mods.browser.noreleases=[scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.initfailed=[red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mod.requiresversion.details=Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details=This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details=This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details=This mod is missing dependencies: {0}
mod.erroredcontent.details=This game caused errors when loading. Ask the mod author to fix them.
mod.nowdisabled=[scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.missing=This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing=Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing=Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
host.info=[accent]Hosti[] nupp avab serveri,\nkasutades porti [scarlet]6567[]. \nSamas [lightgray]kohtvõrgus[] olevad mängijad peaksid nägema sinu serverit enda serverite nimekirjas.\n\nKui sa tahad, et ka väljaspool kohtvõrku olevad mängijad saaksid serveriga ühineda, siis on vajalik\n[accent]portide edasisuunamine[].\n\n[lightgray]Märkus: Kui kellelgi on probleeme sinu kohtvõrgus avatud serveriga liitumisel, siis tee kindlaks, et tulemüüri sätetes on Mindustry'l lubatud pääseda ligi kohtvõrgule.
join.info=Siin saad lisada [accent]IP-aadressi serverile[], millega soovid liituda, või leida [accent]kohtvõrgus[] olevaid servereid.\nMäng toetab nii LAN- kui ka WAN-mitmikmängu.\n\n[lightgray]Märkus: Ei ole olemas automaatset serverite nimekirja. Kui sa soovid liituda mänguga IP kaudu, on sul vaja teada serveri IP-aadressi.
servers.disclaimer=Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
save.corrupted=[accent]See salvestis on rikutud või ebasobiv!\nKui sa uuendasid mängu, siis on probleem tõenäoliselt salvestiste formaadi muutuses ja tegemist [scarlet]ei ole[] veaga mängu koodis.
data.import.confirm=Mänguandmete importimine kustutab\n[scarlet] kõik[] sinu praegused mänguandmed.\n[accent]Seda ei saa tagasi võtta![]\n\nKui mänguandmed on imporditud,\nsiis mäng sulgub kohe.
map.nospawn.pvp=Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] mitte-oranže[] tuumikuid.
map.nospawn.attack=Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] punaseid[] tuumikuid.
map.publish.confirm=Oled kindel, et soovid selle maailma üles laadida?\n\n[lightgray]Veendu, et oled nõustunud Workshop'i kasutustingimustega. Vastasel juhul ei saa sinu maailma üles laadida.
error.unreachable=Server ei ole kättesaadav.\nKas serveri aadress on õigesti sisestatud?
error.invalidaddress=Vale aadress.
error.timedout=Ühendus aegus!\nVeendu, et host on pordid edasi suunanud ja et serveri aadress on õigesti sisestatud!
error.mismatch=Andmepaketi viga!\nVõimalik, et kliendi ja serveri versioonid on erinevad.\nVeendu, et nii sinul kui ka hostil on Mindustry uusim versioon!
error.alreadyconnected=Ühendus on juba loodud.
error.mapnotfound=Maailmafaili ei leitud!
error.io=Võrgu sisend-väljundi viga.
error.any=Teadmata viga võrgus.
error.bloom=Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
sector.groundZero.description=The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description=Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description=On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description=Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description=Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description=Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description=This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description=The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description=An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description=A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description=A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
sector.biomassFacility.description=The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
sector.windsweptIslands.description=Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
sector.extractionOutpost.description=A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description=Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description=The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.aegis.description=The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description=This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description=Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description=This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.ravine.description=No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
settings.clear.confirm=Oled kindel, et soovid olemasolevad\nsätted kustutada?\n[accent]Seda ei saa tagasi võtta!
settings.clearall.confirm=[scarlet]HOIATUS![]\nKustutatakse kõik andmed, sealhulgas salvestised, maailmad, kampaania saavutused\nja juhtnuppude sätted.\n[accent]Vajutades nupule "OK", kustutatakse\nkõik andmed ja seejärel mäng sulgub.[]
public.confirm=Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really=If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
uiscale.reset=Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast...
uiscale.cancel=Tühista ja välju
setting.bloom.name=Bloom-efekt
keybind.title=Muuda juhtnuppe
keybinds.mobile=[scarlet]Enamik kuvatud juhtnuppudest ei ole kasutusel mobiilsetel seadmetel. Toetatakse vaid lihtsaid liikumisega seotud juhtnuppe.
