Mindustry/core/assets/shaders/space.frag

24 lines
528 B
GLSL
Raw Normal View History

2020-10-09 01:06:07 +07:00
#define HIGHP
2020-10-09 06:11:20 +07:00
#define NSCALE 2700.0
2020-10-24 00:31:55 +07:00
#define CAMSCALE (NSCALE*10.0)
2020-10-09 01:06:07 +07:00
uniform sampler2D u_texture;
uniform sampler2D u_stars;
uniform vec2 u_campos;
uniform vec2 u_ccampos;
uniform vec2 u_resolution;
uniform float u_time;
varying vec2 v_texCoords;
void main(){
vec2 c = v_texCoords.xy;
2020-10-09 06:11:20 +07:00
vec2 coords = vec2(c.x * u_resolution.x, c.y * u_resolution.y);
2020-10-09 01:06:07 +07:00
vec4 color = texture2D(u_texture, c);
2020-10-09 06:11:20 +07:00
color.rgb = texture2D(u_stars, coords/NSCALE + vec2(-0.1, -0.1) + u_ccampos / CAMSCALE).rgb;
2020-10-09 01:06:07 +07:00
gl_FragColor = color;
2020-10-28 02:08:53 +07:00
}