCursor(int) to pick up an item wrapper entity ItemManager now handles item entity creation/deletion (may change) ClientItemManager changed to operate upon Riiablo.charData and is for clients CursorMovementSystem now uses ItemController instead of handling item drop and packeting directly Item wrapper entity deletion remains unhandled in multiplayer until support for networking entity deletion is added |
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src/com/riiablo/server/d2gs | ||
build.gradle |