hint.breaking.mobile=Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo=View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict=[accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.unitSelectControl=To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile=To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch=Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile=Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.generator=\uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian=[accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade=Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch=Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty=This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate=After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl=To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile=To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine=Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile=Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research=Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile=Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors=Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile=Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills=Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead=\uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup=\ue804 Move up for further objectives.
gz.turrets=Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.walls=[accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend=Enemy incoming, prepare to defend.
gz.aa=Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
onset.mine=Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.research=Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore=Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power=To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts=Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile=Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine=Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite=More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2=Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace=The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher=Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator=Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit=Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets=Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.walls=[accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies=Enemy incoming, prepare to defend.
onset.attack=The enemy is vulnerable. Counter-attack.
onset.cores=New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect=The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
item.lead.description=Peamine materjal, mida kasutatakse vedelike transportimise konstruktsioonide ja elektroonikaga seotud konstruktsioonide ehitamiseks.
item.silicon.description=Pooljuht, mida kasutatakse päikesepaneelides, keerukates elektroonikaseadmetes ja isejuhtivates rakketides.
item.plastanium.description=Kerge plastiline materjal, mida kasutatakse täiustatud lendmehhaanide ja kildpommide valmistamiseks.
item.phase-fabric.description=Peaaegu kaalutu materjal, mida kasutatakse keerukates elektroonikaseadmetes ja isetaastuvates tehnoloogiates.
item.surge-alloy.description=Täiustatud sulam, millel on ainulaadsed elektrilised omadused.
item.spore-pod.description=Sünteetiline spooride kogum, mis on toodetud atmosfääris leiduvatest kontsentratsioonidest tööstustlikel eesmärkidel. Kasutatakse kütusena, tehisnafta tootmiseks ja lõhkeainete koostisosana.
item.spore-pod.details=Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description=Pommides kasutatav ebastabiilne komponent, mis on sünteesitud spoorikobaratest ja teistest lenduvatest ühenditest. Kütusena kasutamine pole soovitatav.
item.pyratite.description=Süüterelvades kasutatav eriti tuleohtlik aine.
liquid.water.description=Kõige kasulikum vedelik, mida kasutatakse masinate jahutamiseks ja tööstuslike jäätmete töötlemisel.
liquid.slag.description=Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
liquid.oil.description=Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
liquid.cryofluid.description=Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
liquid.arkycite.description=Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description=Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description=Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description=Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description=Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description=A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details=Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.armored-conveyor.description=Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid.
block.illuminator.description=A small, compact, configurable light source. Requires power to function.
block.copper-wall.description=Odav kaitsekonstruktsioon.\nKasulik tuumiku ja kahurite kaitsmiseks esimeste lahingulainete ajal.
block.copper-wall-large.description=Odav kaitsekonstruktsioon.\nKasulik tuumiku ja kahurite kaitsmiseks esimeste lahingulainete ajal.\nUlatub üle mitme bloki.
block.titanium-wall.description=Mõõdukalt tugev kaitsekonstruktsioon.\nPakub keskmist kaitset vaenlaste eest.
block.titanium-wall-large.description=Mõõdukalt tugev kaitsekonstruktsioon.\nPakub keskmist kaitset vaenlaste eest.\nUlatub üle mitme bloki.
block.plastanium-wall.description=A special type of wall that absorbs electric arcs and blocks automatic power node connections.
block.plastanium-wall-large.description=A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description=Tugev kaitsekonstruktsioon.\nPakub head kaitset vaenlaste eest.
block.thorium-wall-large.description=Tugev kaitsekonstruktsioon.\nPakub head kaitset vaenlaste eest.\nUlatub üle mitme bloki.
block.phase-wall.description=Tugev kaitsekonstruktsioon, mis on kaetud erilise faaskangapõhise peegeldava ühendiga. Pakub kaitset peaaegu kõiki tüüpi kuulide ja mürskude eest.
block.phase-wall-large.description=Tugev kaitsekonstruktsioon, mis on kaetud erilise faaskangapõhise peegeldava ühendiga. Pakub kaitset peaaegu kõiki tüüpi kuulide ja mürskude eest.\nUlatub üle mitme bloki.
block.surge-wall.description=Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.
block.surge-wall-large.description=Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.\nUlatub üle mitme bloki.
block.door.description=Väike uks, mida saab avada ja sulgeda sellele vajutades.
block.door-large.description=Suur uks, mida saab avada ja sulgeda sellele vajutades.\nUlatub üle mitme bloki.
block.mender.description=Parandab perioodiliselt enda ümber olevaid konstruktsioone, hoides neid lahingulainete järel töökorras ja tervena. Ulatuse ja efektiivsuse parendamiseks on võimalik kasutada räni.
block.mend-projector.description=Parandaja täiustatud versioon, mille mõjuala on suurem. Parandab enda ümber olevaid konstruktsioone. Ulatuse ja efektiivsuse parendamiseks on võimalik kasutada faaskangast.
block.overdrive-projector.description=Suurendab enda ümber olevate konstruktsioonide kiirust. Ulatuse ja efektiivsuse parendamiseks on võimalik kasutada faaskangast.
block.force-projector.description=Tekitab enda ümber kuusnurkse energiavälja, mis kaitseb ehitisi ja väeüksuseid. Liigse koormuse korral kuumeneb üle. Ülekuumenemise korral on võimalik kasutada jahutusvedelikke. Mõjuala suurendamiseks on võimalik kasutada faaskangast.
block.shock-mine.description=Peaaegu nähtamatu miin, mis lõhkeb, kui vaenlane sellele astub.
block.conveyor.description=Peamine vahend ressursside transportimiseks. Liigutab ressursse edasi ja hoiustab neid sobilikesse ehitistesse automaatselt. Pööratav.
block.titanium-conveyor.description=Täiustatud konveier, mis liigutab ressursse kiiremini kui tavaline konveier.
block.junction.description=Toimib kui sild samal tasapinnal ristuvate konveierite vahel. Kasulik olukordades, kus kaks konveierit kannavad erinevaid ressursse erinevatesse kohtadesse.
block.bridge-conveyor.description=Spetsiaalne konveier, mis liigutab ressursse üle maastiku ja ehitiste kuni 3 bloki ulatuses.
block.phase-conveyor.description=Täiustatud konveier, mis kasutab energiat ressursside teleportimiseks järgmise samasuguse konveierini üle mitme bloki.
block.sorter.description=Sorteerib ressursse. Kui sisenev ressurss vastab valitud ressursile, siis liigub see otse edasi. Vastasel juhul väljastatakse ressurss vasakule või paremale.
block.router.description=Jaotab ressursse kuni kolmes väljuvas suunas võrdselt. Kasulik olukordades, kus ressursse on vaja korraga saata mitmesse kohta.\n\n[scarlet]Ära kasuta neid tootmismasinate sisendite kõrval, kuna väljund ummistab sisendi.[]
block.mass-driver.description=Ülim ressursside transportimise vahend. Tulistab ressursse pika vahemaa taga asuva vastuvõtva katapuldini. Vajab töötamiseks energiat.
block.mechanical-pump.description=Odav ja aeglane pump, mis ei vaja töötamiseks energiat.
block.rotary-pump.description=Täiustatud pump, mis pumpab paremini kui harilik pump, kuid vajab töötamiseks energiat.
block.plated-conduit.description=Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description=Jaotab vedelikke kuni kolmes väljuvas suunas võrdselt. Selle jaoturiga on võimalik teatud koguses ka vedelikku hoiustada. Kasulik olukordades, kus vedelikke on vaja korraga saata mitmesse kohta.
block.liquid-tank.description=Hoiustab suures koguses vedelikke. Kasuta puhvrite loomiseks juhul, kui ressursside nõudlus pole püsiv, või ettevaatusabinõuna tähtsate konstruktsioonide jahutussüsteemides.
block.liquid-junction.description=Toimib kui sild samal tasapinnal ristuvate torude vahel. Kasulik olukordades, kus kaks toru kannavad erinevaid vedelikke erinevatesse kohtadesse.
block.bridge-conduit.description=Spetsiaalne toru, mis liigutab vedelikke üle maastiku ja ehitiste kuni 3 bloki ulatuses.
block.phase-conduit.description=Täiustatud toru, mis kasutab energiat vedelike teleportimiseks järgmise samasuguse toruni üle mitme bloki.
block.power-node.description=Edastab energiat ühendatud sõlmpunktidesse. Sõlmed varustavad energiaga kõiki piisavalt lähedal asuvaid ja sõlmega ühenduses olevaid konstruktsioone.
block.power-node-large.description=Täiustatud energiasõlm, mis on suurema ulatuse ja suurema võimalike ühenduste arvuga.
block.surge-tower.description=Kaugeleulatuv energiasõlm, mis on väiksema võimalike ühenduste arvuga.
block.battery.description=Salvestab energiat puhvrina positiivse energiabilansi ehk ülejäägi korral. Negatiivse energiabilansi ehk defitsiidi korral laetakse salvestatud energiat maha.
block.battery-large.description=Salvestab rohkem energiat kui tavaline aku.
block.combustion-generator.description=Toodab energiat süttivate materjalide, näiteks söe, põletamisel.
block.thermal-generator.description=Toodab energiat kuumades piirkondades.
block.differential-generator.description=Tekitab suurel hulgal energiat. Kasutab ära krüovedeliku ja põleva püratiidi temperatuuride erinevust.
block.rtg-generator.description=Töökindel generaator, mis kasutab radioaktiivsete ühendite lagunemisel eralduvat soojust, et toota sellest aeglasel kiirusel energiat.
block.solar-panel.description=Toodab vähesel määral energiat päikesekiirgusest.
block.thorium-reactor.description=Toodab tooriumist märkimisväärsel hulgal elektrit. Vajab pidevat jahutamist. Plahvatab ägedalt, kui jahutusvedelikku tarnitakse liiga vähe.
block.impact-reactor.description=Täiustatud generaator, mis on võimeline tootma tohutul hulgal energiat maksimaalse efektiivsusega. Protsessi käivitamiseks on vaja märkimisväärset energiaimpulssi.
block.mechanical-drill.description=Odav puur, mis kaevab ressursse aeglasel kiirusel kuitahes kaua. Ainult põhiressursside kaevandamiseks.
block.pneumatic-drill.description=Täiustatud puur, mis suudab kaevandada titaani. Kaevandab kiiremini kui harilik puur.
block.laser-drill.description=Lasertehnoloogia võimaldab puurida veelgi kiiremini kui pneumaatiline puur. Puur vajab energiat. Võimaldab kaevandada tooriumi.
block.blast-drill.description=Ülim puur, mis vajab töötamiseks suurel hulgal energiat.
block.water-extractor.description=Puurib sügavale ja pumpab põhjavett. Kasutatakse kohtades, kus pinnavett ei leidu.
block.cultivator.details=Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
block.core-shard.details=The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
block.vault.description=Hoiustab suurt hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat.
block.container.description=Hoiustab väikest hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat.
block.unloader.description=Transpordib ressursse tuumikust ja hoidlatest konveieritele või külgnevatesse ehitistesse. Mahalaetava ressursi tüüpi saab valida mahalaadijale vajutades.
block.launch-pad.description=Saadab ressursse tagasi emalaeva, ilma et oleks vaja tuumikuga lendu tõusta.
block.launch-pad.details=Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.parallax.description=Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description=Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description=Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description=Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description=Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description=Moves large payloads, such as units from factories.
block.payload-router.description=Splits input payloads into 3 output directions.
block.ground-factory.description=Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description=Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description=Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
block.additive-reconstructor.description=Upgrades inputted units to the second tier.
block.multiplicative-reconstructor.description=Upgrades inputted units to the third tier.
block.exponential-reconstructor.description=Upgrades inputted units to the fourth tier.
block.tetrative-reconstructor.description=Upgrades inputted units to the fifth and final tier.
block.switch.description=A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description=Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description=Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
block.hyper-processor.description=Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
block.memory-cell.description=Stores information for a logic processor.
block.memory-bank.description=Stores information for a logic processor. High capacity.
block.logic-display.description=Displays arbitrary graphics from a logic processor.
block.large-logic-display.description=Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description=A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description=Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description=Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.electrolyzer.description=Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description=Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description=Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description=Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description=Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description=Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description=Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description=Condenses vent gases into water. Consumes power.
block.plasma-bore.description=When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description=A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description=Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description=When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description=An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description=Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description=Distributes fluids equally to all sides.
block.reinforced-junction.description=Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description=Stores a large amount of fluids.
block.reinforced-liquid-container.description=Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description=Transports fluids over structures and terrain.
block.reinforced-pump.description=Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description=Protects structures from enemy projectiles.
block.beryllium-wall-large.description=Protects structures from enemy projectiles.
block.tungsten-wall.description=Protects structures from enemy projectiles.
block.tungsten-wall-large.description=Protects structures from enemy projectiles.
block.carbide-wall.description=Protects structures from enemy projectiles.
block.carbide-wall-large.description=Protects structures from enemy projectiles.
block.reinforced-surge-wall.description=Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description=Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description=Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description=A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description=Moves items forward. Only capable of storing a single item.
block.armored-duct.description=Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description=Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description=Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description=Moves items over structures and terrain.
block.duct-unloader.description=Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description=Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description=Acts as a junction between two crossing conduits.
block.surge-conveyor.description=Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description=Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description=Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description=Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description=Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description=Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description=Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description=Generates power from arkycite and ozone.
block.pyrolysis-generator.description=Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description=Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description=Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description=Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description=Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description=Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description=Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description=Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description=Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description=Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description=Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description=Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description=Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description=Upgrades inputted tank units to the second tier.
block.ship-refabricator.description=Upgrades inputted ship units to the second tier.
block.mech-refabricator.description=Upgrades inputted mech units to the second tier.
block.prime-refabricator.description=Upgrades inputted units to the third tier.
block.basic-assembler-module.description=Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description=Deconstructs inputted structures and units. Returns 100% of the build cost.
unit.dagger.description=Fires standard bullets at all nearby enemies.
unit.mace.description=Fires streams of flame at all nearby enemies.
unit.fortress.description=Fires long-range artillery at ground targets.
unit.scepter.description=Fires a barrage of charged bullets at all nearby enemies.
unit.reign.description=Fires a barrage of massive piercing bullets at all nearby enemies.
unit.nova.description=Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
unit.pulsar.description=Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
unit.quasar.description=Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
unit.vela.description=Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
unit.corvus.description=Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
unit.crawler.description=Runs toward enemies and self-destructs, causing a large explosion.
unit.atrax.description=Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description=Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.arkyid.description=Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.toxopid.description=Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
unit.flare.description=Fires standard bullets at nearby ground targets.
unit.horizon.description=Drops clusters of bombs on ground targets.
unit.zenith.description=Fires salvos of missiles at all nearby enemies.
unit.antumbra.description=Fires a barrage of bullets at all nearby enemies.
unit.eclipse.description=Fires two piercing lasers and a barrage of flak at all nearby enemies.
unit.mono.description=Automatically mines copper and lead, depositing it into the core.
unit.poly.description=Automatically rebuilds destroyed structures and assists other units in construction.
unit.mega.description=Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description=Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
unit.oct.description=Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
unit.risso.description=Fires a barrage of missiles and bullets at all nearby enemies.
unit.minke.description=Fires shells and standard bullets at nearby ground targets.
unit.bryde.description=Fires long-range artillery shells and missiles at enemies.
unit.sei.description=Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description=Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.alpha.description=Defends the Shard core from enemies. Builds structures.
unit.beta.description=Defends the Foundation core from enemies. Builds structures.
unit.gamma.description=Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description=Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description=Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description=Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description=Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description=Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.lookup=Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump=Conditionally jump to another statement.
lst.unitbind=Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol=Control the currently bound unit.
lst.unitradar=Locate units around the currently bound unit.
lst.unitlocate=Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
logic.nounitbuild=[red]Unit building logic is not allowed here.
lenum.type=Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot=Shoot at a position.
lenum.shootp=Shoot at a unit/building with velocity prediction.
lenum.config=Building configuration, e.g. sorter item.
lenum.enabled=Whether the block is enabled.
laccess.color=Illuminator color.
laccess.controller=Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead=Whether a unit/building is dead or no longer valid.
laccess.controlled=Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress=Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
graphicstype.col=Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
onset.commandmode=Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile=Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.